WIP - Officers Tactical Battlepod (Glaug)
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Thank-you, but don't feel bad -- this is what I do... if I had to do any real architectural work I would be exposed as a fraud very quickly
Here's the leg components more or less done -- the dome shape at the bottom is the beginning of the feet assembly which is next.
Best,
Jason. -
Hi Jason,
These are great
Is that BG part of maxwell? It's kinda SciFi, I like it
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downloading 30 day maxell trial now apparently you can get it for Β£200 if you are a student and after seeing silver shadows blackhawk in it worth a try...
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Rich, yep that is the default Maxwell "Physical Sky" straight out of the plugin -- you can customize that to achieve many differnt atmospheric effects but I'm not to the point yet where I am ready to worry about that... I'm getting close though
Liam, I'm sure with your texturing skills you will achieve fantastic results very quickly. The key with Maxwell is the materials and on that front you can watch a bunch of my Maxwell videos for free either on the VTC site linked above or on the Maxwell THINK! site (which is a tutorial repository) here:
http://think.maxwellrender.com/first10steps.php?categoryFS=21
I also did a very quick(about an hour) intro to the Sketchup Plugin here:
http://think.maxwellrender.com/first10steps.php?categoryFS=15They should help you get up and running very quickly.
Best,
Jason. -
Here's the legs with feet -- I had some cooler looking feet made that were a bit more faithful to the design but they could not achieve the articulation I wanted so I took some liberties to make them a bit more functional for moving. I may still do some tweaking but at this point I could consider them done...
I've rigged the legs to get them ready to do a bit of DC animation based posing functionality (just like I built into the arms). This will allow me to "pose" each leg individually with just a click -- a very handy thing when you have a army of these guys
Best,
Jason.
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I'm still working on this between some other things -- here's all the parts together, at this point it is mostly little details and cleanup (as far as modelling).
Best,
Jason.
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Yummy
Any chance of some SU output?
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Sure Rich, here's a shot from Sketchup... I'll make the model available to anybody who wants it after I'm done.
Best,
Jason.
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Thanks Jason
I always like to see SU output on SCF. It deserves be shown IMO.
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I'm playing with the idea of using some sort of metallic finish as the base for most of this -- as opposed to the standard military matte-finish drab paint... the basic idea was to "sex" it up a bit and show off the curves a bit (the same reason they paint cars in metallic flake paint).
Any thoughts?
Best,
Jason.
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ooh. add some panel lines for "Factory Finish" .... or like that put it on a Desk as a toy
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Thank-you for the feedback for context here's a render with a matte type paint finish.
Best,
Jason.
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Excellent work, jason!
Both renders are very good, but I like the second more. Especially if you could give him some battle worn/weathered look. Once again, excellent work. -
Thanks for the feedback -- I've been agonizing over which pose I should use... here's one of the better ones I think. Agree or Disagree?
Best,
Jason. -
I agree.
But I would like to see it from a different angle - from an inferior position, more like "worm's-eye view". -
This isn't exactly a worms-eye view because when we get too small the perspective gets a bit crazy (this thing is about 150 ft tall)... but here is a more aggressive camera angle.
Best,
Jason. -
ThatΒ΄s more like it!
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I found a nice free HDRI of the milky way that I used since My ultimate goal is a space battle I thought it appropriate.
Best,
Jason. -
here's a bit of post.
Best,
Jason. -
@jason_maranto said:
I found a nice free HDRI of the milky way that I used since My ultimate goal is a space battle I thought it appropriate.
[attachment=0:3f0vwqhx]<!-- ia0 -->final render.png<!-- ia0 -->[/attachment:3f0vwqhx]Best,
Jason.Altogether neat! I preferred the shiny one though.
That's a neat HDRI: care to say where you got it?
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