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    How to draw an edge with an angle and distance

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      Ok gotcha...

      I'm not here much anymore.

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        @morci429 said:

        i looked at the links and i still can't see how can i specify an angle

        Sorry, I left out the link to Geom::Transformation class,
        ... and TIG showed how to use it (above,)

        EDIT. (TIG had it right,) Disregard this:except that the second tranform should be -45.degrees (not -90.degrees,) so you have an angle 135 degrees off the face's plane.

        @morci429 said:

        P.S i don't know the coordinates of the point the arrow going to stop at

        After you transform the end points, you can save the en var and you have the end points, OR you also have vars referencing the new clines.
        You can get the endpoints using the .end() instance method for Sketchup::ConstructionLine class, ie:
        ep45 = cl45.end

        I'm not here much anymore.

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        • M Offline
          morci429
          last edited by

          Thank you so much guys I’m starting to feel like you are magicians 😄

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          • M Offline
            morci429
            last edited by

            Guys sorry i don't mean to be pushy, put after i fired the arrow from centroid I’m looking for a built in function in either add_cline or even add_line to retrieve all the faces that intersect with my line.

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            • TIGT Offline
              TIG Moderator
              last edited by

              @morci429 said:

              Guys sorry i don't mean to be pushy, but after i fired the arrow from centroid I’m looking for a built in function in either add_cline or even add_line to retrieve all the faces that intersect with my line.

              At each step as you add the 'line' you have two points ' ce' and ' en', the vector ' vec=ce.vector_to(en)' returns the 'arrow'.
              Now ' dist=ce.distance(en)' will help us keep track of how far we are going from ' ce'
              New use a 'raytest' to find the intersections...

              <span class="syntaxdefault">hits</span><span class="syntaxkeyword">=[]<br /></span><span class="syntaxdefault">pe</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">ce</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">clone </span><span class="syntaxcomment">### set up a copy of the point to raytest from<br /></span><span class="syntaxdefault">goon</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">true<br />while goon<br />  rayt</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">raytest</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">pe</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> vec</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  goon</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">false if not rayt<br />  pt</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">rayt</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">  hit</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">rayt</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">][</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">  goon</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">false if ce</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">distance</span><span class="syntaxkeyword">(</span><span class="syntaxdefault">pt</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">></span><span class="syntaxdefault"> dist<br />  hits </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxdefault">pt</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> hit</span><span class="syntaxkeyword">]<br /></span><span class="syntaxdefault">  pe</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">pt </span><span class="syntaxcomment">### look from last hit point...<br /></span><span class="syntaxdefault">end</span><span class="syntaxcomment">#while<br /></span><span class="syntaxdefault"> </span>
              

              ' hits' is an array of arrays of the points and what was hit at each one...
              Repeat this for each 'ray' you are making.
              If you want to find ALL intersections forget the ' dist' test...

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                @dan rathbun said:

                @TIG: I think hit=rayt[0][0] would return the x coordinate of pt ?

                Yes.

                rayt[0] => Geom::Point3d
                rayt[1] => Array<path of entities>

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  You're right - my daft typo... I've corrected the original 😒
                  hit=rayt[1][0]

                  TIG

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    When done.. you will need to test the hits array members and retrieve objects that are certain types.

                    <span class="syntaxdefault">hit_faces </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> hits</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">select </span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> e</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">][</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">instance_of</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}<br /></span><span class="syntaxdefault">hit_comps </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> hits</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">select&nbsp;</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|</span><span class="syntaxdefault"> e</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">1</span><span class="syntaxkeyword">][</span><span class="syntaxdefault">0</span><span class="syntaxkeyword">].</span><span class="syntaxdefault">instance_of</span><span class="syntaxkeyword">?(</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">ComponentInstance</span><span class="syntaxkeyword">)</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">}</span><span class="syntaxdefault"> </span>
                    

                    ..etc ...

                    @TIG: I think hit=rayt[0][0] would return the x coordinate of pt ?

                    I'm not here much anymore.

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      Hey you missed my boo-boo I had written hits.each instead of hits.select
                      (corrected the code..)

                      I'm not here much anymore.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        morc ... use [ code=php ] and [ /code ] tags around your sourcecode when you post it here.

                        I sent you a PrivateMessage, explaining how.

                        You are missing 2 end statements at the bottom, just before the **}** closing of the block.

                        I'm not here much anymore.

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                        • M Offline
                          morci429
                          last edited by

                          Tig it isn't working.
                          guys could u have a look at the code and tell me what do you think?

                          
                          require 'sketchup.rb'
                          
                          UI.menu("PlugIns").add_item("Fire Arrows") {
                          
                          ents = Sketchup.active_model.entities
                          
                          Sketchup.active_model.selection.each do |e|
                          if e.is_a? Sketchup;;Face
                          
                          ce=e.bounds.center
                          
                          en=ce.offset(e.normal, 100000.mm)
                          
                          cl90=ents.add_cline(ce, en)   #a vertical line
                          
                          tr=Geom;;Transformation.rotation(ce, Z_AXIS, 45.degrees)
                          en.transform!(tr)
                          cl45=ents.add_line(ce, en)   #a 45 deg line
                          
                          
                          vec=ce.vector_to(en)
                          dist=ce.distance(en)
                          
                          hits=[]
                          pt = Geom;;Point3d.new  
                          pe=ce.clone ### set up a copy of the point to raytest from
                          goon=true
                          while goon
                            rayt= Sketchup.active_model.raytest(pe, vec)
                            goon=false if not rayt
                            pt=rayt[0]
                            hit=rayt[1][0]
                            goon=false if ce.distance(pt) > dist
                            hits << [pt, hit]
                            pe=pt ### look from last hit point...
                          end#while
                          
                          
                          hits.each do |s|
                          if s[1][0].is_a? Sketchup;;Face
                          hit_face = s.bounds
                          zmin = hit_face.min.z
                          zmax = hit_face.max.z
                          h = zmax - zmin
                          h = h.to_m
                          UI.messagebox s[1][0]
                          UI.messagebox h
                          end
                          end
                          
                          
                          tr=Geom;;Transformation.rotation(ce, Z_AXIS, -90.degrees)
                          en.transform!(tr)
                          cl135=ents.add_cline(ce, en)  #a 135 deg line
                          
                          #en=ce.offset(Z_AXIS, 5000.mm)
                          
                          #tr=Geom;;Transformation.rotation(ce, X_AXIS, -45.degrees)
                          #en.transform!(tr)
                          #cl135=ents.add_cline(ce, en)  #a 135 deg line
                          
                          #tr=Geom;;Transformation.rotation(ce, X_AXIS, 90.degrees)
                          #en.transform!(tr)
                          #cl135=ents.add_cline(ce, en)  #a 135 deg line
                          
                          
                          
                          end
                          end
                          }
                          

                          Thanks Dan,
                          i added the two end statements. but the complier doesn't like line 31 ]

                          pt=rayt[0]
                          

                          thanks again Dan

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @morci429 said:

                            Tig it isn't working.

                            Error messages?
                            Unexpected behaviour?

                            It always help to be specific to what isn't working.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • M Offline
                              morci429
                              last edited by

                              Error: #<NoMethodError: undefined method []' for nil:NilClass> C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:31 C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:7:in each'
                              C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:7
                              C:/PROGRA~1/Google/GOOGLE~3/Plugins/Fire Arrows.rb:3:in `call'

                              Sorry if i wasn't clear enough

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Try adding a test after the goon=false if not rayt like
                                next if not rayt that way it will jump.

                                I notice that your 'line' creation is a bit muddled - you a make one then transform the end_point [en] BUT doing so around the Z_AXIS leaves it where it is - do it around the X_AXIS or Y_AXIS...

                                TIG

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  morc..

                                  EDIT:The problem is that the API doc does not say that if the ray does not hit anything, the raytest method just returns nil.

                                  rayt= Sketchup.active_model.raytest(pe, vec)

                                  If you read the API for Model.raytest(), you'll see that the first argument must be an Array; the second optional argument (added in SU8.0M1,) is the wysiwyg_flag that sets whether to hit hidden geometry.

                                  EDIT:Actually the method is smart enough to know what you mean... you don't really need an Array arg, unless you want to use the wysiwyg_flag %(#BF4000)[argument.

                                  So you can to call it this way:]
                                  rayt= Sketchup.active_model.raytest( **[**pe, vec**]** )

                                  I'm not here much anymore.

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                                  • M Offline
                                    morci429
                                    last edited by

                                    Tig it isn't working.
                                    guys could u have a look at the code and tell me what do you think?

                                    ...*[snip]*... reposted [in later post](http://forums.sketchucation.com/viewtopic.php?f)
                                    
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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      Added a note at the bottom of the API doc page for Model.raytest() informing readers of the nil return value, when no geometry is "hit."

                                      I'm not here much anymore.

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                                      • M Offline
                                        morci429
                                        last edited by

                                        guys i think you are right, the hits array is empty. the ray isn't hitting any geometry. Still trying to find out why though

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by

                                          Rather than start with convoluted code try a simple 'one-liner' pasted into the Ruby Console...
                                          Draw two rectangular faces place them one above the other, above the origin.

                                          rt=true;p=ORIGIN;while rt;p rt=Sketchup.active_model.raytest(p,Z_AXIS);p=rt[0]if rt;end
                                          

                                          it should produce something like this
                                          [Point3d(0, 0, 16.9685), [#<Sketchup::Face:0xbea3ae8>]] [Point3d(0, 0, 39.3701), [#<Sketchup::Face:0xbea3ad4>]] nil
                                          NOW you know it's working........

                                          TIG

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                                          • M Offline
                                            morci429
                                            last edited by

                                            Mission accomplished
                                            Thanks to you all Geniuses

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