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Al's Organics

Scheduled Pinned Locked Moved WIP
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  • A Offline
    Alan Fraser
    last edited by 22 Apr 2011, 11:35

    No grand designs, sci-fi or sexy means of transport; just the everyday nuts and bolts. Having done quite a few people, I'm currently adding to the inventory of animals. Here's a cow WIP.
    This kind of organic modelling needs to be done on an almost vertex by vertex basis in order to keep the poly count under control...as several of these things may need to be introduced into what is already a heavy model.
    Justin (Monsterzero) once did a great vid of modelling a game character, but I can't find it now. I use pretty much the same technique of basically push/pulling a face, adjusting the result, then repeating the process...before finally doing a helluva lot of vertex tweaking and edge flipping to fine-tune the resulting form.
    The entire animal had been done this way...in separate bits which are then sewn together. The technique is not obvious when the model is nearing completion, so I've done some annotations on the rear leg to help explain it better.

    This is only half an animal at the moment. Obviously it will be mirrored when complete. It's currently on course to hit my favoured poly count for this kind of content of around 2500 polys.

    It will be mapped when complete; I'll being doing variations for Herefords, Jerseys and Frisians. Then I'll probably adapt the mesh to create some steers. and bulls.


    cow1.jpg


    cow2.jpg

    3D Figures
    Were you required to walk 500 miles? Were you advised to walk 500 more?
    You could be entitled to compensation. Call the Pro Claimers now!

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    • S Offline
      solo
      last edited by 22 Apr 2011, 12:07

      That's a great looking cow Alan, I'd love to see a time lapse video one day of how you do your low poly organic models.

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • D Offline
        dedmin
        last edited by 22 Apr 2011, 12:25

        @solo said:

        That's a great looking cow Alan, I'd love to see a time lapse video one day of how you do your low poly organic models.

        Me too! πŸŽ‰ πŸŽ‰ πŸŽ‰

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        • A Offline
          Alan Fraser
          last edited by 22 Apr 2011, 12:43

          Thanks guys. Yes, I've been meaning to...but never seem to get around to it. I'll look into some software. I could have sworn I had a FF plugin for recording windowed activity, but it seems to have disappeared since I upgraded. I have got Camtasia collecting dust somewhere.

          3D Figures
          Were you required to walk 500 miles? Were you advised to walk 500 more?
          You could be entitled to compensation. Call the Pro Claimers now!

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          • D Offline
            dedmin
            last edited by 22 Apr 2011, 12:49

            http://www.bbsoftware.co.uk/BBFlashBack_FreePlayer.aspx

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            • B Offline
              boofredlay
              last edited by 22 Apr 2011, 13:00

              HyperCam2 has been a reliable screen recorder for me as of late. Free.

              Nice cow Alan, and that's no bull πŸ˜‰

              http://www.coroflot.com/boofredlay

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              • D Offline
                dacad
                last edited by 22 Apr 2011, 15:00

                Hi Allan

                Really great low poly character you got there, one of the best i've seen in sketchup done based on real character.

                If you allow me some coments, try to keep the good topology you have, like you have in the skull of the cow, in every parts of the model. Following shapes and muscles and keeping things fluid, this will help defining the muscles and shapes of the body easyly and avoiding strange meshs if you subdivide and shadows done by incorrect triangles (and if you will export them to other apps the mapping or animation will be better too).
                please see the pictures below, just quick notes i write with my wacom, and i could be wrong since i'm seeing just one side jpg.

                Tell me what you think.

                Best regards

                David


                cow1.jpg


                cow2.jpg

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                • T Offline
                  TIG Moderator
                  last edited by 22 Apr 2011, 15:26

                  DacaD

                  Sometimes 'organic' forms do have noticeable 'creases' in them...
                  Perhaps Alan is simply using the direction of the splitting diagonal to mimic those - since flipping it is straightforward anyway, once it's made and can be 'rendered' as a test...

                  TIG

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                  • A Offline
                    Alan Fraser
                    last edited by 22 Apr 2011, 16:17

                    Actually, you're both right. What I do is smooth the finished mesh...but manually with the Eraser. This enables me to leave certain lines unsmoothed, delineating the major muscle groups, folds in the neck, detail around the eyes and nose etc. This provides much-needed definition in such a low poly character.
                    I don't leave the lines black as on this pic. What I do next is to select the entire mesh (with Hidden Geometry turned off, so it's not selected) Then I use the smoothing dialog box, racking the slider up till those black lines disappear. However, I uncheck the Normals box, producing crease lines...precisely as in the Subdivide toolbox.
                    You can see the difference this makes to an untextured low-poly head. I much prefer the creased version...and it's even more effective at a distance.


                    cow_thumb.jpg


                    heads.jpg

                    3D Figures
                    Were you required to walk 500 miles? Were you advised to walk 500 more?
                    You could be entitled to compensation. Call the Pro Claimers now!

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                    • A Offline
                      Alan Fraser
                      last edited by 23 Apr 2011, 17:20

                      A little hand painting in Pshop...and the finished critter.
                      Now to use the Remember UVs script and put it in a few different poses.


                      map.jpg


                      tn.jpg


                      tn2.jpg

                      3D Figures
                      Were you required to walk 500 miles? Were you advised to walk 500 more?
                      You could be entitled to compensation. Call the Pro Claimers now!

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                      • S Offline
                        solo
                        last edited by 23 Apr 2011, 17:22

                        That's awesome Alan.

                        Sheep or pig next?

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • A Offline
                          Alan Fraser
                          last edited by 23 Apr 2011, 17:37

                          Already done pigs "Sooooeeee!" So it better be sheep. πŸ˜„


                          pigs.jpg

                          3D Figures
                          Were you required to walk 500 miles? Were you advised to walk 500 more?
                          You could be entitled to compensation. Call the Pro Claimers now!

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                          • S Offline
                            solo
                            last edited by 23 Apr 2011, 17:48

                            Those are brilliant looking pigs, wow. Great work Alan.

                            http://www.solos-art.com

                            If you see a toilet in your dreams do not use it.

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                            • N Offline
                              numbthumb
                              last edited by 23 Apr 2011, 18:21

                              Awesome work! The art of low poly modeling at its best!
                              As Antoine de Saint-Exupery once said: A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.

                              Comfortably numb...

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                              • S Offline
                                Stinkie
                                last edited by 24 Apr 2011, 07:04

                                @solo said:

                                Those are brilliant looking pigs, wow.

                                Yeah, wow. 😲

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                                • P Offline
                                  pilou
                                  last edited by 24 Apr 2011, 09:44

                                  Very cool animals! πŸ‘

                                  Is that "Artisan " ?

                                  About recording try this free true gem!
                                  BBflashback Express πŸ‘

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • B Offline
                                    Bryan K
                                    last edited by 25 Apr 2011, 07:05

                                    Wow!

                                    See my portfolio at https://delphiscousin.blogspot.com/

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                                    • D Offline
                                      designerstuart
                                      last edited by 27 Apr 2011, 15:00

                                      @numbthumb said:

                                      Awesome work! The art of low poly modeling at its best!
                                      As Antoine de Saint-Exupery once said: A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.

                                      i love this guy - from "wind, sand and stars":
                                      "It is as if there were a natural law which ordained that to achieve this end, to refine the curve of a piece of furniture, or a ship's keel, or the fuselage of an airplane, until gradually it partakes of the elementary purity of the curve of a human breast or shoulder, there must be the experimentation of several generations of craftsmen. In anything at all, perfection is finally attained not when there is no longer anything to add, but when there is no longer anything to take away, when a body has been stripped down to its nakedness"

                                      now i know where the inspiration for all these boats / planes / cows come from!

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                                      • D Offline
                                        dvd63
                                        last edited by 28 Apr 2011, 20:11

                                        Hi Alan,
                                        this cow and pigs are very beautiful.
                                        I found on the warehouse of your cows much less realistic: the plastic inflated seemed.
                                        You put at the disposal of all your animals?
                                        Thanks
                                        David

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                                        • D Offline
                                          dylan
                                          last edited by 4 May 2011, 08:50

                                          They are amazing Alan and very realistic. Great work πŸ‘

                                          http://dmdarchitecture.co.uk/

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