Load Time Test
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@unknownuser said:
Rich, you should be able to disable splash screen even for the free Training Edition of Tgi3D SU Amorph and the 30-Day Trial Edition of Tgi3D SU PhotoScan. Could you please try one more time and bring the splash screen from βHelp --> About Tgi3Dβ and click the βDo not show this screen on start upβ check box?
That did the trick
But the initial splashscreen was unclickable and it appeared 50% off screen on my PC. This occurred after trying to click on start-up.
I do like tgi3d's abilities. For me the cross-section tool is unbelievable. Nearly on par with Blender's 'Seam' function to a certain extent. And the $149 price isn't that bad considering the toolset on offer. I haven't tried the Photoscan feature as i didn't register for the 30 day trial. But I'll definitely try it out.
What i would like to draw members attention to is that the $999 plugin includes all the features of TGI3d Amorph along with the Photoscan ability.
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~5.5 seconds to launch with plugins folder in place (not sure how many plugins i have but there are 45 .rb files at the top level of the plugins folder.. probably another 45 in subfolders)
~3 seconds without the plugins folder.
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@unknownuser said:
@unknownuser said:
Rich, you should be able to disable splash screen even for the free Training Edition of Tgi3D SU Amorph and the 30-Day Trial Edition of Tgi3D SU PhotoScan. Could you please try one more time and bring the splash screen from βHelp --> About Tgi3Dβ and click the βDo not show this screen on start upβ check box?
That did the trick
But the initial splashscreen was unclickable and it appeared 50% off screen on my PC. This occurred after trying to click on start-up.
I do like tgi3d's abilities. For me the cross-section tool is unbelievable. Nearly on par with Blender's 'Seam' function to a certain extent. And the $149 price isn't that bad considering the toolset on offer. I haven't tried the Photoscan feature as i didn't register for the 30 day trial. But I'll definitely try it out.
What i would like to draw members attention to is that the $999 plugin includes all the features of TGI3d Amorph along with the Photoscan ability.
A unique feature of TGI3d in my opinion is the upsample and create mesh from any closed loop by selecting a loop and clicking
the make mesh function. With upsample i can get ultra high polygon models for free by going to SU warehouse and downloading what i want. Then click upsample 2 to 3 times and model looks like you got it from a professional model shop. 149 isnt that expensive if u include the lifetime of free upgrades one can get and how brain dead easy it is to use@ Tom , re. HDRI visualisation plugin for Vray. If you convert it to a texture, can SU handle my 14000x7000 HDRI skies ? I was always told that the limit on SU is something really small? And if it cant, then the work around would be to create a sphere stitched together from multiple small textures that were broken up from the large HDRI by the plugin and placed upon the sphere as one final image. Its almost 1am and im tired so really sorry if i dont make sense.
@Ruby plugin makers. Can plugins on SU run on multi cores? And if so, what is stopping so many of our plugins from doing so?
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@fuzzion said:
@ Tom , re. HDRI visualisation plugin for Vray. If you convert it to a texture, can SU handle my 14000x7000 HDRI skies ? I was always told that the limit on SU is something really small?
SketchUp can load large textures, but it won't display them in their full size. Think it due to OpenGL. Textures will be sampled down to max 1024px. (or 2048 if you enable large textures)
But in the scenario I talked about where you converted an HDRI to a format SU could read - you would also sample it down. After all, it's just a quick preview to orient the environment map.@fuzzion said:
@Ruby plugin makers. Can plugins on SU run on multi cores?
The Ruby in SketchUp can't run multiple threads very well. Full of issues. Though, one could make a C Extension, but it's much more complicated writing in C.
Regardless...
@fuzzion said:
And if so, what is stopping so many of our plugins from doing so?
Because most operations can't be split into multiple cores. This applies to most software. Adding more cores isn't a magic bullet. Running on multiple cores means splitting up the operation and that is something that often (most the times) can't be done because the computation needs to be done in a linear fashion.
Same as with the whole 64bit discussion, it's not a holy grale that's going to make everything awesome. Multi-core and 64bit are buzzwords which users of software have picked up on. When I heard people ask for this I read it as a request for better performance. Though it would be better if users simply said that, and left the technical solution to the developers who knows what is possible and feasible for the given task. It will vary from software to software. Speed improvements comes in many shapes - it can be a new improved algorithm, or simply doing the work in a different way. -
@thomthom said:
@fuzzion said:
@ Tom , re. HDRI visualisation plugin for Vray. If you convert it to a texture, can SU handle my 14000x7000 HDRI skies ? I was always told that the limit on SU is something really small?
SketchUp can load large textures, but it won't display them in their full size. Think it due to OpenGL. Textures will be sampled down to max 1024px. (or 2048 if you enable large textures)
But in the scenario I talked about where you converted an HDRI to a format SU could read - you would also sample it down. After all, it's just a quick preview to orient the environment map.@fuzzion said:
@Ruby plugin makers. Can plugins on SU run on multi cores?
The Ruby in SketchUp can't run multiple threads very well. Full of issues. Though, one could make a C Extension, but it's much more complicated writing in C.
Regardless...
@fuzzion said:
And if so, what is stopping so many of our plugins from doing so?
Because most operations can't be split into multiple cores. This applies to most software. Adding more cores isn't a magic bullet. Running on multiple cores means splitting up the operation and that is something that often (most the times) can't be done because the computation needs to be done in a linear fashion.
Same as with the whole 64bit discussion, it's not a holy grale that's going to make everything awesome. Multi-core and 64bit are buzzwords which users of software have picked up on. When I heard people ask for this I read it as a request for better performance. Though it would be better if users simply said that, and left the technical solution to the developers who knows what is possible and feasible for the given task. It will vary from software to software. Speed improvements comes in many shapes - it can be a new improved algorithm, or simply doing the work in a different way.Thank you Tom for clarifying this up
*By the way, I was having Tea with some mates and one of them just flew in from Iran for holiday. She, an Architect in Iran said that SU is very popular over there.
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@fuzzion said:
*By the way, I was having Tea with some mates and one of them just flew in from Iran for holiday. She, an Architect in Iran said that SU is very popular over there.
Then let her know that we even have a (quite active) Farsi subforum (once someone signes up in the user control panel)
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@gaieus said:
@fuzzion said:
*By the way, I was having Tea with some mates and one of them just flew in from Iran for holiday. She, an Architect in Iran said that SU is very popular over there.
Then let her know that we even have a (quite active) Farsi subforum (once someone signes up in the user control panel)
Sweet, i will tell her. Off topic, Arch chicks are hot !
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I just designed a house in Iran...
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ok here ya go...
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I reckon the future of house design will showcase smaller tighter designs like this.
I love it.
PS. Is it true that building a house with a few levels on sand is expensive?
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his was actually on a sandy colored rock and dirt... hillside that was mostly bedrock so I'm not sure about the sand, if I were to design something on sand I would drill piers to find solid ground or I would float the whole structure like a house boat... lol
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@krisidious said:
his was actually on a sandy colored rock and dirt... hillside that was mostly bedrock so I'm not sure about the sand, if I were to design something on sand I would drill piers to find solid ground or I would float the whole structure like a house boat... lol
well done !
Iran(former Persia) has many jungles (sylvan) & mountainous area and also vast deserts and is different from Arab countries wich showed only by deserts in movies.
as said,sketchup is so popular in Iran. -
@66searcher said:
as said,sketchup is so popular in Iran.
Yup - that why we have the Farsi (Persian) subforum!
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Mine took a bit under 6 seconds (i've already loaded SU a few times today). I have 346 .rb and .rbs files but a big chunk of those are part of Maxwell render and probably don't load up on startup (not real sure).
-Brodie
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Isn't loading time more a function of hard drive, and bus speed? I have a slow 3 ghz, 2 core machine that loads about 30 plugins in under 10 seconds the first time.
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