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    • Dave RD Offline
      Dave R
      last edited by

      Hans, could you post a screen shot of how you have things now? We'll be able to give you better, more specific advice once we can see what you're trying to do.

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

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      • TIGT Offline
        TIG Moderator
        last edited by

        Also you say that are placing the car in your model and the car is too big... Are you certain the car isn't the right size and you have made your model too small ??
        What units are you working in?
        The car will come in the correct size IF it was made the right size initially - there is no units confusion like in a CAD file - in a SKP everything is always modeled in inches BUT for user's convenience dimensions are displayed and inputted in whatever units format you set under Model Info > Units ... Always model at real size [unless you are making very very tiny facets in which case you might model bigger and scale down... but that really is another day's topic 😉 ]

        TIG

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        • K Offline
          KarinaGM
          last edited by

          Also you say you are having troubles finding the right perspective. Are you trying to photomatch your models? Because then you should first set the scene to match perspective, and then the objects will look right, but just in that scene, if you move your camera it won't match.

          If you are not trying to do this, then the perspective is "automatic" when you place an object

          **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

          -Benjamín Franklin.**

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          • E Offline
            ECOHOMES
            last edited by

            @dave r said:

            Hans, could you post a screen shot of how you have things now? We'll be able to give you better, more specific advice once we can see what you're trying to do.

            Hi Dave,
            I am not sure you received the uploads - on this side it tells me you have not - I am trying to upload the model I built (my first one) directly from sketchup - no go.House 1st attempt-2.jpg[attachment=2:1p1at3wb]<!-- ia2 -->House 1st attempt-2.jpg[/attachmentattachment=0]House 2nd attempt diff view-2.jpg<!-- ia2 -->[/attachment:1p1at3wb]

            I hope you can see these - however they are only jpeg files nd not the
            sketchup file extensions.
            thank you again,
            Hans


            House 2nd attempt-2.jpg


            House 2nd attempt diff view-2.jpg

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            • E Offline
              ECOHOMES
              last edited by

              @karinagm said:

              Also you say you are having troubles finding the right perspective. Are you trying to photomatch your models? Because then you should first set the scene to match perspective, and then the objects will look right, but just in that scene, if you move your camera it won't match.

              If you are not trying to do this, then the perspective is "automatic" when you place an object

              Hi Karina,
              Thank you for the interest. No I am not trying to photomatch anything yet - I have only just begun in the program and am still trying to get to grips with the basics. I have replied to Dave and uploaded a few Jpegs of my first attempt. I was merely trying to put a car at the garage.
              Thank you again for the interest.
              Hans

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              • TIGT Offline
                TIG Moderator
                last edited by

                You haven't mentioned your model's 'size'.
                Please use the Tapemeasure tool and pick two points across the front of the garage, then report the dimension here that is shown in the Measurement pane [also known as the VCB and usually located bottom right]... A single-garage should typically be about 2.5/3.5m wide?
                Is yours?
                On the positive side, your model seems to be oriented correctly relative to the origin/axes.
                Your model is quite orthogonal, so you should be able to rotate a [correctly sized] car in plan either by eye or by typing in the required angle so it faces the way you want...

                I'm puzzled by your difficulties, which as I said earlier might stem from you not modeling to full-size ??

                TIG

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  It cannot be too much out of scale judging by the already imported stuff and the material scales. Of course, who knows...

                  Gai...

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                  • E Offline
                    ECOHOMES
                    last edited by

                    @tig said:

                    You haven't mentioned your model's 'size'.
                    Please use the Tapemeasure tool and pick two points across the front of the garage, then report the dimension here that is shown in the Measurement pane [also known as the VCB and usually located bottom right]... A single-garage should typically be about 2.5/3.5m wide?
                    Is yours?
                    On the positive side, your model seems to be oriented correctly relative to the origin/axes.
                    Your model is quite orthogonal, so you should be able to rotate a [correctly sized] car in plan either by eye or by typing in the required angle so it faces the way you want...

                    I'm puzzled by your difficulties, which as I said earlier might stem from you not modeling to full-size ??

                    Thanx again Tig,
                    attached is a jpeg of the house with some sizes.
                    Hope this helps to solve my query.
                    Thank you
                    Hans
                    @tig said:

                    You haven't mentioned your model's 'size'.
                    Please use the Tapemeasure tool and pick two points across the front of the garage, then report the dimension here that is shown in the Measurement pane [also known as the VCB and usually located bottom right]... A single-garage should typically be about 2.5/3.5m wide?
                    Is yours?
                    On the positive side, your model seems to be oriented correctly relative to the origin/axes.
                    Your model is quite orthogonal, so you should be able to rotate a [correctly sized] car in plan either by eye or by typing in the required angle so it faces the way you want...

                    I'm puzzled by your difficulties, which as I said earlier might stem from you not modeling to full-size ??
                    House 1 with measurements.jpg

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      So the garage is within the size range that we'd expect...
                      Looks like you have been unfortunate in your choice of cars you downloaded - some are not properly sized and the earlier guidance on 'rescaling' the contents of a group/component by using the tapemeasure tool and picking two points a known distance apart and then typing in the value you know it ought to be, is the way you need to fix these errant imports... 🤓

                      TIG

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                      • E Offline
                        ECOHOMES
                        last edited by

                        @tig said:

                        So the garage is within the size range that we'd expect...
                        Looks like you have been unfortunate in your choice of cars you downloaded - some are not properly sized and the earlier guidance on 'rescaling' the contents of a group/component by using the tapemeasure tool and picking two points a known distance apart and then typing in the value you know it ought to be, is the way you need to fix these errant imports... 🤓

                        THANK YOU TIG,
                        HAVING ANOTHER GO

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                        • E Offline
                          ECOHOMES
                          last edited by

                          @ecohomes said:

                          @tig said:

                          So the garage is within the size range that we'd expect...
                          Looks like you have been unfortunate in your choice of cars you downloaded - some are not properly sized and the earlier guidance on 'rescaling' the contents of a group/component by using the tapemeasure tool and picking two points a known distance apart and then typing in the value you know it ought to be, is the way you need to fix these errant imports... 🤓

                          THANK YOU TIG,
                          HAVING ANOTHER GO

                          Hi Tig,
                          Finally, in an attempt to understand my battle with the warehouse down load I attach 2 pics I notice that the car measures 2m 9approx) and the garage 6m - yet the proportion of car to garage seems right - is this an optical illusion or is this a result of faulty down load?
                          In the 2nd pic, using the side view my car takes to the air - how can I keep the car in place sothat as I rotate the model looking at various views, the car stays in place please? See the front view and the car psition.
                          Thank you again,
                          Hanscar and garage.jpgcar and garage.jpg


                          car and garage front view.jpg

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            Well, you haven't put the car on the ground plane. You need to use the Move tool to move it down and over onto the driveway. Then it will stay.

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

                            1 Reply Last reply Reply Quote 0
                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              Delete the car.

                              Open the 'Component' dialog box from Window > Components menu.

                              Click the 'Home' icon to display components in your model.

                              Select the car (even though deleted it remains in your library).

                              Now place it in your scene making sure it's touching the ground.

                              Download the free D'oh Book for SketchUp 📖

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                              • Rich O BrienR Offline
                                Rich O Brien Moderator
                                last edited by

                                Watch this....

                                302 Found

                                favicon

                                (www.screenr.com)

                                and then this....

                                [flash=800,600:3hahjgl4]http://www.youtube.com/v/2e095bSztLs[/flash:3hahjgl4]

                                and eventually all these

                                Download the free D'oh Book for SketchUp 📖

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  First off the car does seem a little 'short' - you need to scale it up, or get a better model.

                                  Next when you place a component like a car into the model you can use Move and pick a point on the car [e.g. bottom of a tyre] and then snap to something on the surface you want to place it onto - like the 'driveway' - and it then on that 'plane'. Subsequent moves can be constrained in any of the three axes using shift or arrow keys.
                                  When you've placed the car you have done it in an obscure way, positioning it so that it looks right in that view but of course when you change camera positions it's wrong - in fact 'flying'! You are not taking cardboard cutouts of things an making a montage, rather these should be proper sized objects that are placed relative to each other in the right relationships.

                                  BUT let's skip the car for a moment... 😒

                                  So you understand this try this experiment...
                                  Hold you hand out at arm's-length in front of you, palm away from your face.
                                  Move it around until it obscures about half of something in the room - say the TV.
                                  Now slowly move your hand nearer to your face so it obscures more and more of the TV.
                                  When you hand is near your face you can't see the TV or other parts of the room near it.
                                  That's what you did with the exceptionally small car, by moving it nearer the camera you hid more drive-way until it looked the right size BUT it wasn't changing its size just its location. You accept that your hand's location affects how much it obscures from your view AND it doesn't physically change the actual size of your hand!
                                  I suggest that you edit the car component [double-click to go into edit mode] and use the Tapemeasure tool and pick the centres of two of the wheels' hub-caps on the same side and type in what the wheelbase is likely to be - for that kind of car perhaps '2.5m' ? This will rescale the car to be the right size. Exit the edit-mode.

                                  axis when you only wanted to move it 100mm is easily fixed by typing 100mm after the ~1m move but before you pick any other tool...

                                  When rotating an object the rotate-gizmo appears locked to the plane its on [or lock it by holding shift] and you pick two points to do the rotation by eye - the VCB shows the actual value OR as with Move you can type an actual angle so if you want the car rotating 5 degrees type in 5...

                                  TIG

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                                  • E Offline
                                    ECOHOMES
                                    last edited by

                                    @unknownuser said:

                                    Delete the car.

                                    Open the 'Component' dialog box from Window > Components menu.

                                    Click the 'Home' icon to display components in your model.

                                    Select the car (even though deleted it remains in your library).

                                    Now place it in your scene making sure it's touching the ground.

                                    Hi Rich,
                                    Thank you very much for the lesson - wow what a program - the videos are awsome - did you use camstudio to make the "Car movie"? I get so involved with it that last night I even forgot to finish my Scotch!
                                    Thanx again
                                    Hans

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                                    • Rich O BrienR Offline
                                      Rich O Brien Moderator
                                      last edited by

                                      No problem Hans. You shouldn't drink and drive 😉

                                      I used screenr.com to record. It's a free java based site. It'll even upload to YouTube.

                                      Happy modeling

                                      Download the free D'oh Book for SketchUp 📖

                                      1 Reply Last reply Reply Quote 0
                                      • E Offline
                                        ECOHOMES
                                        last edited by

                                        @tig said:

                                        First off the car does seem a little 'short' - you need to scale it up, or get a better model.

                                        Next when you place a component like a car into the model you can use Move and pick a point on the car [e.g. bottom of a tyre] and then snap to something on the surface you want to place it onto - like the 'driveway' - and it then on that 'plane'. Subsequent moves can be constrained in any of the three axes using shift or arrow keys.
                                        When you've placed the car you have done it in an obscure way, positioning it so that it looks right in that view but of course when you change camera positions it's wrong - in fact 'flying'! You are not taking cardboard cutouts of things an making a montage, rather these should be proper sized objects that are placed relative to each other in the right relationships.

                                        BUT let's skip the car for a moment... 😒

                                        So you understand this try this experiment...
                                        Hold you hand out at arm's-length in front of you, palm away from your face.
                                        Move it around until it obscures about half of something in the room - say the TV.
                                        Now slowly move your hand nearer to your face so it obscures more and more of the TV.
                                        When you hand is near your face you can't see the TV or other parts of the room near it.
                                        That's what you did with the exceptionally small car, by moving it nearer the camera you hid more drive-way until it looked the right size BUT it wasn't changing its size just its location. You accept that your hand's location affects how much it obscures from your view AND it doesn't physically change the actual size of your hand!
                                        I suggest that you edit the car component [double-click to go into edit mode] and use the Tapemeasure tool and pick the centres of two of the wheels' hub-caps on the same side and type in what the wheelbase is likely to be - for that kind of car perhaps '2.5m' ? This will rescale the car to be the right size. Exit the edit-mode.

                                        axis when you only wanted to move it 100mm is easily fixed by typing 100mm after the ~1m move but before you pick any other tool...

                                        When rotating an object the rotate-gizmo appears locked to the plane its on [or lock it by holding shift] and you pick two points to do the rotation by eye - the VCB shows the actual value OR as with Move you can type an actual angle so if you want the car rotating 5 degrees type in 5...

                                        Hi Tig,
                                        thank you very much for all your time in helping me- I'm geting there.
                                        thank you
                                        Hans

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