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    Artisan Plugin (SDS2).....Cave

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    • numbthumbN Offline
      numbthumb
      last edited by

      It still can prick, eh? πŸ˜†

      Comfortably numb...

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        That gives me the willies 😲

        Download the free D'oh Book for SketchUp πŸ“–

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        • H Offline
          HFM
          last edited by

          Would be brilliant if it would glow in the dark like that in real life πŸ˜†

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          • david_hD Offline
            david_h
            last edited by

            Capture.jpglooks so cool! I can't wait either!

            If I make it look easy...It is probably easy

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            • olisheaO Offline
              olishea
              last edited by

              @hfm said:

              Would be brilliant if it would glow in the dark like that in real life πŸ˜†

              yeah i wouldn't need a light on my camcorder πŸ˜‰

              stop bastardizing my renders lol πŸ˜› πŸ˜†

              oli

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Something its happening with this cave oli, I tried to tell you but you didn't listen. πŸ˜†
                Lot of weird creatures will visit it, I know.

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                • david_hD Offline
                  david_h
                  last edited by

                  @unknownuser said:

                  stop bastardizing my renders

                  Think of it as An "Homage"

                  Its only cuz they are just so awesome.
                  We're not WORTHY!!! πŸ˜›

                  If I make it look easy...It is probably easy

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                  • olisheaO Offline
                    olishea
                    last edited by

                    thanks man hehe, i'm making a tutorial for this scene...from modeling to rendering to photoshop touch-up. It could literally be made in minutes, although it took me hours of fannying around. πŸ˜†

                    oli

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                    • StinkieS Offline
                      Stinkie
                      last edited by

                      @olishea said:

                      i'm making a tutorial for this scene

                      That's, like, totally awesome, as the Bard would've put it. πŸ˜„

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                      • olisheaO Offline
                        olishea
                        last edited by

                        it'll be done in march. very simple for rendering etc...there are only 2 materials, water and rock.

                        a view from above. look how clean the mesh is around the column caps, its completely homogenous, no intersecting or anything....thats a typical proxy to the right. Deleting internal faces helps create a clean result. (remove inner faces.rb). this is an early version of the model before I sculpted the floor, notice how it was flat.....you can paint contours into it. πŸ˜„ i removed the walls for clarity....they were made using the free hand tool, push pull and then artisan, about 5 minutes each.

                        http://i654.photobucket.com/albums/uu269/olishea/Picture59.png

                        just messing around:

                        http://i654.photobucket.com/albums/uu269/olishea/Artisan-1.jpg

                        a remake of pollen, to see if its possible in SU.

                        http://i654.photobucket.com/albums/uu269/olishea/pollen_sds2_colour.jpg

                        http://i654.photobucket.com/albums/uu269/olishea/pollen2.jpg

                        oli

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                        • E Offline
                          Ecuadorian
                          last edited by

                          To beta testers:
                          Does it behave like Wings 3D, where you can toggle from proxy view/smooth view with just a key press?

                          -Miguel Lescano
                          Subscribe to my house plans YouTube channel! (30K+ subs)

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                          • daleD Offline
                            dale
                            last edited by

                            Have we mentioned we can't wait.
                            Really cool stuff.

                            Just monkeying around....like Monsanto

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                            • olisheaO Offline
                              olishea
                              last edited by

                              Ecuadorian: you can subsmooth in one click yes....it previews the geometry so you don't have to execute the command unless you are sure.

                              I used Wings3D a lot, thats why I remade some images just to see if SU can do it. Instead of using spheres I use geometric domes instead, resultant subdivision is always cleaner (for these ballsy images haha)

                              here is an image I used to help describe a uni project....an undulating, evolving programme moving between sites of potential intervention.

                              http://i654.photobucket.com/albums/uu269/olishea/5_final.jpg

                              oli

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                Nice last one oli. πŸ‘
                                A tip for box modeling:
                                Instead of using pushpull and remove inner faces rb, I found more helpful to use [F] command and move tool.

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                                • olisheaO Offline
                                  olishea
                                  last edited by

                                  thanks michalis, yes you are right.

                                  here is another scene I'm working on, kinda like the kunsthaus, graz. http://www.google.co.uk/images?hl=en&xhr=t&q=kunsthaus+graz&cp=11&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1934&bih=1102

                                  http://i654.photobucket.com/albums/uu269/olishea/geo_retreat_inter.jpg

                                  http://i654.photobucket.com/albums/uu269/olishea/geo_retreat_inter2.jpg

                                  oli

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                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    I'm a little confused, this grid doesn't seem to follow geometry-topology. How is this possible?

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      i intersected the geometry with a grid after subdivision....its just a WIP to get some framing in there, its not supposed to follow the topology

                                      oli

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                                      • david_hD Offline
                                        david_h
                                        last edited by

                                        I don't have a lot of call in my daily workflow to design caves or sea monsters.. . .but this is gonna be so cool!

                                        Oli. .. Now yer just showin' off! πŸ’š

                                        If I make it look easy...It is probably easy

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                                        • PixeroP Offline
                                          Pixero
                                          last edited by

                                          You mentioned "textured in SU" in your first post. Is there any texturing/UV tools in it?
                                          Also is it possible to revert back to the unsubsmoothed version for further editing?

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                                          • olisheaO Offline
                                            olishea
                                            last edited by

                                            No UVs exactly. It was a really good seamless texture, its dirty concrete so its hard to tell if the alignment isn't correct. Any places where it was a bit distorted I used the paint brush tool in artisan. I have the material if anyone wants it, also the thea .mat file.

                                            If you were gonna do this properly, would slice the columns and the top and bottoms (using knife tool)....then cylindrically map the texture onto them. The walls and floor could just be textured seamlessly, no UVs.

                                            Pixero, you are given a preview of the subdivision so you don't actually have to execute the command. I just click space bar and it returns to the proxy. The preview will let you change the amount of iterations also....but once you have executed the subdivision/smoothing then you would have to 'undo' to get back to proxy.

                                            oli

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