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    [REQ] copy along path keeping perpendicular

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    • thomthomT Offline
      thomthom
      last edited by

      hm... I see that it doesn't... 😞
      I wonder what tool I used when I had to copy some components around a building...

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        i think that type of ruby would be pretty tough to make in sketchup (if not impossible?)

        i'm sure you could do it for something specific like a helix but, something that can array perpendicularly along any given curve? i don't think so.

        dotdotdot

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        • EarthMoverE Offline
          EarthMover
          last edited by

          I imagine it would be tough to define the "normal" direction of the underlying vertex. I've been too busy to attempt this, but it looks like a head scratcher. I wonder if you could build it vertically using grow.rb? I also think component stringer could do it based on Simon's testing in that thread. Hopefully I can find the time as I would love to use that chair in some of my pool renders.

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • Dave RD Offline
            Dave R
            last edited by

            PathCopy can do it.

            Etaoin Shrdlu

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            • B Offline
              bjornkn
              last edited by

              A vertex doesn't really have a normal, but a face does.
              Chris Fullmer also have the "Components onto faces" plugin, so maybe an extrusion followed by that plugin could do it?

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              • soloS Offline
                solo
                last edited by

                @unknownuser said:

                PathCopy can do it.

                Yes it can, you need to scale the sucker up by 10x as it does not play nice with " (inches)

                Got it working.

                Thanks guys.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • Dave RD Offline
                  Dave R
                  last edited by

                  I've never had any problem with it playing nicely in inches. I just did this as an example.


                  http://farm3.static.flickr.com/2103/5716245328_7e1db5665c_z.jpg

                  And this was done a little while ago. Neither one required scaling up.


                  http://farm4.static.flickr.com/3366/5715576357_c5ff2373a4_z.jpg

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

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                  %

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                  • pilouP Offline
                    pilou
                    last edited by

                    Yes Faik don't make that but if you replace a component on each segment you will obtain your result πŸ˜‰
                    With component dropper by Thomthom πŸ˜‰

                    You can select only vertical by the tricky plug of Chris Fullmer
                    Select lines by lenght πŸ˜‰

                    Of course detach just one surface and then apply the Chris Fullmer plug πŸ˜„

                    (here there are 2 surfaces !

                    looping.jpg

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      @bjornkn said:

                      A vertex doesn't really have a normal, but a face does.
                      Chris Fullmer also have the "Components onto faces" plugin, so maybe an extrusion followed by that plugin could do it?

                      I guess with a vertex, you could mirror one of the segments making the vertex then use that to define the perpindicular point?
                      (possibly how chris' perpface tools work?)

                      But that only going to place a component at the vertices. Maybe you could evenly space them but it's not going to be accurate without some serious calculations.

                      dotdotdot

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                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        Ahh...good call Dave. It works with Copy by spacing. Copy by Nodes however, doesn't.

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

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                        • Didier BurD Offline
                          Didier Bur
                          last edited by

                          Hi,
                          Compo Spray can also do that: just select your curve first, set the tool to "no random rotation" and "keep vertical, that's it.
                          azerty.gif

                          DB

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            Dider, Can you set Compo Spray so the components lay on the curve as in my examples with PathCopy?

                            Etaoin Shrdlu

                            %

                            (THERE'S NO PLACE LIKE)

                            G28 X0.0 Y0.0 Z0.0

                            M30

                            %

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                            • C Offline
                              craigcampbell66
                              last edited by

                              Using path copy from 1001bit tools keeps the component perpendicular to the path provided you have the component vertical (as in a baluster) and the path parallel to the ground plane. Run the tool and then rotate assembly back to the orientation you desire.

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                              • Paul RussamP Offline
                                Paul Russam
                                last edited by

                                You do know that you're replying to a thread that's 8+ years old don't you?

                                Paul Russam
                                English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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