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    Al's Organics

    Scheduled Pinned Locked Moved WIP
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    • D Offline
      dacad
      last edited by

      Hi Allan

      Really great low poly character you got there, one of the best i've seen in sketchup done based on real character.

      If you allow me some coments, try to keep the good topology you have, like you have in the skull of the cow, in every parts of the model. Following shapes and muscles and keeping things fluid, this will help defining the muscles and shapes of the body easyly and avoiding strange meshs if you subdivide and shadows done by incorrect triangles (and if you will export them to other apps the mapping or animation will be better too).
      please see the pictures below, just quick notes i write with my wacom, and i could be wrong since i'm seeing just one side jpg.

      Tell me what you think.

      Best regards

      David


      cow1.jpg


      cow2.jpg

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      • TIGT Offline
        TIG Moderator
        last edited by

        DacaD

        Sometimes 'organic' forms do have noticeable 'creases' in them...
        Perhaps Alan is simply using the direction of the splitting diagonal to mimic those - since flipping it is straightforward anyway, once it's made and can be 'rendered' as a test...

        TIG

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        • Alan FraserA Offline
          Alan Fraser
          last edited by

          Actually, you're both right. What I do is smooth the finished mesh...but manually with the Eraser. This enables me to leave certain lines unsmoothed, delineating the major muscle groups, folds in the neck, detail around the eyes and nose etc. This provides much-needed definition in such a low poly character.
          I don't leave the lines black as on this pic. What I do next is to select the entire mesh (with Hidden Geometry turned off, so it's not selected) Then I use the smoothing dialog box, racking the slider up till those black lines disappear. However, I uncheck the Normals box, producing crease lines...precisely as in the Subdivide toolbox.
          You can see the difference this makes to an untextured low-poly head. I much prefer the creased version...and it's even more effective at a distance.


          cow_thumb.jpg


          heads.jpg

          3D Figures
          Were you required to walk 500 miles? Were you advised to walk 500 more?
          You could be entitled to compensation. Call the Pro Claimers now!

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          • Alan FraserA Offline
            Alan Fraser
            last edited by

            A little hand painting in Pshop...and the finished critter.
            Now to use the Remember UVs script and put it in a few different poses.


            map.jpg


            tn.jpg


            tn2.jpg

            3D Figures
            Were you required to walk 500 miles? Were you advised to walk 500 more?
            You could be entitled to compensation. Call the Pro Claimers now!

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            • soloS Offline
              solo
              last edited by

              That's awesome Alan.

              Sheep or pig next?

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • Alan FraserA Offline
                Alan Fraser
                last edited by

                Already done pigs "Sooooeeee!" So it better be sheep. 😄


                pigs.jpg

                3D Figures
                Were you required to walk 500 miles? Were you advised to walk 500 more?
                You could be entitled to compensation. Call the Pro Claimers now!

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                • soloS Offline
                  solo
                  last edited by

                  Those are brilliant looking pigs, wow. Great work Alan.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • numbthumbN Offline
                    numbthumb
                    last edited by

                    Awesome work! The art of low poly modeling at its best!
                    As Antoine de Saint-Exupery once said: A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.

                    Comfortably numb...

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      @solo said:

                      Those are brilliant looking pigs, wow.

                      Yeah, wow. 😲

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                      • pilouP Offline
                        pilou
                        last edited by

                        Very cool animals! 👍

                        Is that "Artisan" ?

                        About recording try this free true gem!
                        BBflashback Express 👍

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • Bryan KB Offline
                          Bryan K
                          last edited by

                          Wow!

                          See my portfolio at https://delphiscousin.blogspot.com/

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                          • D Offline
                            designerstuart
                            last edited by

                            @numbthumb said:

                            Awesome work! The art of low poly modeling at its best!
                            As Antoine de Saint-Exupery once said: A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.

                            i love this guy - from "wind, sand and stars":
                            "It is as if there were a natural law which ordained that to achieve this end, to refine the curve of a piece of furniture, or a ship's keel, or the fuselage of an airplane, until gradually it partakes of the elementary purity of the curve of a human breast or shoulder, there must be the experimentation of several generations of craftsmen. In anything at all, perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away, when a body has been stripped down to its nakedness"

                            now i know where the inspiration for all these boats / planes / cows come from!

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                            • D Offline
                              dvd63
                              last edited by

                              Hi Alan,
                              this cow and pigs are very beautiful.
                              I found on the warehouse of your cows much less realistic: the plastic inflated seemed.
                              You put at the disposal of all your animals?
                              Thanks
                              David

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                              • D Offline
                                dylan
                                last edited by

                                They are amazing Alan and very realistic. Great work 👍

                                http://dmdarchitecture.co.uk/

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                                • G Offline
                                  gistman
                                  last edited by

                                  Bravo! Nice to see someone taking the time a care like this. I've got quite a big soft spot for cows... Great work.

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    @unknownuser said:

                                    I've got quite a big soft spot for cows

                                    I'm gonna bet your wife does not visit this forum. 😉

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • B Offline
                                      bupaje
                                      last edited by

                                      That is really amazing work.

                                      Burt
                                      Stormvisions

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                                      • Alan FraserA Offline
                                        Alan Fraser
                                        last edited by

                                        Thanks guys...they've started breeding. 😄
                                        I'm learning to love HDR environment maps. It sure beats arranging a ton of scenery.


                                        moo.jpg

                                        3D Figures
                                        Were you required to walk 500 miles? Were you advised to walk 500 more?
                                        You could be entitled to compensation. Call the Pro Claimers now!

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                                        • J Offline
                                          JGA
                                          last edited by

                                          Sorry to be a silly moo 😉 & go off topic, but can you tell me the name of the font used in your guide please?
                                          Thanks

                                          Regards,
                                          JGA

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                                          • Alan FraserA Offline
                                            Alan Fraser
                                            last edited by

                                            JGA, it's Flux Architect. http://www.dafont.com/flux.font

                                            3D Figures
                                            Were you required to walk 500 miles? Were you advised to walk 500 more?
                                            You could be entitled to compensation. Call the Pro Claimers now!

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