FluidImporter free .obj importer Beta 1.0.5 Updated
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Hi,
It should be fixed now.
Nicola
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hmm... We're having a tab bit of trouble importing a terrain mesh we've made... We keep running out of memory...
The file size on the obj file is 374mb.
Any solutions?If importer cant be solved for it... any other way to get it into sketchup (perhaps in pieces?)
Not sure about the polygon count, but its a large number. Probably somewhere around 2m.
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All i can say is try poly cruncher or deep exploration beforehand.
That's a pretty large .obj which probably increases inside SU also. Best of luck with it
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poly cruncher is a bit useless since the goal is to have a complex 3D terrain mesh, and deep exploration would not work... (wrong processor)
any way to chop up a 3D mesh into smaller segments?
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hmm... figured out the lack of cooperation... tried to import far too large meshes... worked better when going for a smaller mesh.
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Hello, i tried the FluidImporter, and saddly, even for a simple cub i got a google sketchup 8 crach whatever i'am choosing as import option.
Does it because i'am using a 64bit window ?
Any help possible ?
thanks ^^
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What app are you using to make the .obj file?
I find this plugin very robust in most cases.
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I made thoses obj in the Cryengine 3.
I tried the Trial of the simlab soft Obj importer, and that work correctly except for the scale. and i only have problem with thoses ones.
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You get to choose the units for the OBJ file as you import it, so there is no 'scale issue', just PEBCAC!
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Trying to figure out what the first 'C' is?
I hope it's not what I'm thinking!
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Problem Exists Between Computer And Chair
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@tig said:
You get to choose the units for the OBJ file as you import it, so there is no 'scale issue', just PEBCAC!
Well yes, but the problem is that the simlab importer tool have a 30 import limit and well, for just a personal and occasional use.. thats not so nice having to pay it.
After the other free Obj Importer didnt work at all with thoses object. Your didnt import anything, and the fluidImporter crash all the time ( at least with .obj coming from the CryEngine3, didnt try .obj coming from other soft. )
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Do you have a small example OBJ we could look at.
Some exporters do make an unusual format...
Did you try taking it into another Application and then export out again before the SKP? -
fluidimporter doesn't work for me!
(works fine only in a in a previous installation of o.s.)i try su7, su8, su8pro trial...
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@snorky said:
fluidimporter doesn't work for me!
(works fine only in a in a previous installation of o.s.)i try su7, su8, su8pro trial...
How doesn't it work?
It's very frustrating for developers to be told something doesn't work, but then give no clues as to the issue[s]...
Does it appear on the Import menu list of types?
Does it open a dialog for options?
Does it run?
Does it do anything at all?
Is the imported object not as expected?
Does it take a long time to process?
Does Sketchup crash/bugsplat?
If you open the Ruby Console before running the importer are there any error messages?
Can you successfully open this OBJ file in another app like Blender?
Are the OBJ/MTL files together and any textures in the folder as specified in the MTL?You see there are many questions unanswered...
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you're right, sorry!
simply did not appear *. obj on the list of import formats ...
I do not know what else to explain the problem.only now it is on the list
mystery
(translated by google)
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Just tried to download fluidimporter. Web page comes back with an error Internal Server Error.
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pmolsen
Worked fine for me just now.
I'd PM you the zip BUT it's 11Mb... -
Worked that time thanks. I tried it for over an hour last night with the same error. Maybe they were doing maintenance.
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I have a problem as well
I open a new sketchup 8 window
I click File>Import
I change "All Supported Image Files" to ".obj files"
I select an obj file I exported from sketchup previously
I click import
The window freezes then closes
Bug splat appears
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