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    How to draw an edge with an angle and distance

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      Hey you missed my boo-boo I had written hits.each instead of hits.select
      (corrected the code..)

      I'm not here much anymore.

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        morc ... use [ code=php ] and [ /code ] tags around your sourcecode when you post it here.

        I sent you a PrivateMessage, explaining how.

        You are missing 2 end statements at the bottom, just before the **}** closing of the block.

        I'm not here much anymore.

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        • M Offline
          morci429
          last edited by

          Tig it isn't working.
          guys could u have a look at the code and tell me what do you think?

          
          require 'sketchup.rb'
          
          UI.menu("PlugIns").add_item("Fire Arrows") {
          
          ents = Sketchup.active_model.entities
          
          Sketchup.active_model.selection.each do |e|
          if e.is_a? Sketchup;;Face
          
          ce=e.bounds.center
          
          en=ce.offset(e.normal, 100000.mm)
          
          cl90=ents.add_cline(ce, en)   #a vertical line
          
          tr=Geom;;Transformation.rotation(ce, Z_AXIS, 45.degrees)
          en.transform!(tr)
          cl45=ents.add_line(ce, en)   #a 45 deg line
          
          
          vec=ce.vector_to(en)
          dist=ce.distance(en)
          
          hits=[]
          pt = Geom;;Point3d.new  
          pe=ce.clone ### set up a copy of the point to raytest from
          goon=true
          while goon
            rayt= Sketchup.active_model.raytest(pe, vec)
            goon=false if not rayt
            pt=rayt[0]
            hit=rayt[1][0]
            goon=false if ce.distance(pt) > dist
            hits << [pt, hit]
            pe=pt ### look from last hit point...
          end#while
          
          
          hits.each do |s|
          if s[1][0].is_a? Sketchup;;Face
          hit_face = s.bounds
          zmin = hit_face.min.z
          zmax = hit_face.max.z
          h = zmax - zmin
          h = h.to_m
          UI.messagebox s[1][0]
          UI.messagebox h
          end
          end
          
          
          tr=Geom;;Transformation.rotation(ce, Z_AXIS, -90.degrees)
          en.transform!(tr)
          cl135=ents.add_cline(ce, en)  #a 135 deg line
          
          #en=ce.offset(Z_AXIS, 5000.mm)
          
          #tr=Geom;;Transformation.rotation(ce, X_AXIS, -45.degrees)
          #en.transform!(tr)
          #cl135=ents.add_cline(ce, en)  #a 135 deg line
          
          #tr=Geom;;Transformation.rotation(ce, X_AXIS, 90.degrees)
          #en.transform!(tr)
          #cl135=ents.add_cline(ce, en)  #a 135 deg line
          
          
          
          end
          end
          }
          

          Thanks Dan,
          i added the two end statements. but the complier doesn't like line 31 ]

          pt=rayt[0]
          

          thanks again Dan

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          • thomthomT Offline
            thomthom
            last edited by

            @morci429 said:

            Tig it isn't working.

            Error messages?
            Unexpected behaviour?

            It always help to be specific to what isn't working.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • M Offline
              morci429
              last edited by

              Error: #<NoMethodError: undefined method []' for nil:NilClass> C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:31 C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:7:in each'
              C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:7
              C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:3:in `call'

              Sorry if i wasn't clear enough

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              • TIGT Offline
                TIG Moderator
                last edited by

                Try adding a test after the goon=false if not rayt like
                next if not rayt that way it will jump.

                I notice that your 'line' creation is a bit muddled - you a make one then transform the end_point [en] BUT doing so around the Z_AXIS leaves it where it is - do it around the X_AXIS or Y_AXIS...

                TIG

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  morc..

                  EDIT:The problem is that the API doc does not say that if the ray does not hit anything, the raytest method just returns nil.

                  rayt= Sketchup.active_model.raytest(pe, vec)

                  If you read the API for Model.raytest(), you'll see that the first argument must be an Array; the second optional argument (added in SU8.0M1,) is the wysiwyg_flag that sets whether to hit hidden geometry.

                  EDIT:Actually the method is smart enough to know what you mean... you don't really need an Array arg, unless you want to use the wysiwyg_flag %(#BF4000)[argument.

                  So you can to call it this way:]
                  rayt= Sketchup.active_model.raytest( **[**pe, vec**]** )

                  I'm not here much anymore.

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                  • M Offline
                    morci429
                    last edited by

                    Tig it isn't working.
                    guys could u have a look at the code and tell me what do you think?

                    ...*[snip]*... reposted [in later post](http://forums.sketchucation.com/viewtopic.php?f)
                    
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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      Added a note at the bottom of the API doc page for Model.raytest() informing readers of the nil return value, when no geometry is "hit."

                      I'm not here much anymore.

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                      • M Offline
                        morci429
                        last edited by

                        guys i think you are right, the hits array is empty. the ray isn't hitting any geometry. Still trying to find out why though

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Rather than start with convoluted code try a simple 'one-liner' pasted into the Ruby Console...
                          Draw two rectangular faces place them one above the other, above the origin.

                          rt=true;p=ORIGIN;while rt;p rt=Sketchup.active_model.raytest(p,Z_AXIS);p=rt[0]if rt;end
                          

                          it should produce something like this
                          [Point3d(0, 0, 16.9685), [#<Sketchup::Face:0xbea3ae8>]] [Point3d(0, 0, 39.3701), [#<Sketchup::Face:0xbea3ad4>]] nil
                          NOW you know it's working........

                          TIG

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                          • M Offline
                            morci429
                            last edited by

                            Mission accomplished
                            Thanks to you all Geniuses

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