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    Human face-trials,tutorial..challenge?!

    Scheduled Pinned Locked Moved Organic Modelling
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    • mitcorbM Offline
      mitcorb
      last edited by

      I saw in another thread that it would be available sometime in first quarter of 2011?

      I take the slow, deliberate approach in my aimless wandering.

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      • ely862meE Offline
        ely862me
        last edited by

        Right now i m in the mood for modeling this(i have no doubt that sds2 will rock on).
        It will only be the face and i m not worried for the polycount.

        Nice one mitcorb, i hope i will be able to give mine a nice feminine face 😄.

        Cheers!


        Human head by EliseiDesign 1.jpg

        Elisei (sketchupper)


        Before no life was done on Earth it was THE LIFE ITSELF...GOD
        Come and See EliseiDesign

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        • mitcorbM Offline
          mitcorb
          last edited by

          Well, it appears already to have the feminine proportions well established.

          I take the slow, deliberate approach in my aimless wandering.

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          • soloS Offline
            solo
            last edited by

            Proxy progress, 1/2 face first:

            face test half1.png

            Join two halves, run SDS2 with 1 iriteration in order to smooth mesh, then select face only and run 1 more irriteration for dividing polys in order to get model ready for sculpting.

            face testsds2.png

            http://www.solos-art.com

            If you see a toilet in your dreams do not use it.

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            • soloS Offline
              solo
              last edited by

              A quick idea of the sculpting progress.

              (original .gif removed as it was slow and boring, used a timelapse instead, more happens and faster, however if you wanna see it it's here: http://dl.dropbox.com/u/1129899/sculpting.gif )

              http://dl.dropbox.com/u/1129899/timelapse sculpt.gif

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • soloS Offline
                solo
                last edited by

                More selective subdivision in order to get more sculpting detail.


                face modeling1a.png

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • ely862meE Offline
                  ely862me
                  last edited by

                  Nice,it will be a very useful tool.

                  Eyelids ..


                  Human head by EliseiDesign eye.jpg


                  Human head by EliseiDesign eye 1.jpg


                  Human head by EliseiDesign eye 2.jpg

                  Elisei (sketchupper)


                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                  Come and See EliseiDesign

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    I withdraw my comment on triangles making the human head difficult. That is a masterclass in SketchUp! Well done Eli 👍

                    Download the free D'oh Book for SketchUp 📖

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                    • jamalitoJ Offline
                      jamalito
                      last edited by

                      @solo said:

                      A quick idea of the sculpting progress.

                      http://dl.dropbox.com/u/1129899/sculpting progress.gif

                      your tool look like a z Brush

                      Albert Einstein:
                      ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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                      • jamalitoJ Offline
                        jamalito
                        last edited by

                        great Topic Ely all threads were talking about architecture, few of the subjects talking about Human

                        Albert Einstein:
                        ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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                        • soloS Offline
                          solo
                          last edited by

                          Eli, great eyelids so far, I will use glasses for now until I get around to playing more...oh the mouth also is missing. 😉

                          I stole the hair from a previous model I did a few years ago, used FFD to shape to this head.
                          Cartoon faces are so much quicker and easier.

                          face modeling3.jpg

                          face modeling3a.jpg


                          thea face.jpg

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • mitcorbM Offline
                            mitcorb
                            last edited by

                            Great work Solo. I was watching your progress in the previous posts. The results are starting to look like a self portrait, at least when compared to your avatar image. SDS seems to have all of the elements of Sculpt Tools by -BTM and then some. I notice a red line projecting normal out of the circle of influence, or is that my imagination? Because it appears to lengthen as if reflecting a dynamically changing parameter?

                            I take the slow, deliberate approach in my aimless wandering.

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                            • soloS Offline
                              solo
                              last edited by

                              mitcorb, you are correct, the arrow is intensity and the circle is size of brush very easy to work with as you have TAB buttons to select mode, up and down keys for strength and direction and left and right for sizing the brush. So work-flow is pretty smooth once you get used to the keys. What's also great is that you can select mesh to be subdivided so no need in having whole model tight meshed but the areas you need to add detail and then you can select those areas again and reduce the complexity using the poly reduce tools, there are other tools that I'm still getting to play with and learn, like vertice selection and editing tools.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • soloS Offline
                                solo
                                last edited by

                                Update...

                                Details to ears, more defined and muscular torso, mouth detail.
                                I used sculpt, divide and reduce. The thing is one can either overdo or under do so easily, it's actually hard to stop as it never looks finished or right.


                                FACE4.jpg

                                http://www.solos-art.com

                                If you see a toilet in your dreams do not use it.

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                                • BoxB Offline
                                  Box
                                  last edited by

                                  Wonderful and very useful work, but I'm not quite understanding which tools you are using?

                                  I have achieved similar,nowhere near as good, using Tigs extrusion tools, but it required a multitude of beziers and a lot of planning.

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    Ben, I'm using SDS2 which is in Alpha testing at moment, Dale lets me show and tell, so do not worry about not knowing the tools I'm using yet, once it becomes available I should be versed well enough to help y'all out the gates. This is a new process for me also as I used to create proxy's and divide, now I start with a basic proxy, divide, sculpt, divide, reduce, and so on. This is my first sculpting attempt on this scale, I dabbled a week or so ago with the scooter.

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • BoxB Offline
                                      Box
                                      last edited by

                                      Ah, of course, I've been following SDS2 with interest, as a sculptor this sort of workflow is wonderful to me. I can do it physically in stone, wood, glass etc but to be able to do it virtually would be amazing for me.
                                      Thanks Pete, I will follow quietly with great interest.

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                                      • mitcorbM Offline
                                        mitcorb
                                        last edited by

                                        @Solo:
                                        Quoting from your previous reply:
                                        "What's also great is that you can select mesh to be subdivided so no need in having whole model tight meshed"
                                        Do you mean that you can discreetly select without engaging geometry on the opposite side of the volume, or discreetly select from only what the camera sees?

                                        I take the slow, deliberate approach in my aimless wandering.

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                                        • Rich O BrienR Offline
                                          Rich O Brien Moderator
                                          last edited by

                                          Thomthom's Vertex Tools has that ability and from what I've seen at BaseCamp SDS2 has implemented alot of Thomthom's features.

                                          But if your looking for a means of 'ignoring backfaces' when selecting geometry maybe give it a whirl?

                                          Download the free D'oh Book for SketchUp 📖

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                                          • ely862meE Offline
                                            ely862me
                                            last edited by

                                            Hi guys,thanks a lot.I think i could build a car(with some help).
                                            I found myself sometimes in my designs modeling living figures(faces),so i figure that modeling cars or human faces are not that different.

                                            Solo,your torso is coming along very well,,i really like it,unfortunately i'm not that much of an artist to make my model that close to reality(anyway i'll continue till it's done).

                                            Some more details: ears.


                                            Human head by EliseiDesign ear.jpg

                                            Elisei (sketchupper)


                                            Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                            Come and See EliseiDesign

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