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    [REQ] copy along path keeping perpendicular

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    • B Offline
      bjornkn
      last edited by

      A vertex doesn't really have a normal, but a face does.
      Chris Fullmer also have the "Components onto faces" plugin, so maybe an extrusion followed by that plugin could do it?

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      • soloS Offline
        solo
        last edited by

        @unknownuser said:

        PathCopy can do it.

        Yes it can, you need to scale the sucker up by 10x as it does not play nice with " (inches)

        Got it working.

        Thanks guys.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • Dave RD Offline
          Dave R
          last edited by

          I've never had any problem with it playing nicely in inches. I just did this as an example.


          http://farm3.static.flickr.com/2103/5716245328_7e1db5665c_z.jpg

          And this was done a little while ago. Neither one required scaling up.


          http://farm4.static.flickr.com/3366/5715576357_c5ff2373a4_z.jpg

          Etaoin Shrdlu

          %

          (THERE'S NO PLACE LIKE)

          G28 X0.0 Y0.0 Z0.0

          M30

          %

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          • pilouP Offline
            pilou
            last edited by

            Yes Faik don't make that but if you replace a component on each segment you will obtain your result πŸ˜‰
            With component dropper by Thomthom πŸ˜‰

            You can select only vertical by the tricky plug of Chris Fullmer
            Select lines by lenght πŸ˜‰

            Of course detach just one surface and then apply the Chris Fullmer plug πŸ˜„

            (here there are 2 surfaces !

            looping.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              @bjornkn said:

              A vertex doesn't really have a normal, but a face does.
              Chris Fullmer also have the "Components onto faces" plugin, so maybe an extrusion followed by that plugin could do it?

              I guess with a vertex, you could mirror one of the segments making the vertex then use that to define the perpindicular point?
              (possibly how chris' perpface tools work?)

              But that only going to place a component at the vertices. Maybe you could evenly space them but it's not going to be accurate without some serious calculations.

              dotdotdot

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              • EarthMoverE Offline
                EarthMover
                last edited by

                Ahh...good call Dave. It works with Copy by spacing. Copy by Nodes however, doesn't.

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

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                • Didier BurD Offline
                  Didier Bur
                  last edited by

                  Hi,
                  Compo Spray can also do that: just select your curve first, set the tool to "no random rotation" and "keep vertical, that's it.
                  azerty.gif

                  DB

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    Dider, Can you set Compo Spray so the components lay on the curve as in my examples with PathCopy?

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • C Offline
                      craigcampbell66
                      last edited by

                      Using path copy from 1001bit tools keeps the component perpendicular to the path provided you have the component vertical (as in a baluster) and the path parallel to the ground plane. Run the tool and then rotate assembly back to the orientation you desire.

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                      • Paul RussamP Offline
                        Paul Russam
                        last edited by

                        You do know that you're replying to a thread that's 8+ years old don't you?

                        Paul Russam
                        English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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