[REQ] UV stick or UV remember.
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That's a great looking tool.....gimme gimme gimme
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:facepunch: :heart_eyes: :sunglasses: :sunny: :tada: :tada: :tada: :tada:
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Alright alright! Fine - have it your way: http://forums.sketchucation.com/viewtopic.php?f=323&t=18992#p155759
Go'n get the highly experimental new version of UV Toolkit and play around on triangles and quad-faces. Lemme know when it breaks ... and it will.[flash=640,505:13ib5x8i]http://www.youtube.com/v/Bm7P3swwbUc?fs=1&hl=en_US[/flash:13ib5x8i]
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What the....
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thomthom, I could kiss you right now...
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Thank you, Thom!!!
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Indeed...I can´t thank you enough for stuff like this (may apply to all other hard working "guru coders" out there) without which SU will be limited to creating blocky things with photo textures for GE.
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Whoah!!!
Thomas you did it, it works!!
..wait, oh... once you subdivide a mesh it fails to work. must be something easy to fix.
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@solo said:
..wait, oh... once you subdivide a mesh it fails to work. must be something easy to fix.
Possibly not - but maybe if Dale implemented his own version to ensure the UV data is propagated properly when subdividing.
UV memory works by attaching an attribute to each vertex of a face, but if plugin takes the mesh and recreates it that meta data will be lost. But I'd think one should be able to make it work - though I don't think UV Toolkit can address this. -
This feature (i.e. saving and loading UVs) has been around for years inside SkIndigo. However, I never thought of extracting it as a standalone plugin.
However, Thomthom's plugin looks like it will do the trick, too. UV gizmo looks wicked, too!
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As standalone it's prone to break, the UV's are stored as meta data with the geometry, so if the geometry is erased and redrawn the UV data is lost. And if SU autofolds the geometry there might be issues as well.
The method should be possible to be made more predictable and advanced if done by the tools that modify the geometry themselves - since they know how the geometry is transformed they can preserve the UV data better.
But this work on a general purpose tool.
Think there might be issues if you try to remember the UV's of a triangle with distorted texture.
It's due to all these small thing I'd not previously released it. -
Thomthom
In my dreams, you guys all together, form a company, and build your own software or maybe a patch for blender to turn it into a sketchup version. And sell it at sk price. Hell, sell it more expensive and I bet people would still buy it. Get this wonderful guys at sketchucation to support it and it would be a "marriage" made in heaven. Oh well its good to dream
It's a pity most of users at sketchucation are all scattered over the world, because I would love a sketchucation meeting with all users in the forum (and to thank personally to all ruby coders out here).
And BTW do you prefer beers or cookies? and how do I send them over mail?
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