sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    πŸ«› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

    How to draw an edge with an angle and distance

    Scheduled Pinned Locked Moved Developers' Forum
    25 Posts 4 Posters 1.6k Views 4 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      Hey you missed my boo-boo I had written hits.each instead of hits.select
      (corrected the code..)

      I'm not here much anymore.

      1 Reply Last reply Reply Quote 0
      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        morc ... use [ code=php ] and [ /code ] tags around your sourcecode when you post it here.

        I sent you a PrivateMessage, explaining how.

        You are missing 2 end statements at the bottom, just before the **}** closing of the block.

        I'm not here much anymore.

        1 Reply Last reply Reply Quote 0
        • M Offline
          morci429
          last edited by

          Tig it isn't working.
          guys could u have a look at the code and tell me what do you think?

          
          require 'sketchup.rb'
          
          UI.menu("PlugIns").add_item("Fire Arrows") {
          
          ents = Sketchup.active_model.entities
          
          Sketchup.active_model.selection.each do |e|
          if e.is_a? Sketchup;;Face
          
          ce=e.bounds.center
          
          en=ce.offset(e.normal, 100000.mm)
          
          cl90=ents.add_cline(ce, en)   #a vertical line
          
          tr=Geom;;Transformation.rotation(ce, Z_AXIS, 45.degrees)
          en.transform!(tr)
          cl45=ents.add_line(ce, en)   #a 45 deg line
          
          
          vec=ce.vector_to(en)
          dist=ce.distance(en)
          
          hits=[]
          pt = Geom;;Point3d.new  
          pe=ce.clone ### set up a copy of the point to raytest from
          goon=true
          while goon
            rayt= Sketchup.active_model.raytest(pe, vec)
            goon=false if not rayt
            pt=rayt[0]
            hit=rayt[1][0]
            goon=false if ce.distance(pt) > dist
            hits << [pt, hit]
            pe=pt ### look from last hit point...
          end#while
          
          
          hits.each do |s|
          if s[1][0].is_a? Sketchup;;Face
          hit_face = s.bounds
          zmin = hit_face.min.z
          zmax = hit_face.max.z
          h = zmax - zmin
          h = h.to_m
          UI.messagebox s[1][0]
          UI.messagebox h
          end
          end
          
          
          tr=Geom;;Transformation.rotation(ce, Z_AXIS, -90.degrees)
          en.transform!(tr)
          cl135=ents.add_cline(ce, en)  #a 135 deg line
          
          #en=ce.offset(Z_AXIS, 5000.mm)
          
          #tr=Geom;;Transformation.rotation(ce, X_AXIS, -45.degrees)
          #en.transform!(tr)
          #cl135=ents.add_cline(ce, en)  #a 135 deg line
          
          #tr=Geom;;Transformation.rotation(ce, X_AXIS, 90.degrees)
          #en.transform!(tr)
          #cl135=ents.add_cline(ce, en)  #a 135 deg line
          
          
          
          end
          end
          }
          

          Thanks Dan,
          i added the two end statements. but the complier doesn't like line 31 ]

          pt=rayt[0]
          

          thanks again Dan

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            @morci429 said:

            Tig it isn't working.

            Error messages?
            Unexpected behaviour?

            It always help to be specific to what isn't working.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • M Offline
              morci429
              last edited by

              Error: #<NoMethodError: undefined method []' for nil:NilClass> C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:31 C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:7:in each'
              C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:7
              C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:3:in `call'

              Sorry if i wasn't clear enough

              1 Reply Last reply Reply Quote 0
              • TIGT Offline
                TIG Moderator
                last edited by

                Try adding a test after the goon=false if not rayt like
                next if not rayt that way it will jump.

                I notice that your 'line' creation is a bit muddled - you a make one then transform the end_point [en] BUT doing so around the Z_AXIS leaves it where it is - do it around the X_AXIS or Y_AXIS...

                TIG

                1 Reply Last reply Reply Quote 0
                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  morc..

                  EDIT:The problem is that the API doc does not say that if the ray does not hit anything, the raytest method just returns nil.

                  rayt= Sketchup.active_model.raytest(pe, vec)

                  If you read the API for Model.raytest(), you'll see that the first argument must be an Array; the second optional argument (added in SU8.0M1,) is the wysiwyg_flag that sets whether to hit hidden geometry.

                  EDIT:Actually the method is smart enough to know what you mean... you don't really need an Array arg, unless you want to use the wysiwyg_flag %(#BF4000)[argument.

                  So you can to call it this way:]
                  rayt= Sketchup.active_model.raytest( **[**pe, vec**]** )

                  I'm not here much anymore.

                  1 Reply Last reply Reply Quote 0
                  • M Offline
                    morci429
                    last edited by

                    Tig it isn't working.
                    guys could u have a look at the code and tell me what do you think?

                    ...*[snip]*... reposted [in later post](http://forums.sketchucation.com/viewtopic.php?f)
                    
                    1 Reply Last reply Reply Quote 0
                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      Added a note at the bottom of the API doc page for Model.raytest() informing readers of the nil return value, when no geometry is "hit."

                      I'm not here much anymore.

                      1 Reply Last reply Reply Quote 0
                      • M Offline
                        morci429
                        last edited by

                        guys i think you are right, the hits array is empty. the ray isn't hitting any geometry. Still trying to find out why though

                        1 Reply Last reply Reply Quote 0
                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Rather than start with convoluted code try a simple 'one-liner' pasted into the Ruby Console...
                          Draw two rectangular faces place them one above the other, above the origin.

                          rt=true;p=ORIGIN;while rt;p rt=Sketchup.active_model.raytest(p,Z_AXIS);p=rt[0]if rt;end
                          

                          it should produce something like this
                          [Point3d(0, 0, 16.9685), [#<Sketchup::Face:0xbea3ae8>]] [Point3d(0, 0, 39.3701), [#<Sketchup::Face:0xbea3ad4>]] nil
                          NOW you know it's working........

                          TIG

                          1 Reply Last reply Reply Quote 0
                          • M Offline
                            morci429
                            last edited by

                            Mission accomplished
                            Thanks to you all Geniuses

                            1 Reply Last reply Reply Quote 0
                            • 1
                            • 2
                            • 2 / 2
                            • First post
                              Last post
                            Buy SketchPlus
                            Buy SUbD
                            Buy WrapR
                            Buy eBook
                            Buy Modelur
                            Buy Vertex Tools
                            Buy SketchCuisine
                            Buy FormFonts

                            Advertisement