A few houses exteriors
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I am not really happy with my efforts. I think there is still a lack of photorealism, and I want tips on how to improve it.
I hope you guys can comment on each house
House ONE
HOUSE TWO
HOUSE THREE
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excellent renders... I like the simple, sleek & modern design. you did a great job on the reflections.
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Those are really very nice. Nice design, good renders.
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@aceshigh said:
I am not really happy with my efforts. I think there is still a lack of photorealism, and I want tips on how to improve it.
I hope you guys can comment on each house
@unknownuser said:
House ONE
-Exterior lights likely would not be so bright in daylight
-Perhaps show trim around roof and joints in the walls, or dirty up the cladding -- its just too clean as it is
-Lady and baby seem small in scale compared to the plants@unknownuser said:
HOUSE TWO and THREE
-Add some variation to the vegetation...you did pretty good but there are still repeating elements that look unnatural
Overall, a very good start though!
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@d12dozr said:
@aceshigh said:
I am not really happy with my efforts. I think there is still a lack of photorealism, and I want tips on how to improve it.
I hope you guys can comment on each house
@unknownuser said:
House ONE
-Exterior lights likely would not be so bright in daylight
yes, I know... but the architect insisted she wanted to see the lights in daylight... do what... she is the client
@unknownuser said:
-Perhaps show trim around roof and joints in the walls
hmm... what exactly do you mean? Remove 90 degree angles?
@unknownuser said:
or dirty up the cladding -- its just too clean as it is
1 - any tip on how to dirty up the cladding??? One of the reasons I try to project tree shadows on the walls is EXACTLY because I think the walls are too clean! Without the shadows it gets worse!
@unknownuser said:
HOUSE TWO and THREE
-Add some variation to the vegetation...you did pretty good but there are still repeating elements that look unnaturaldo you mean the vegetation NEAR the house or the vegetation in the background??
the background was quite of a headache... the client didnt want any wall around the house, and then it gets kinda hard to mix the model with the background. Unfortunatelly, I dont have any "tree wall" to serve as a wall... so I had to put lots of individual trees in the distance...
@unknownuser said:
Overall, a very good start though!
thanks
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Those are pretty good. May I ask what program you used to render those? Blender?
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yes, VRAY for Sketchup.
thanks for the replies guys. Its carnival holyday here in Brazil, and I am going to the beach (where I dont have ADSL internet access) and will be returning only wednesday. See you soon!
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somehow I am not being able to see the pictures. all I see is a sign that tells me to register with imageshack. thanks to mike lucey I was able to see them.
rogério, very good renders! but watch those converging verticals. if you look at the work of the good architectural photographers you will notice that they never allow that to happen.
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aces,
for the benefit of many people here, could you please post the images directly? posting thumbnails with links to imageshack results in many people not being able to see your images. this is not the first time we have problems with that service at SCF.
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If photo real is what your aiming for I think you need to desaturate the colors. It is almost glowing with color.
I actualy thought you were purposely going for this type of look and it does look interesting. Kind like a poster.
For more realism you need to sweat the details...like the grass between the driveway pavers would be wore down from driving.I like them like they are...they are viberant!
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@unknownuser said:
yes, I know... but the architect insisted she wanted to see the lights in daylight... do what... she is the client
ha, then you did good...the client is (almost ) always right!
@unknownuser said:
hmm... what exactly do you mean? Remove 90 degree angles?
I meant like this - this is what I am used to but maybe you have different architecture in your location?
Roof trim
Joints between 1st and 2nd floors
@unknownuser said:
any tip on how to dirty up the cladding??? One of the reasons I try to project tree shadows on the walls is EXACTLY because I think the walls are too clean! Without the shadows it gets worse!
This is usually done in post-processing, unless your render engine supports layers (then you can overlay a grunge image over the siding) This step actually takes a lot of time, personally I wouldn't do it unless you're going for ultimate realism.
@unknownuser said:
do you mean the vegetation NEAR the house or the vegetation in the background??
On house two, the little background shrubs repeat...even scaling them randomly would help
On house three, the red/green plants are identical...change scale similar to the green shrubs near the chair set -
@edson said:
somehow I am not being able to see the pictures. all I see is a sign that tells me to register with imageshack. thanks to mike lucey I was able to see them.
same for me..i also get these symbols....
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Where are you located? This is obviously associated to imageshack.
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@d12dozr said:
I meant like this - this is what I am used to but maybe you have different architecture in your location?
Roof trim
Joints between 1st and 2nd floors
hard to say if they are common or not. I think Edson has more to say about it (I am from the same area as he is).
but I didnt projected the houses, and the client (architects) who asked for the renders never mentioned wanting those trims, not even after seeing the final renders.
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people, I returned from Carnival holiday just yesterday night, so I will attach the images today, for anyone having problems. Its just weird to me that some people cannot see the images. Imageshack NEVER asked for me to register to see images (from any computer, seeing any photo), specially because it IS a site made to host photos and show to others. Requireing registration would make no sense.
I am not sure location should be a problem too, since Edson lives some 35km from where I live.
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awesome work ...can we have the link for textures please??
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Really nice renders, AcesHigh!
I like that extreme greenness of the grass, even though it's a bit surreal. But the trees are very dark in comparison. Try to make them work together more.
Als there's a little tree next to house two, that is more mature than it is big. A tree of that size would look more spriggy.
And if you would want to use a grungemap in V-Ray, you can use the 'TexBlend' for the diffuse colormap. Or just make two diffuse layers of which one is semitransparent... -
Your buildings seem to need some visual or physical transition from hardscape to softscape. Your edges seem they need softening to better resemble reality, unless the builders in your region cut everything with lasers.
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