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    [REQ] copy along path keeping perpendicular

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    • soloS Offline
      solo
      last edited by

      As you can see from image the slats are all in same direction, I need it to follow the direction of path.


      loopy chair.jpg

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • pilouP Offline
        pilou
        last edited by

        Follow me and Keep?

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • soloS Offline
          solo
          last edited by

          I do not want to extrude, but copy a component along a path.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • thomthomT Offline
            thomthom
            last edited by

            I thought Copy Along Path did that...

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              hm... I see that it doesn't... 😞
              I wonder what tool I used when I had to copy some components around a building...

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                i think that type of ruby would be pretty tough to make in sketchup (if not impossible?)

                i'm sure you could do it for something specific like a helix but, something that can array perpendicularly along any given curve? i don't think so.

                dotdotdot

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                • EarthMoverE Offline
                  EarthMover
                  last edited by

                  I imagine it would be tough to define the "normal" direction of the underlying vertex. I've been too busy to attempt this, but it looks like a head scratcher. I wonder if you could build it vertically using grow.rb? I also think component stringer could do it based on Simon's testing in that thread. Hopefully I can find the time as I would love to use that chair in some of my pool renders.

                  3D Artist at Clearstory 3D Imaging
                  Guide Tool at Winning With Sketchup
                  Content Creator at Skapeup

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    PathCopy can do it.

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • B Offline
                      bjornkn
                      last edited by

                      A vertex doesn't really have a normal, but a face does.
                      Chris Fullmer also have the "Components onto faces" plugin, so maybe an extrusion followed by that plugin could do it?

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                      • soloS Offline
                        solo
                        last edited by

                        @unknownuser said:

                        PathCopy can do it.

                        Yes it can, you need to scale the sucker up by 10x as it does not play nice with " (inches)

                        Got it working.

                        Thanks guys.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • Dave RD Offline
                          Dave R
                          last edited by

                          I've never had any problem with it playing nicely in inches. I just did this as an example.


                          http://farm3.static.flickr.com/2103/5716245328_7e1db5665c_z.jpg

                          And this was done a little while ago. Neither one required scaling up.


                          http://farm4.static.flickr.com/3366/5715576357_c5ff2373a4_z.jpg

                          Etaoin Shrdlu

                          %

                          (THERE'S NO PLACE LIKE)

                          G28 X0.0 Y0.0 Z0.0

                          M30

                          %

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                          • pilouP Offline
                            pilou
                            last edited by

                            Yes Faik don't make that but if you replace a component on each segment you will obtain your result πŸ˜‰
                            With component dropper by Thomthom πŸ˜‰

                            You can select only vertical by the tricky plug of Chris Fullmer
                            Select lines by lenght πŸ˜‰

                            Of course detach just one surface and then apply the Chris Fullmer plug πŸ˜„

                            (here there are 2 surfaces !

                            looping.jpg

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              @bjornkn said:

                              A vertex doesn't really have a normal, but a face does.
                              Chris Fullmer also have the "Components onto faces" plugin, so maybe an extrusion followed by that plugin could do it?

                              I guess with a vertex, you could mirror one of the segments making the vertex then use that to define the perpindicular point?
                              (possibly how chris' perpface tools work?)

                              But that only going to place a component at the vertices. Maybe you could evenly space them but it's not going to be accurate without some serious calculations.

                              dotdotdot

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                              • EarthMoverE Offline
                                EarthMover
                                last edited by

                                Ahh...good call Dave. It works with Copy by spacing. Copy by Nodes however, doesn't.

                                3D Artist at Clearstory 3D Imaging
                                Guide Tool at Winning With Sketchup
                                Content Creator at Skapeup

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                                • Didier BurD Offline
                                  Didier Bur
                                  last edited by

                                  Hi,
                                  Compo Spray can also do that: just select your curve first, set the tool to "no random rotation" and "keep vertical, that's it.
                                  azerty.gif

                                  DB

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                                  • Dave RD Offline
                                    Dave R
                                    last edited by

                                    Dider, Can you set Compo Spray so the components lay on the curve as in my examples with PathCopy?

                                    Etaoin Shrdlu

                                    %

                                    (THERE'S NO PLACE LIKE)

                                    G28 X0.0 Y0.0 Z0.0

                                    M30

                                    %

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                                    • C Offline
                                      craigcampbell66
                                      last edited by

                                      Using path copy from 1001bit tools keeps the component perpendicular to the path provided you have the component vertical (as in a baluster) and the path parallel to the ground plane. Run the tool and then rotate assembly back to the orientation you desire.

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                                      • Paul RussamP Offline
                                        Paul Russam
                                        last edited by

                                        You do know that you're replying to a thread that's 8+ years old don't you?

                                        Paul Russam
                                        English doesn't borrow from other languages. It follows them down dark allies, knocks them over, and goes through their pockets for loose grammar.

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