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    โš ๏ธ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    Subdividing faces for displacement plugin

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    • srxS Offline
      srx
      last edited by

      Who could thought of this? Interesting method. It riches the half of the job.
      Still is not automatic for more than one differently oriented faces.

      www.saurus.rs

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      • GaieusG Offline
        Gaieus
        last edited by

        Yes, SSB would do the trick - at least the "manual subdivision part".

        With a hedge like in Pixero's tutorial, it could still be laborious.

        Gai...

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        • sdmitchS Offline
          sdmitch
          last edited by

          @srx said:

          I was thinking about more automotive work flow.
          1 Input - one or more materials (for example stone)
          2 Output - All the faces with stone material applied are subdivided evenly (more or less). This is what displacement needs.

          This is kind of reversed "remove collinear edges" command - Add collinear edges ๐Ÿ˜„

          srx, The attached plugin is my attempt to automate the sub-dividing of faces with a given material. For reasons I have yet to figure out, it sometimes has a problem around window openings if the grid happens to fall a certain way. I hope you find it helpful.


          sub-divides face with given material

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • EarthMoverE Offline
            EarthMover
            last edited by

            Thanks Sam. Good tool. It seems you have to select all faces by material and then also choose the material in the drop down for it to work properly. Might make more sense to just have it either divide the selected faces, or allow you to run the plugin with no selection and then divide by material. Current method seems a tad redundant. Either way it is a time saver and much appreciated! ๐Ÿ‘

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • srxS Offline
              srx
              last edited by

              Thank you Sam!

              I love this forum.

              The plugin should have its own topic. It's very useful.

              www.saurus.rs

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              • GaieusG Offline
                Gaieus
                last edited by

                This is super, Sam. ๐Ÿ‘ Thanks a bunch (still before trying...)

                Could you also post the plugin in the Plugins forum, with the [Plugin] tag? That's how the plugin index is being updated.

                (And maybe instead of the plugin attached here directly, just a link to that post. See, folks are already requesting changes so I can imagine some further versions).

                And thanks again! โ˜€

                Gai...

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                • N Offline
                  notareal
                  last edited by

                  Drape Cpoints can also be used for creating evenly subdivided mesh for displacement. Works well with ground, roofs or similar objects. http://forums.sketchucation.com/viewtopic.php?f=323&t=21379

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    True! ๐Ÿ‘
                    (Although for completely vertical faces like walls, it is not the best tool)

                    Gai...

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      EarthMover you are right in that it is a bit redundent to have to select and specify material and is a simple change but wasn't sure if the sub-divided faces would be left in the original model or moved so selecting avoided the re-dividing of faces. Also, I didn't want to assume that every face with a given material in the model was to be sub-divided.

                      srx, what changes if any would you like to be made?

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • srxS Offline
                        srx
                        last edited by

                        Here is the tutorial ๐Ÿ˜„
                        http://forums.sketchucation.com/viewtopic.php?f=18&t=37707&p=332802#p332802

                        www.saurus.rs

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