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    3D vs. Billboard Trees and People

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    • srxS Offline
      srx
      last edited by

      In my expiriance this is the best solution http://www.lowpolygon3d.com/index.php?app=cms&ns=display&ref=splash&sid=iz68x2ua9k3t782la7028e59727p8j22&portrelay=1
      Here is the free sample converted to skp format


      Low polygon man.zip

      www.saurus.rs

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      • thomthomT Offline
        thomthom
        last edited by

        @srx said:

        In my expiriance this is the best solution http://www.lowpolygon3d.com/index.php?app=cms&ns=display&ref=splash&sid=iz68x2ua9k3t782la7028e59727p8j22&portrelay=1
        Here is the free sample converted to skp format

        Doesn't work well for close ups. But these can be very good from a little distance. And it might solve my problem when it comes to birds-eye view scenes.

        90€ for 8 characters? Or is it more in the packages?

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • srxS Offline
          srx
          last edited by

          U can always use this http://sketchup.google.com/3dwarehouse/search?q=lowpolygon+3d+people&styp=m&btnG=Search&reps=1
          http://sketchup.google.com/3dwarehouse/details?mid=5b99b2e51f56c90f1dbf46aef359e874&ct=mdsa&prevstart=0

          www.saurus.rs

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          • focptF Offline
            focpt
            last edited by

            Thanks for the LowPoly Man (sounds like a blues song), I will have to check that in a VRAY rendering tonight at various distances, eye level, etc.

            What do you guys do for placing billboards?

            A. create cut-out components out of images and place them in sketchup, then render

            B. Use photoshop to paste images post process. If so, how do get them scaled correctly and how do you add shadows.

            Or is there some composite way? I have tried using a 3D tree then overlaying an image on top of it post-process. That way I get the depth and shadows in my final illustration. However, to that I have to set up an alpha channel for the tree, etc. etc...very time consuming.

            • Nathan
              http://www.focalpointstudio.net

            SU8, VRay 1.49

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            • thomthomT Offline
              thomthom
              last edited by

              @focpt said:

              A. create cut-out components out of images and place them in sketchup, then render

              I usually do this. It add shadows and ensures things get scaled properly. Plus it reduce the amount of masking in PS.

              @focpt said:

              B. Use photoshop to paste images post process. If so, how do get them scaled correctly and how do you add shadows.

              When I add people in post I use a reference export from SU where I've placed some silhouette people for references.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • focptF Offline
                focpt
                last edited by

                ThomThom,

                I'm sure you are aware, but http://www.turbosquid.com/ has some nice bundles. I have purchased a couple for offices in the past.

                Is there a way to 'bake' in the shadows (this can be done in 3ds max)? That way I could get the shadows from 3d trees on one layer, then do the final render with image billboards.

                • Nathan
                  http://www.focalpointstudio.net

                SU8, VRay 1.49

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                • daleD Offline
                  dale
                  last edited by

                  I appreciate this discussion. I usually end up leaving the scenes void because quite frankly every time I add entourage it looks phony.
                  I'll follow any lead suggested.

                  Just monkeying around....like Monsanto

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                  • focptF Offline
                    focpt
                    last edited by

                    Currently my thoughts are:

                    People:

                    A. Clipped Images.
                    Use really nice clipped images, turned into face-me billboards. Being careful to find images that have 'neutral light' on them.
                    Pros: no photoshop time
                    Cons: flat appearance, doesn't work from birds-eye, time consuming to build these.

                    B. Low-poly people with textures.
                    Pros: no photoshop time, works from birds-eye, true depth
                    Cons: doesn't work up close, hard/expensive to find a large number of good ones.

                    C. High-poly people with textures.(does this exist for SU?)
                    Pros: no photoshop time, works from birds-eye, true depth
                    Cons: doesn't work up close, hard/expensive to find a large number of good ones, slows computer

                    D. Place holder billboards, photoshop people on top of place holder
                    Pros: easy to add large variety of people images
                    Cons: Post process time, lighting may not look right.

                    Trees:

                    A. Clipped Images.
                    Use really nice clipped images, turned into face-me billboards.Use really nice clipped images, turned into face-me billboards. Being careful to find

                    images that have 'neutral light' on them.

                    Pros: no photoshop time
                    Cons: flat appearance, doesn't work from birds-eye, time consuming to build these.

                    B. High-poly Trees
                    Pros: no photoshop time, works from birds-eye, true depth
                    Cons: doesn't work up close, hard/expensive to find a large number of good ones, slows computer, very hard to find range of species, very few look organic and realistic

                    C. Mid-poly Trees with post process.
                    Use Mid-poly trees to accomplish depth and shadow. In photoshop, overlay real images on top of mid-poly trees.
                    Pros: Realistic (?)
                    Cons: Lots of post process time, hard to accomplish with a grove of trees

                    • Nathan
                      http://www.focalpointstudio.net

                    SU8, VRay 1.49

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                    • L Offline
                      ledisnomad
                      last edited by

                      It's not a one-size-fits-all solution (doesn't work for overhead at all), but I like the long exposure style photographs where the people are blurred. I've had good success with this technique because it requires very little accurate detail on the people. I use some of the cut-out photo people from the 3D Warehouse, copy them onto a new layer in Photoshop and use the motion blur filter. Like I said, not a universal solution.

                      Speaking of no universal solution, maybe a list of techniques and/or do's and don'ts for different situations would be helpful. Here's a very quick start. Please edit:

                      I. Eye-level:
                      a. Close-up
                      - NOT low-poly 3D
                      - Long-exposure style blurred 2D photo people
                      b. Distant
                      - 2D photo people (there are some in the 3D Warehouse)
                      - 2D sillouettes as reference to post-pro
                      - Low-poly 3D
                      c. Crowded
                      - 2D sillouettes as reference to post-pro
                      - Post-pro in foreground, low-poly 3D in background?
                      d. Sparse
                      - Very, very careful Photoshop?
                      II. Overhead:
                      - Low-poly 3D people
                      - NOT 2D people
                      - Post-pro only may be too time consuming?

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        +1 ledisnomad!

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • daleD Offline
                          dale
                          last edited by

                          Someone I believe is very tasteful in his use of entourage is Free Agent. http://forums.sketchucation.com/viewtopic.php?p=254467#p254467
                          If I am not mistaken he uses photoshop post pro for his work.
                          He seems to have uncanny taste in the numbers and placement of the people he uses.(IMHO)
                          There are examples in the above links of closeup, overhead, and distant use.

                          Just monkeying around....like Monsanto

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                          • focptF Offline
                            focpt
                            last edited by

                            Good thoughts ledisnomad. Entourage Guidelines are excatly what I'm trying to develop for my work flow.

                            @ledisnomad said:

                            d. Sparse
                               - Very, very careful Photoshop?
                            

                            Do you mean just free-hand pasting in photoshop without any reference?

                            Cheers,
                            Nathan

                            • Nathan
                              http://www.focalpointstudio.net

                            SU8, VRay 1.49

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @dale said:

                              Someone I believe is very tasteful in his use of entourage is Free Agent. http://forums.sketchucation.com/viewtopic.php?p=254467#p254467

                              Yes - he's got a very nice style. Too bad he's not been very active lately. 😞

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • focptF Offline
                                focpt
                                last edited by

                                @thomthom said:

                                @dale said:

                                Someone I believe is very tasteful in his use of entourage is Free Agent. http://forums.sketchucation.com/viewtopic.php?p=254467#p254467

                                Yes - he's got a very nice style. Too bad he's not been very active lately. 😞

                                Second that. I would like to hear Free Agent's thoughts.

                                • Nathan
                                  http://www.focalpointstudio.net

                                SU8, VRay 1.49

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                                • focptF Offline
                                  focpt
                                  last edited by

                                  @dale said:

                                  Someone I believe is very tasteful in his use of entourage is Free Agent. http://forums.sketchucation.com/viewtopic.php?p=254467#p254467
                                  If I am not mistaken he uses photoshop post pro for his work.
                                  He seems to have uncanny taste in the numbers and placement of the people he uses.(IMHO)
                                  There are examples in the above links of closeup, overhead, and distant use.

                                  Look closely at the first images (African Market). The raw rendering has shadows from a tree, but the tree doesn't render. How is this done??!! That could be helpful. Is this an option in VRay or was that from Max?

                                  • Nathan
                                    http://www.focalpointstudio.net

                                  SU8, VRay 1.49

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                                  • daleD Offline
                                    dale
                                    last edited by

                                    @thomthom said:

                                    Yes - he's got a very nice style. Too bad he's not been very active lately. 😞

                                    I sent him a PM asking him if he would mind explaining his workflow. I'm hoping he will jump in.

                                    Just monkeying around....like Monsanto

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                                    • free agentF Offline
                                      free agent
                                      last edited by

                                      Hey presto!!

                                      my thoughts on entourage is: photoshop photoshop photoshop. i only ever use 3d people for distant aerials otherwise i use dosch top people (and there are a couple others) which is photos of poeple taken from a higher angle.

                                      3d plants is fun but not very flexible so i would suggest a mix of 3d and photoshop vegetation, the 3d plants should offer a good example of how u would treat the photoshop plants light-wise. and personally i find it far more satisfying to have a good render with photoshoped vegetation rather than 3d. also 3d plants really cant fit into the high pace of a professional work flow.

                                      i draw personal inspiration from MIR (http://mir.no/) when it comes to enterage, i think they have it spot on, u can even see eddie murphy in a couple of renders.

                                      at the end of the day however it really is: "practice makes perfect" however tedious that might sound. ive had quite a bit and still feel im far from the MIR quality, because once you think you mastered one aspect of the rendering process (entourage) then u feel u need to work on another (lighting and environment)but then notice ur initial process could use more work. so progress is slow...

                                      Thom: im still active, i'll do another big gallery post soon, if i posted all the time it would become "Old Hat" nothing special.

                                      Focpt: in max u have object properties where u can specify invisible to camera, im not sure how vray for SU has advanced but the way i used to do it in SU was to place the tree billboard then on the face facing the camera apply a 100% transparent material so that its "invisible"

                                      http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Sean! 🎉
                                        Good to see you again!

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Sean, do you create your own resources for people and vegetation? What's your main source?

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • free agentF Offline
                                            free agent
                                            last edited by

                                            we have quite a few bought people and plant libraries (and some won libraries from competetions) however my favourite libary is my general folders which consist of free and manually cutout people, from site like vyonyx and archiforge and kropped.com, theres even quite a few on the warehouse that u can rip from the models posted on there. for trees however they are often to low res to use as a feature element.

                                            http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

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