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    Artisan Plugin (SDS2).....Cave

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    • olisheaO Offline
      olishea
      last edited by

      look closer! ๐Ÿ˜ฎ ๐Ÿ˜†

      or click to enlarge (so to speak) ๐Ÿ˜†

      oli

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      • numbthumbN Offline
        numbthumb
        last edited by

        It still can prick, eh? ๐Ÿ˜†

        Comfortably numb...

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          That gives me the willies ๐Ÿ˜ฒ

          Download the free D'oh Book for SketchUp ๐Ÿ“–

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          • H Offline
            HFM
            last edited by

            Would be brilliant if it would glow in the dark like that in real life ๐Ÿ˜†

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            • david_hD Offline
              david_h
              last edited by

              Capture.jpglooks so cool! I can't wait either!

              If I make it look easy...It is probably easy

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              • olisheaO Offline
                olishea
                last edited by

                @hfm said:

                Would be brilliant if it would glow in the dark like that in real life ๐Ÿ˜†

                yeah i wouldn't need a light on my camcorder ๐Ÿ˜‰

                stop bastardizing my renders lol ๐Ÿ˜› ๐Ÿ˜†

                oli

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Something its happening with this cave oli, I tried to tell you but you didn't listen. ๐Ÿ˜†
                  Lot of weird creatures will visit it, I know.

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                  • david_hD Offline
                    david_h
                    last edited by

                    @unknownuser said:

                    stop bastardizing my renders

                    Think of it as An "Homage"

                    Its only cuz they are just so awesome.
                    We're not WORTHY!!! ๐Ÿ˜›

                    If I make it look easy...It is probably easy

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                    • olisheaO Offline
                      olishea
                      last edited by

                      thanks man hehe, i'm making a tutorial for this scene...from modeling to rendering to photoshop touch-up. It could literally be made in minutes, although it took me hours of fannying around. ๐Ÿ˜†

                      oli

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                      • StinkieS Offline
                        Stinkie
                        last edited by

                        @olishea said:

                        i'm making a tutorial for this scene

                        That's, like, totally awesome, as the Bard would've put it. ๐Ÿ˜„

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                        • olisheaO Offline
                          olishea
                          last edited by

                          it'll be done in march. very simple for rendering etc...there are only 2 materials, water and rock.

                          a view from above. look how clean the mesh is around the column caps, its completely homogenous, no intersecting or anything....thats a typical proxy to the right. Deleting internal faces helps create a clean result. (remove inner faces.rb). this is an early version of the model before I sculpted the floor, notice how it was flat.....you can paint contours into it. ๐Ÿ˜„ i removed the walls for clarity....they were made using the free hand tool, push pull and then artisan, about 5 minutes each.

                          http://i654.photobucket.com/albums/uu269/olishea/Picture59.png

                          just messing around:

                          http://i654.photobucket.com/albums/uu269/olishea/Artisan-1.jpg

                          a remake of pollen, to see if its possible in SU.

                          http://i654.photobucket.com/albums/uu269/olishea/pollen_sds2_colour.jpg

                          http://i654.photobucket.com/albums/uu269/olishea/pollen2.jpg

                          oli

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                          • E Offline
                            Ecuadorian
                            last edited by

                            To beta testers:
                            Does it behave like Wings 3D, where you can toggle from proxy view/smooth view with just a key press?

                            -Miguel Lescano
                            Subscribe to my house plans YouTube channel! (30K+ subs)

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                            • daleD Offline
                              dale
                              last edited by

                              Have we mentioned we can't wait.
                              Really cool stuff.

                              Just monkeying around....like Monsanto

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                              • olisheaO Offline
                                olishea
                                last edited by

                                Ecuadorian: you can subsmooth in one click yes....it previews the geometry so you don't have to execute the command unless you are sure.

                                I used Wings3D a lot, thats why I remade some images just to see if SU can do it. Instead of using spheres I use geometric domes instead, resultant subdivision is always cleaner (for these ballsy images haha)

                                here is an image I used to help describe a uni project....an undulating, evolving programme moving between sites of potential intervention.

                                http://i654.photobucket.com/albums/uu269/olishea/5_final.jpg

                                oli

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                                • michaliszissiouM Offline
                                  michaliszissiou
                                  last edited by

                                  Nice last one oli. ๐Ÿ‘
                                  A tip for box modeling:
                                  Instead of using pushpull and remove inner faces rb, I found more helpful to use [F] command and move tool.

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                                  • olisheaO Offline
                                    olishea
                                    last edited by

                                    thanks michalis, yes you are right.

                                    here is another scene I'm working on, kinda like the kunsthaus, graz. http://www.google.co.uk/images?hl=en&xhr=t&q=kunsthaus+graz&cp=11&um=1&ie=UTF-8&source=og&sa=N&tab=wi&biw=1934&bih=1102

                                    http://i654.photobucket.com/albums/uu269/olishea/geo_retreat_inter.jpg

                                    http://i654.photobucket.com/albums/uu269/olishea/geo_retreat_inter2.jpg

                                    oli

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      I'm a little confused, this grid doesn't seem to follow geometry-topology. How is this possible?

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                                      • olisheaO Offline
                                        olishea
                                        last edited by

                                        i intersected the geometry with a grid after subdivision....its just a WIP to get some framing in there, its not supposed to follow the topology

                                        oli

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                                        • david_hD Offline
                                          david_h
                                          last edited by

                                          I don't have a lot of call in my daily workflow to design caves or sea monsters.. . .but this is gonna be so cool!

                                          Oli. .. Now yer just showin' off! ๐Ÿ’š

                                          If I make it look easy...It is probably easy

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                                          • PixeroP Offline
                                            Pixero
                                            last edited by

                                            You mentioned "textured in SU" in your first post. Is there any texturing/UV tools in it?
                                            Also is it possible to revert back to the unsubsmoothed version for further editing?

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