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    3D vs. Billboard Trees and People

    Scheduled Pinned Locked Moved V-Ray
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    • focptF Offline
      focpt
      last edited by

      Currently my thoughts are:

      People:

      A. Clipped Images.
      Use really nice clipped images, turned into face-me billboards. Being careful to find images that have 'neutral light' on them.
      Pros: no photoshop time
      Cons: flat appearance, doesn't work from birds-eye, time consuming to build these.

      B. Low-poly people with textures.
      Pros: no photoshop time, works from birds-eye, true depth
      Cons: doesn't work up close, hard/expensive to find a large number of good ones.

      C. High-poly people with textures.(does this exist for SU?)
      Pros: no photoshop time, works from birds-eye, true depth
      Cons: doesn't work up close, hard/expensive to find a large number of good ones, slows computer

      D. Place holder billboards, photoshop people on top of place holder
      Pros: easy to add large variety of people images
      Cons: Post process time, lighting may not look right.

      Trees:

      A. Clipped Images.
      Use really nice clipped images, turned into face-me billboards.Use really nice clipped images, turned into face-me billboards. Being careful to find

      images that have 'neutral light' on them.

      Pros: no photoshop time
      Cons: flat appearance, doesn't work from birds-eye, time consuming to build these.

      B. High-poly Trees
      Pros: no photoshop time, works from birds-eye, true depth
      Cons: doesn't work up close, hard/expensive to find a large number of good ones, slows computer, very hard to find range of species, very few look organic and realistic

      C. Mid-poly Trees with post process.
      Use Mid-poly trees to accomplish depth and shadow. In photoshop, overlay real images on top of mid-poly trees.
      Pros: Realistic (?)
      Cons: Lots of post process time, hard to accomplish with a grove of trees

      • Nathan
        http://www.focalpointstudio.net

      SU8, VRay 1.49

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      • L Offline
        ledisnomad
        last edited by

        It's not a one-size-fits-all solution (doesn't work for overhead at all), but I like the long exposure style photographs where the people are blurred. I've had good success with this technique because it requires very little accurate detail on the people. I use some of the cut-out photo people from the 3D Warehouse, copy them onto a new layer in Photoshop and use the motion blur filter. Like I said, not a universal solution.

        Speaking of no universal solution, maybe a list of techniques and/or do's and don'ts for different situations would be helpful. Here's a very quick start. Please edit:

        I. Eye-level:
        a. Close-up
        - NOT low-poly 3D
        - Long-exposure style blurred 2D photo people
        b. Distant
        - 2D photo people (there are some in the 3D Warehouse)
        - 2D sillouettes as reference to post-pro
        - Low-poly 3D
        c. Crowded
        - 2D sillouettes as reference to post-pro
        - Post-pro in foreground, low-poly 3D in background?
        d. Sparse
        - Very, very careful Photoshop?
        II. Overhead:
        - Low-poly 3D people
        - NOT 2D people
        - Post-pro only may be too time consuming?

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        • thomthomT Offline
          thomthom
          last edited by

          +1 ledisnomad!

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • daleD Offline
            dale
            last edited by

            Someone I believe is very tasteful in his use of entourage is Free Agent. http://forums.sketchucation.com/viewtopic.php?p=254467#p254467
            If I am not mistaken he uses photoshop post pro for his work.
            He seems to have uncanny taste in the numbers and placement of the people he uses.(IMHO)
            There are examples in the above links of closeup, overhead, and distant use.

            Just monkeying around....like Monsanto

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            • focptF Offline
              focpt
              last edited by

              Good thoughts ledisnomad. Entourage Guidelines are excatly what I'm trying to develop for my work flow.

              @ledisnomad said:

              d. Sparse
                 - Very, very careful Photoshop?
              

              Do you mean just free-hand pasting in photoshop without any reference?

              Cheers,
              Nathan

              • Nathan
                http://www.focalpointstudio.net

              SU8, VRay 1.49

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              • thomthomT Offline
                thomthom
                last edited by

                @dale said:

                Someone I believe is very tasteful in his use of entourage is Free Agent. http://forums.sketchucation.com/viewtopic.php?p=254467#p254467

                Yes - he's got a very nice style. Too bad he's not been very active lately. 😞

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • focptF Offline
                  focpt
                  last edited by

                  @thomthom said:

                  @dale said:

                  Someone I believe is very tasteful in his use of entourage is Free Agent. http://forums.sketchucation.com/viewtopic.php?p=254467#p254467

                  Yes - he's got a very nice style. Too bad he's not been very active lately. 😞

                  Second that. I would like to hear Free Agent's thoughts.

                  • Nathan
                    http://www.focalpointstudio.net

                  SU8, VRay 1.49

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                  • focptF Offline
                    focpt
                    last edited by

                    @dale said:

                    Someone I believe is very tasteful in his use of entourage is Free Agent. http://forums.sketchucation.com/viewtopic.php?p=254467#p254467
                    If I am not mistaken he uses photoshop post pro for his work.
                    He seems to have uncanny taste in the numbers and placement of the people he uses.(IMHO)
                    There are examples in the above links of closeup, overhead, and distant use.

                    Look closely at the first images (African Market). The raw rendering has shadows from a tree, but the tree doesn't render. How is this done??!! That could be helpful. Is this an option in VRay or was that from Max?

                    • Nathan
                      http://www.focalpointstudio.net

                    SU8, VRay 1.49

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                    • daleD Offline
                      dale
                      last edited by

                      @thomthom said:

                      Yes - he's got a very nice style. Too bad he's not been very active lately. 😞

                      I sent him a PM asking him if he would mind explaining his workflow. I'm hoping he will jump in.

                      Just monkeying around....like Monsanto

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                      • free agentF Offline
                        free agent
                        last edited by

                        Hey presto!!

                        my thoughts on entourage is: photoshop photoshop photoshop. i only ever use 3d people for distant aerials otherwise i use dosch top people (and there are a couple others) which is photos of poeple taken from a higher angle.

                        3d plants is fun but not very flexible so i would suggest a mix of 3d and photoshop vegetation, the 3d plants should offer a good example of how u would treat the photoshop plants light-wise. and personally i find it far more satisfying to have a good render with photoshoped vegetation rather than 3d. also 3d plants really cant fit into the high pace of a professional work flow.

                        i draw personal inspiration from MIR (http://mir.no/) when it comes to enterage, i think they have it spot on, u can even see eddie murphy in a couple of renders.

                        at the end of the day however it really is: "practice makes perfect" however tedious that might sound. ive had quite a bit and still feel im far from the MIR quality, because once you think you mastered one aspect of the rendering process (entourage) then u feel u need to work on another (lighting and environment)but then notice ur initial process could use more work. so progress is slow...

                        Thom: im still active, i'll do another big gallery post soon, if i posted all the time it would become "Old Hat" nothing special.

                        Focpt: in max u have object properties where u can specify invisible to camera, im not sure how vray for SU has advanced but the way i used to do it in SU was to place the tree billboard then on the face facing the camera apply a 100% transparent material so that its "invisible"

                        http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Sean! πŸŽ‰
                          Good to see you again!

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Sean, do you create your own resources for people and vegetation? What's your main source?

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • free agentF Offline
                              free agent
                              last edited by

                              we have quite a few bought people and plant libraries (and some won libraries from competetions) however my favourite libary is my general folders which consist of free and manually cutout people, from site like vyonyx and archiforge and kropped.com, theres even quite a few on the warehouse that u can rip from the models posted on there. for trees however they are often to low res to use as a feature element.

                              http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                              • daleD Offline
                                dale
                                last edited by

                                Yes Sean, thanks for doing this.
                                Are you using lighting resources in photoshop, i.e. Filter/Render/Lighting Effects to manipulate lighting direction?
                                Also I think you've raised real good point about vegetation, and I think we should add it to this discussion.
                                Nothing slows me down more than adding 3D plants, so I'm using photoshop more and more. The only problem with this is trying to make sure all scenes have co-ordinated plantings.

                                By the way Sean, do you have any new work we can have a peek at?

                                Just monkeying around....like Monsanto

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                                • L Offline
                                  ledisnomad
                                  last edited by

                                  This is really helpful. Thanks Free Agent for your process. To summarize so far...

                                  Possible entourage workflows:
                                  I. Eye-level
                                  a. Post-production. Web resources include:
                                  i. vyonyx.com
                                  ii. archiforge.com
                                  iii. kropped.com
                                  b. 2D silhouettes as reference (and shadows), then post-production
                                  c. 2D photo face-me components (potentially with long-exposure style blur)
                                  d. NOT low-poly 3D
                                  II. Overhead
                                  a. Post-production
                                  b. Low-poly 3d people if distant (NOT 2D people)

                                  Possible vegetation workflows:
                                  I. Post-production
                                  II. A few 3D for lighting reference, then post-production
                                  III. 2D face-me components as reference and shadows, then post-production

                                  Free Agent, could you explain the shadow trick in a little more detail? If you apply a 100% transparent material in SU, doesn't that affect Vray's (or other renderer's) material?

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                                  • focptF Offline
                                    focpt
                                    last edited by

                                    Wow, really great infomation. I have a lot of work ahead of me, but I feel like I have some direction now. Thanks for your input Free Agent

                                    Good summary Ledisnomad. Thanks.

                                    @unknownuser said:

                                    ....really cant fit into the high pace of a professional work flow. ...

                                    you are speaking my language!

                                    @unknownuser said:

                                    Focpt: in max u have object properties where u can specify invisible to camera, im not sure how vray for SU has advanced but the way i used to do it in SU was to place the tree billboard then on the face facing the camera apply a 100% transparent material so that its "invisible"

                                    I will have to give that a try, thanks.

                                    • Nathan
                                      http://www.focalpointstudio.net

                                    SU8, VRay 1.49

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                                    • focptF Offline
                                      focpt
                                      last edited by

                                      @unknownuser said:

                                      Focpt: in max u have object properties where u can specify invisible to camera, im not sure how vray for SU has advanced but the way i used to do it in SU was to place the tree billboard then on the face facing the camera apply a 100% transparent material so that its "invisible"

                                      Ok, I figured out how to make 'invisible' materials in VRay:

                                      http://forums.sketchucation.com/viewtopic.php?f=322&t=35491

                                      yee-ha.

                                      • Nathan
                                        http://www.focalpointstudio.net

                                      SU8, VRay 1.49

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                                      • L Offline
                                        ledisnomad
                                        last edited by

                                        focpt, thanks for the link! Invisible materials, here I come.

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                                        • andybotA Offline
                                          andybot
                                          last edited by

                                          @unknownuser said:

                                          i draw personal inspiration from MIR (http://mir.no/) when it comes to enterage, i think they have it spot on, u can even see eddie murphy in a couple of renders.

                                          Sean - thanks for this link! very inspirational!

                                          http://charlottesvillearchitecturalrendering.com/

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