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    FluidImporter free .obj importer Beta 1.0.5 Updated

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    • G Offline
      GUNAWAN W
      last edited by

      Thanks TIG,will try it as your Sugestion πŸ˜„

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      • iichiversiiI Offline
        iichiversii
        last edited by

        Everything ive tried to import is causing bugsplats, πŸ˜’

        Bring on the Rain...

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        • TIGT Offline
          TIG Moderator
          last edited by

          @iichiversii said:

          Everything ive tried to import is causing bugsplats, πŸ˜’
          Post a simple OBJ/MTL file set [zipped] that you are having issues with and we can read/test it, to see if it's the file or your setup that needs fixing...

          TIG

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          • iichiversiiI Offline
            iichiversii
            last edited by

            @tig said:

            @iichiversii said:

            Everything ive tried to import is causing bugsplats, πŸ˜’
            Post a simple OBJ/MTL file set [zipped] that you are having issues with and we can read/test it, to see if it's the file or your setup that needs fixing...

            I will have to get back to you on this later Tig, my Internet is down and I'm restricted to my iPhone 😐

            Bring on the Rain...

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            • W Offline
              wingman
              last edited by

              Hi sir! I tried using the fluidImporter but I'm having issues regarding the missing materials.. whenever I import an object in Sketchup the materials are always missing.. and sometimes it crashes.. please help on this.. thank you so much in advance!:)

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              • W Offline
                wingman
                last edited by

                Here are the images of the imported obj. file and the obj. image...


                GM Plutone Prev_01_PSig.jpg4aa5070b-6bfe-4690-9651-4b650ec5f938Large.jpg

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                • W Offline
                  wingman
                  last edited by

                  imported obj. model


                  imported 3d.jpg

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    So the geometry is arriving OK ??
                    You need to do some 'smoothing' as OBJs will always arrive 'faceted'...
                    Presumably the option to import using textures is set 'on'.
                    Do you have the OBJ's MTL file?
                    Do you have the texture images specified in that file ?
                    Can you PM the whole lot zipped so we can see what the issue is...

                    TIG

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                    • M Offline
                      Mainline411
                      last edited by

                      Hi, I recently tried this .obj importer but it did not import textures I have tried all the different settings if someone could please work out what the error is even better import it and send me the .skp it would be most appreciated.

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        To import materials associated with an OBJ file you need the matching MTL file.
                        These files are readable when opened in a plain-text editor like Notepad.exe.
                        Near the start of the OBJ code [let's assume it's called Filename.obj] there is a line specifying the MTL - saying something like mtllib Filename.mtl.
                        This MTL file should be in the same folder as the OBJ file, unless the line of code specifies a subfolder.
                        The MTL file defines all material e.g. name newmtl WoodColor, color Kd 0.890196 0.882353 0.870588, transparency d 1.000000 etc.
                        If a specified material uses a texture then the name of its image file is given in the material's MTL code on a line starting with map_Kd.
                        If there is a folder-path [given as say Textures**/**oak.png] then the image file is expected to be in that subfolder, that is itself in the MTL file's folder; however, if there is no subfolder given in the path then the image file is expected to be in the MTL file's own folder.

                        The Importer is not clairvoyant - it can only work with the data in the file[s] that you give it.
                        The most common reason for 'missing materials' is that they are simply missing! πŸ˜’

                        TIG

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                        • M Offline
                          Mainline411
                          last edited by

                          @tig said:

                          To import materials associated with an OBJ file you need the matching MTL file.
                          These files are readable when opened in a plain-text editor like Notepad.exe.
                          Near the start of the OBJ code [let's assume it's called Filename.obj] there is a line specifying the MTL - saying something like mtllib Filename.mtl.
                          This MTL file should be in the same folder as the OBJ file, unless the line of code specifies a subfolder.
                          The MTL file defines all material e.g. name newmtl WoodColor, color Kd 0.890196 0.882353 0.870588, transparency d 1.000000 etc.
                          If a specified material uses a texture then the name of its image file is given in the material's MTL code on a line starting with map_Kd.
                          If there is a folder-path [given as say Textures**/**oak.png] then the image file is expected to be in that subfolder, that is itself in the MTL file's folder; however, if there is no subfolder given in the path then the image file is expected to be in the MTL file's own folder.

                          The Importer is not clairvoyant - it can only work with the data in the file[s] that you give it.
                          The most common reason for 'missing materials' is that they are simply missing! πŸ˜’

                          I have the .OBJ .MTL and .TGA I have opened both the .OBJ and the .MTL withe Notepad and all paths and file names are set correctly but the textures I have tried ataching a .ZIP archive with the files attached to yesterday's post and this post but it will not work I will upload it to a different site later today

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            Perhaps it's the TGA image format that's unsuitable ?
                            Try moving the origin of the TGA to top-left and re-saving... and/or having no TGA RLE-compression in the image [Gimp it].
                            If a TGA file's format is not suitable for use in a SKM texture it will fail.
                            I have just maually replicated this error by trying to use a bottom-left/RLE-compressed TGA as a texture - it fails... because there is no suitable image file specified...

                            Alternatively try making PNG versions of the files [with Gimp] and editing the MTL file to look for .PNG not .TGA file names...

                            See if these ideas works...

                            TIG

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                            • M Offline
                              Mainline411
                              last edited by

                              @tig said:

                              Perhaps it's the TGA image format that's unsuitable ?
                              Try moving the origin of the TGA to top-left and re-saving... and/or having no TGA RLE-compression in the image [Gimp it].
                              If a TGA file's format is not suitable for use in a SKM texture it will fail.
                              I have just maually replicated this error by trying to use a bottom-left/RLE-compressed TGA as a texture - it fails... because there is no suitable image file specified...

                              Alternatively try making PNG versions of the files [with Gimp] and editing the MTL file to look for .PNG not .TGA file names...

                              See if these ideas works...

                              Tried converting to the .TGA to a .PNG it converted fine but still the textures do not import. I do not know what GIMP is so I can't try the first one I have uploaded the files now (you can get them here: http://testsite21.weebly.com/uploads/5/5/0/6/5506080/sketchucation_trimble_sktechup_.obj_error.zip) if you could try and import them and send me the .SKP it would be extremely appreciated πŸ˜„ I did change it to PNG but I changed it back to .TGA I have included the .PNG in the zip still though.

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                The MTL path is 'absolute' NOT relative
                                map_Kd **C:\**london_map.tga etc
                                For the code to find the image it must either be in the root of the drive [bad idea] or in the same folder as the MTL, so edit it to read
                                map_Kd london_map.tga etc
                                Can't guarantee the TGA file is 'good' but we won't know until you set the paths right...

                                TIG

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                                • M Offline
                                  Mainline411
                                  last edited by

                                  @tig said:

                                  The MTL path is 'absolute' NOT relative
                                  map_Kd **C:\**london_map.tga etc
                                  For the code to find the image it must either be in the root of the drive [bad idea] or in the same folder as the MTL, so edit it to read
                                  map_Kd london_map.tga etc
                                  Can't guarantee the TGA file is 'good' but we won't know until you set the paths right...

                                  I put the files in the root of the drive.

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    But... why ???
                                    Keep them with the MTL file where they belong, and change the path to a relative path inside the MTL file's code.
                                    Not even sure that a \ works in MTL absolute paths - it should be a / ???
                                    The originator needs shooting for making the MTL file that way in the first place... πŸ˜’

                                    Does it work ?
                                    Either way ??

                                    Have you tried fixing the TGA file otherwise ??? πŸ˜•

                                    TIG

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                                    • M Offline
                                      Mainline411
                                      last edited by

                                      @tig said:

                                      But... why ???
                                      Keep them with the MTL file where they belong, and change the path to a relative path inside the MTL file's code.
                                      Not even sure that a \ works in MTL absolute paths - it should be a / ???
                                      The originator needs shooting for making the MTL file that way in the first place... πŸ˜’

                                      Does it work ?
                                      Either way ??

                                      Have you tried fixing the TGA file otherwise ??? πŸ˜•

                                      Fixed the problem by changing
                                      map_Kd C:\london_map.tga
                                      to
                                      map_Kd london_map.tga

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                                      • M Offline
                                        mingjae
                                        last edited by

                                        Hi, I want to uninstall the FluidImporter,
                                        but I use revoUninstaller to do the job,
                                        but revo is make a mistake, it even bold the vray registry to be deleted so i skip the registry deletion and i found this to verify if i can delete these 3 files:

                                        http://img14.imageshack.us/img14/9527/85977293.jpg

                                        are those fluidimporter files? is it save if I delete them?

                                        coz fluidimporter is crashes with my vray so vray wont render any image from imported object..

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Do not remove any of the other Importer's .dll files.
                                          If you have you need to reinstall the affected products...

                                          To stop the Fluid-OBJimporter loading simply run its Uninstaller and it will be removed...


                                          Capture.PNG

                                          TIG

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                                          • L Offline
                                            Lost_Arkitekt
                                            last edited by

                                            I have three .OBJ files I'm trying to import. The largest one imports without crashing, but half of all the facets are not filled in, so I can't really change the material.

                                            The other two files (one without an MTL) crash as soon about 2 seconds after starting to parse file.

                                            Here are the files that crash totally. (One isn't zipped...no MTL).

                                            Thanks.


                                            arne-jacobsen-ant-obj.rar

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