sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    3D vs. Billboard Trees and People

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
    28 Posts 7 Posters 5.5k Views 7 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • thomthomT Offline
      thomthom
      last edited by

      @focpt said:

      A. create cut-out components out of images and place them in sketchup, then render

      I usually do this. It add shadows and ensures things get scaled properly. Plus it reduce the amount of masking in PS.

      @focpt said:

      B. Use photoshop to paste images post process. If so, how do get them scaled correctly and how do you add shadows.

      When I add people in post I use a reference export from SU where I've placed some silhouette people for references.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

      1 Reply Last reply Reply Quote 0
      • focptF Offline
        focpt
        last edited by

        ThomThom,

        I'm sure you are aware, but http://www.turbosquid.com/ has some nice bundles. I have purchased a couple for offices in the past.

        Is there a way to 'bake' in the shadows (this can be done in 3ds max)? That way I could get the shadows from 3d trees on one layer, then do the final render with image billboards.

        • Nathan
          http://www.focalpointstudio.net

        SU8, VRay 1.49

        1 Reply Last reply Reply Quote 0
        • daleD Offline
          dale
          last edited by

          I appreciate this discussion. I usually end up leaving the scenes void because quite frankly every time I add entourage it looks phony.
          I'll follow any lead suggested.

          Just monkeying around....like Monsanto

          1 Reply Last reply Reply Quote 0
          • focptF Offline
            focpt
            last edited by

            Currently my thoughts are:

            People:

            A. Clipped Images.
            Use really nice clipped images, turned into face-me billboards. Being careful to find images that have 'neutral light' on them.
            Pros: no photoshop time
            Cons: flat appearance, doesn't work from birds-eye, time consuming to build these.

            B. Low-poly people with textures.
            Pros: no photoshop time, works from birds-eye, true depth
            Cons: doesn't work up close, hard/expensive to find a large number of good ones.

            C. High-poly people with textures.(does this exist for SU?)
            Pros: no photoshop time, works from birds-eye, true depth
            Cons: doesn't work up close, hard/expensive to find a large number of good ones, slows computer

            D. Place holder billboards, photoshop people on top of place holder
            Pros: easy to add large variety of people images
            Cons: Post process time, lighting may not look right.

            Trees:

            A. Clipped Images.
            Use really nice clipped images, turned into face-me billboards.Use really nice clipped images, turned into face-me billboards. Being careful to find

            images that have 'neutral light' on them.

            Pros: no photoshop time
            Cons: flat appearance, doesn't work from birds-eye, time consuming to build these.

            B. High-poly Trees
            Pros: no photoshop time, works from birds-eye, true depth
            Cons: doesn't work up close, hard/expensive to find a large number of good ones, slows computer, very hard to find range of species, very few look organic and realistic

            C. Mid-poly Trees with post process.
            Use Mid-poly trees to accomplish depth and shadow. In photoshop, overlay real images on top of mid-poly trees.
            Pros: Realistic (?)
            Cons: Lots of post process time, hard to accomplish with a grove of trees

            • Nathan
              http://www.focalpointstudio.net

            SU8, VRay 1.49

            1 Reply Last reply Reply Quote 0
            • L Offline
              ledisnomad
              last edited by

              It's not a one-size-fits-all solution (doesn't work for overhead at all), but I like the long exposure style photographs where the people are blurred. I've had good success with this technique because it requires very little accurate detail on the people. I use some of the cut-out photo people from the 3D Warehouse, copy them onto a new layer in Photoshop and use the motion blur filter. Like I said, not a universal solution.

              Speaking of no universal solution, maybe a list of techniques and/or do's and don'ts for different situations would be helpful. Here's a very quick start. Please edit:

              I. Eye-level:
              a. Close-up
              - NOT low-poly 3D
              - Long-exposure style blurred 2D photo people
              b. Distant
              - 2D photo people (there are some in the 3D Warehouse)
              - 2D sillouettes as reference to post-pro
              - Low-poly 3D
              c. Crowded
              - 2D sillouettes as reference to post-pro
              - Post-pro in foreground, low-poly 3D in background?
              d. Sparse
              - Very, very careful Photoshop?
              II. Overhead:
              - Low-poly 3D people
              - NOT 2D people
              - Post-pro only may be too time consuming?

              1 Reply Last reply Reply Quote 0
              • thomthomT Offline
                thomthom
                last edited by

                +1 ledisnomad!

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

                1 Reply Last reply Reply Quote 0
                • daleD Offline
                  dale
                  last edited by

                  Someone I believe is very tasteful in his use of entourage is Free Agent. http://forums.sketchucation.com/viewtopic.php?p=254467#p254467
                  If I am not mistaken he uses photoshop post pro for his work.
                  He seems to have uncanny taste in the numbers and placement of the people he uses.(IMHO)
                  There are examples in the above links of closeup, overhead, and distant use.

                  Just monkeying around....like Monsanto

                  1 Reply Last reply Reply Quote 0
                  • focptF Offline
                    focpt
                    last edited by

                    Good thoughts ledisnomad. Entourage Guidelines are excatly what I'm trying to develop for my work flow.

                    @ledisnomad said:

                    d. Sparse
                       - Very, very careful Photoshop?
                    

                    Do you mean just free-hand pasting in photoshop without any reference?

                    Cheers,
                    Nathan

                    • Nathan
                      http://www.focalpointstudio.net

                    SU8, VRay 1.49

                    1 Reply Last reply Reply Quote 0
                    • thomthomT Offline
                      thomthom
                      last edited by

                      @dale said:

                      Someone I believe is very tasteful in his use of entourage is Free Agent. http://forums.sketchucation.com/viewtopic.php?p=254467#p254467

                      Yes - he's got a very nice style. Too bad he's not been very active lately. 😞

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

                      1 Reply Last reply Reply Quote 0
                      • focptF Offline
                        focpt
                        last edited by

                        @thomthom said:

                        @dale said:

                        Someone I believe is very tasteful in his use of entourage is Free Agent. http://forums.sketchucation.com/viewtopic.php?p=254467#p254467

                        Yes - he's got a very nice style. Too bad he's not been very active lately. 😞

                        Second that. I would like to hear Free Agent's thoughts.

                        • Nathan
                          http://www.focalpointstudio.net

                        SU8, VRay 1.49

                        1 Reply Last reply Reply Quote 0
                        • focptF Offline
                          focpt
                          last edited by

                          @dale said:

                          Someone I believe is very tasteful in his use of entourage is Free Agent. http://forums.sketchucation.com/viewtopic.php?p=254467#p254467
                          If I am not mistaken he uses photoshop post pro for his work.
                          He seems to have uncanny taste in the numbers and placement of the people he uses.(IMHO)
                          There are examples in the above links of closeup, overhead, and distant use.

                          Look closely at the first images (African Market). The raw rendering has shadows from a tree, but the tree doesn't render. How is this done??!! That could be helpful. Is this an option in VRay or was that from Max?

                          • Nathan
                            http://www.focalpointstudio.net

                          SU8, VRay 1.49

                          1 Reply Last reply Reply Quote 0
                          • daleD Offline
                            dale
                            last edited by

                            @thomthom said:

                            Yes - he's got a very nice style. Too bad he's not been very active lately. 😞

                            I sent him a PM asking him if he would mind explaining his workflow. I'm hoping he will jump in.

                            Just monkeying around....like Monsanto

                            1 Reply Last reply Reply Quote 0
                            • free agentF Offline
                              free agent
                              last edited by

                              Hey presto!!

                              my thoughts on entourage is: photoshop photoshop photoshop. i only ever use 3d people for distant aerials otherwise i use dosch top people (and there are a couple others) which is photos of poeple taken from a higher angle.

                              3d plants is fun but not very flexible so i would suggest a mix of 3d and photoshop vegetation, the 3d plants should offer a good example of how u would treat the photoshop plants light-wise. and personally i find it far more satisfying to have a good render with photoshoped vegetation rather than 3d. also 3d plants really cant fit into the high pace of a professional work flow.

                              i draw personal inspiration from MIR (http://mir.no/) when it comes to enterage, i think they have it spot on, u can even see eddie murphy in a couple of renders.

                              at the end of the day however it really is: "practice makes perfect" however tedious that might sound. ive had quite a bit and still feel im far from the MIR quality, because once you think you mastered one aspect of the rendering process (entourage) then u feel u need to work on another (lighting and environment)but then notice ur initial process could use more work. so progress is slow...

                              Thom: im still active, i'll do another big gallery post soon, if i posted all the time it would become "Old Hat" nothing special.

                              Focpt: in max u have object properties where u can specify invisible to camera, im not sure how vray for SU has advanced but the way i used to do it in SU was to place the tree billboard then on the face facing the camera apply a 100% transparent material so that its "invisible"

                              http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

                              1 Reply Last reply Reply Quote 0
                              • thomthomT Offline
                                thomthom
                                last edited by

                                Sean! 🎉
                                Good to see you again!

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

                                1 Reply Last reply Reply Quote 0
                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Sean, do you create your own resources for people and vegetation? What's your main source?

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

                                  1 Reply Last reply Reply Quote 0
                                  • free agentF Offline
                                    free agent
                                    last edited by

                                    we have quite a few bought people and plant libraries (and some won libraries from competetions) however my favourite libary is my general folders which consist of free and manually cutout people, from site like vyonyx and archiforge and kropped.com, theres even quite a few on the warehouse that u can rip from the models posted on there. for trees however they are often to low res to use as a feature element.

                                    http:i167.photobucket.comalbumsu143FreeAgent84bug.gif

                                    1 Reply Last reply Reply Quote 0
                                    • daleD Offline
                                      dale
                                      last edited by

                                      Yes Sean, thanks for doing this.
                                      Are you using lighting resources in photoshop, i.e. Filter/Render/Lighting Effects to manipulate lighting direction?
                                      Also I think you've raised real good point about vegetation, and I think we should add it to this discussion.
                                      Nothing slows me down more than adding 3D plants, so I'm using photoshop more and more. The only problem with this is trying to make sure all scenes have co-ordinated plantings.

                                      By the way Sean, do you have any new work we can have a peek at?

                                      Just monkeying around....like Monsanto

                                      1 Reply Last reply Reply Quote 0
                                      • L Offline
                                        ledisnomad
                                        last edited by

                                        This is really helpful. Thanks Free Agent for your process. To summarize so far...

                                        Possible entourage workflows:
                                        I. Eye-level
                                        a. Post-production. Web resources include:
                                        i. vyonyx.com
                                        ii. archiforge.com
                                        iii. kropped.com
                                        b. 2D silhouettes as reference (and shadows), then post-production
                                        c. 2D photo face-me components (potentially with long-exposure style blur)
                                        d. NOT low-poly 3D
                                        II. Overhead
                                        a. Post-production
                                        b. Low-poly 3d people if distant (NOT 2D people)

                                        Possible vegetation workflows:
                                        I. Post-production
                                        II. A few 3D for lighting reference, then post-production
                                        III. 2D face-me components as reference and shadows, then post-production

                                        Free Agent, could you explain the shadow trick in a little more detail? If you apply a 100% transparent material in SU, doesn't that affect Vray's (or other renderer's) material?

                                        1 Reply Last reply Reply Quote 0
                                        • focptF Offline
                                          focpt
                                          last edited by

                                          Wow, really great infomation. I have a lot of work ahead of me, but I feel like I have some direction now. Thanks for your input Free Agent

                                          Good summary Ledisnomad. Thanks.

                                          @unknownuser said:

                                          ....really cant fit into the high pace of a professional work flow. ...

                                          you are speaking my language!

                                          @unknownuser said:

                                          Focpt: in max u have object properties where u can specify invisible to camera, im not sure how vray for SU has advanced but the way i used to do it in SU was to place the tree billboard then on the face facing the camera apply a 100% transparent material so that its "invisible"

                                          I will have to give that a try, thanks.

                                          • Nathan
                                            http://www.focalpointstudio.net

                                          SU8, VRay 1.49

                                          1 Reply Last reply Reply Quote 0
                                          • focptF Offline
                                            focpt
                                            last edited by

                                            @unknownuser said:

                                            Focpt: in max u have object properties where u can specify invisible to camera, im not sure how vray for SU has advanced but the way i used to do it in SU was to place the tree billboard then on the face facing the camera apply a 100% transparent material so that its "invisible"

                                            Ok, I figured out how to make 'invisible' materials in VRay:

                                            http://forums.sketchucation.com/viewtopic.php?f=322&t=35491

                                            yee-ha.

                                            • Nathan
                                              http://www.focalpointstudio.net

                                            SU8, VRay 1.49

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement