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    How to draw an edge with an angle and distance

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    • TIGT Offline
      TIG Moderator
      last edited by

      You're right - my daft typo... I've corrected the original 😒
      hit=rayt[1][0]

      TIG

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        When done.. you will need to test the hits array members and retrieve objects that are certain types.

        <span class="syntaxdefault">hit_faces </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> hits</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">select </span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> e</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">][</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">instance_of</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">hit_comps </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> hits</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">select&nbsp;</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> e</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">][</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">instance_of</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">ComponentInstance</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}</span><span class="syntaxdefault"> </span>
        

        ..etc ...

        @TIG: I think hit=rayt[0][0] would return the x coordinate of pt ?

        I'm not here much anymore.

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          Hey you missed my boo-boo I had written hits.each instead of hits.select
          (corrected the code..)

          I'm not here much anymore.

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          • Dan RathbunD Offline
            Dan Rathbun
            last edited by

            morc ... use [ code=php ] and [ /code ] tags around your sourcecode when you post it here.

            I sent you a PrivateMessage, explaining how.

            You are missing 2 end statements at the bottom, just before the **}** closing of the block.

            I'm not here much anymore.

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            • M Offline
              morci429
              last edited by

              Tig it isn't working.
              guys could u have a look at the code and tell me what do you think?

              
              require 'sketchup.rb'
              
              UI.menu("PlugIns").add_item("Fire Arrows") {
              
              ents = Sketchup.active_model.entities
              
              Sketchup.active_model.selection.each do |e|
              if e.is_a? Sketchup;;Face
              
              ce=e.bounds.center
              
              en=ce.offset(e.normal, 100000.mm)
              
              cl90=ents.add_cline(ce, en)   #a vertical line
              
              tr=Geom;;Transformation.rotation(ce, Z_AXIS, 45.degrees)
              en.transform!(tr)
              cl45=ents.add_line(ce, en)   #a 45 deg line
              
              
              vec=ce.vector_to(en)
              dist=ce.distance(en)
              
              hits=[]
              pt = Geom;;Point3d.new  
              pe=ce.clone ### set up a copy of the point to raytest from
              goon=true
              while goon
                rayt= Sketchup.active_model.raytest(pe, vec)
                goon=false if not rayt
                pt=rayt[0]
                hit=rayt[1][0]
                goon=false if ce.distance(pt) > dist
                hits << [pt, hit]
                pe=pt ### look from last hit point...
              end#while
              
              
              hits.each do |s|
              if s[1][0].is_a? Sketchup;;Face
              hit_face = s.bounds
              zmin = hit_face.min.z
              zmax = hit_face.max.z
              h = zmax - zmin
              h = h.to_m
              UI.messagebox s[1][0]
              UI.messagebox h
              end
              end
              
              
              tr=Geom;;Transformation.rotation(ce, Z_AXIS, -90.degrees)
              en.transform!(tr)
              cl135=ents.add_cline(ce, en)  #a 135 deg line
              
              #en=ce.offset(Z_AXIS, 5000.mm)
              
              #tr=Geom;;Transformation.rotation(ce, X_AXIS, -45.degrees)
              #en.transform!(tr)
              #cl135=ents.add_cline(ce, en)  #a 135 deg line
              
              #tr=Geom;;Transformation.rotation(ce, X_AXIS, 90.degrees)
              #en.transform!(tr)
              #cl135=ents.add_cline(ce, en)  #a 135 deg line
              
              
              
              end
              end
              }
              

              Thanks Dan,
              i added the two end statements. but the complier doesn't like line 31 ]

              pt=rayt[0]
              

              thanks again Dan

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              • thomthomT Offline
                thomthom
                last edited by

                @morci429 said:

                Tig it isn't working.

                Error messages?
                Unexpected behaviour?

                It always help to be specific to what isn't working.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • M Offline
                  morci429
                  last edited by

                  Error: #<NoMethodError: undefined method []' for nil:NilClass> C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:31 C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:7:in each'
                  C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:7
                  C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:3:in `call'

                  Sorry if i wasn't clear enough

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Try adding a test after the goon=false if not rayt like
                    next if not rayt that way it will jump.

                    I notice that your 'line' creation is a bit muddled - you a make one then transform the end_point [en] BUT doing so around the Z_AXIS leaves it where it is - do it around the X_AXIS or Y_AXIS...

                    TIG

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      morc..

                      EDIT:The problem is that the API doc does not say that if the ray does not hit anything, the raytest method just returns nil.

                      rayt= Sketchup.active_model.raytest(pe, vec)

                      If you read the API for Model.raytest(), you'll see that the first argument must be an Array; the second optional argument (added in SU8.0M1,) is the wysiwyg_flag that sets whether to hit hidden geometry.

                      EDIT:Actually the method is smart enough to know what you mean... you don't really need an Array arg, unless you want to use the wysiwyg_flag %(#BF4000)[argument.

                      So you can to call it this way:]
                      rayt= Sketchup.active_model.raytest( **[**pe, vec**]** )

                      I'm not here much anymore.

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                      • M Offline
                        morci429
                        last edited by

                        Tig it isn't working.
                        guys could u have a look at the code and tell me what do you think?

                        ...*[snip]*... reposted [in later post](http://forums.sketchucation.com/viewtopic.php?f)
                        
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                        • Dan RathbunD Offline
                          Dan Rathbun
                          last edited by

                          Added a note at the bottom of the API doc page for Model.raytest() informing readers of the nil return value, when no geometry is "hit."

                          I'm not here much anymore.

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                          • M Offline
                            morci429
                            last edited by

                            guys i think you are right, the hits array is empty. the ray isn't hitting any geometry. Still trying to find out why though

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              Rather than start with convoluted code try a simple 'one-liner' pasted into the Ruby Console...
                              Draw two rectangular faces place them one above the other, above the origin.

                              rt=true;p=ORIGIN;while rt;p rt=Sketchup.active_model.raytest(p,Z_AXIS);p=rt[0]if rt;end
                              

                              it should produce something like this
                              [Point3d(0, 0, 16.9685), [#<Sketchup::Face:0xbea3ae8>]] [Point3d(0, 0, 39.3701), [#<Sketchup::Face:0xbea3ad4>]] nil
                              NOW you know it's working........

                              TIG

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                              • M Offline
                                morci429
                                last edited by

                                Mission accomplished
                                Thanks to you all Geniuses

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