sketchucation logo sketchucation
    • Login
    ℹ️ GoFundMe | Our friend Gus Robatto needs some help in a challenging time Learn More

    Geometry problem

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    10 Posts 4 Posters 608 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Z Offline
      zetavares852
      last edited by zetavares852

      hello there
      i've made a staircase that looks to be a light emitter in twilight, and that also happens when there's not any material apllied to it, so that means it's a geometry problem, however i didn't figure out where or why.
      Edit: It's not a problem with the render engine 'cause in Unity (game engine) it shows a similar effect.
      rendered pics (left with materials, right without)
      http://img809.imageshack.us/img809/9854/stair.th.jpg

      model http://hotfile.com/dl/109943295/a57154d/stair01.skp.html

      1 Reply Last reply Reply Quote 0
      • GaieusG Offline
        Gaieus
        last edited by

        Could you upload (attach) rthe image here, plase. Imageshack either does not load or if does, embeds the image in an extremely (and uselessly) small window.

        But if it is a Twilight issue, I doubt it should go to the SU Bug reports (but let's seefirst).

        Gai...

        1 Reply Last reply Reply Quote 0
        • M Offline
          mac1
          last edited by

          See if this is any help at all. There were about 571 duplicate vertices merged.
          Note the filter used does not keep scale and textures not usedmodified stair.skp
          No non manifold edges or vertices noted but there are a few self intersecting faces but they were left in the model There were a few null faces (~5) deleted.

          1 Reply Last reply Reply Quote 0
          • TIGT Offline
            TIG Moderator
            last edited by

            This begs the question why was a 3Mb SKP able to become a 88kb one with a little 'purging' and no loss of really useful data ?
            Please upload as attachments ans tidy your SKP beforehand.
            [incidentally a single flight of stairs that long without some intermediate landings would be disallowed by most building codes in most countries...] 😒

            TIG

            1 Reply Last reply Reply Quote 0
            • Z Offline
              zetavares852
              last edited by

              sorry mac1 but you just reduced the file size, cause the rendering problem stills there.
              and it's based on a game staircase, that's why it doesn't have intermediate landings


              mac1 version

              1 Reply Last reply Reply Quote 0
              • M Offline
                mac1
                last edited by

                I did what I said I did using Mesh Lab, note the textures were not included. IF You wantto run testing to find out be my guest

                1 Reply Last reply Reply Quote 0
                • Z Offline
                  zetavares852
                  last edited by

                  i tested with textures too and the problem stills there; just didn't uploaded the pic with materials because it's almost the same as without materials.
                  i've also tried to make new stairs like this with different methods from scratch and this problem also shows up.


                  new stair without materials

                  1 Reply Last reply Reply Quote 0
                  • GaieusG Offline
                    Gaieus
                    last edited by

                    This is rather a rendering question than geometry (you should go to the Twilight forums instead as they provide excellent support) however with my limited knowledge, there are some suggestions:

                    • Merge the edges into the side of the stairs. "Just touching" edges often give these light leaks.
                      Edit the group > select all > Intersect faces...
                    • Do not use the default SU material. Often (like in your case) it is too bright (white). In nature, there is no such colour. In the example below, I added a subtle grey colour to it (the second grey next to the white in the SU Material editor > Colours)
                    • Use some higher rendering setting. I got the same light leaks with Low or Low+ - the below image was rendered with High+ (more photons shot).
                      Ideally use one of the progressive settings - Easy 8 even for interiors if you do not have extra lights other than the sun shining in or Easy 9 if you have those extra lights and Easy 10 if you need special effects like caustics and such (or if you have extremely many light sources)
                      (At least AFAIK)

                    TwilightTest.png

                    Gai...

                    1 Reply Last reply Reply Quote 0
                    • Z Offline
                      zetavares852
                      last edited by

                      Thank you gaieus, intersecting faces solved the problem with unity (that was my main goal, i've asked about twilight because, for me at least, when something is wrong in Twilight, it's wrong in Unity).
                      Also using easy 8 in twilight didn't showed any problem although with high+ it had some.
                      About the material, i was using the default material to avoid anyone saying that i was using a light emitting material.

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        mac1
                        last edited by

                        zetavares852
                        I do think specific light emitting materials are needed?? Out side my knowledge base but some renders have the capability to set the Illuminace of the mesh on or off? That common thread maybe worth some check?

                        1 Reply Last reply Reply Quote 0
                        • 1 / 1
                        • First post
                          Last post
                        Buy SketchPlus
                        Buy SUbD
                        Buy WrapR
                        Buy eBook
                        Buy Modelur
                        Buy Vertex Tools
                        Buy SketchCuisine
                        Buy FormFonts

                        Advertisement