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    Human face-trials,tutorial..challenge?!

    Scheduled Pinned Locked Moved Organic Modelling
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    • soloS Offline
      solo
      last edited by

      Proxy progress, 1/2 face first:

      face test half1.png

      Join two halves, run SDS2 with 1 iriteration in order to smooth mesh, then select face only and run 1 more irriteration for dividing polys in order to get model ready for sculpting.

      face testsds2.png

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • soloS Offline
        solo
        last edited by

        A quick idea of the sculpting progress.

        (original .gif removed as it was slow and boring, used a timelapse instead, more happens and faster, however if you wanna see it it's here: http://dl.dropbox.com/u/1129899/sculpting.gif )

        http://dl.dropbox.com/u/1129899/timelapse sculpt.gif

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • soloS Offline
          solo
          last edited by

          More selective subdivision in order to get more sculpting detail.


          face modeling1a.png

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • ely862meE Offline
            ely862me
            last edited by

            Nice,it will be a very useful tool.

            Eyelids ..


            Human head by EliseiDesign eye.jpg


            Human head by EliseiDesign eye 1.jpg


            Human head by EliseiDesign eye 2.jpg

            Elisei (sketchupper)


            Before no life was done on Earth it was THE LIFE ITSELF...GOD
            Come and See EliseiDesign

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              I withdraw my comment on triangles making the human head difficult. That is a masterclass in SketchUp! Well done Eli 👍

              Download the free D'oh Book for SketchUp 📖

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              • jamalitoJ Offline
                jamalito
                last edited by

                @solo said:

                A quick idea of the sculpting progress.

                http://dl.dropbox.com/u/1129899/sculpting progress.gif

                your tool look like a z Brush

                Albert Einstein:
                ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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                • jamalitoJ Offline
                  jamalito
                  last edited by

                  great Topic Ely all threads were talking about architecture, few of the subjects talking about Human

                  Albert Einstein:
                  ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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                  • soloS Offline
                    solo
                    last edited by

                    Eli, great eyelids so far, I will use glasses for now until I get around to playing more...oh the mouth also is missing. 😉

                    I stole the hair from a previous model I did a few years ago, used FFD to shape to this head.
                    Cartoon faces are so much quicker and easier.

                    face modeling3.jpg

                    face modeling3a.jpg


                    thea face.jpg

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • mitcorbM Offline
                      mitcorb
                      last edited by

                      Great work Solo. I was watching your progress in the previous posts. The results are starting to look like a self portrait, at least when compared to your avatar image. SDS seems to have all of the elements of Sculpt Tools by -BTM and then some. I notice a red line projecting normal out of the circle of influence, or is that my imagination? Because it appears to lengthen as if reflecting a dynamically changing parameter?

                      I take the slow, deliberate approach in my aimless wandering.

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                      • soloS Offline
                        solo
                        last edited by

                        mitcorb, you are correct, the arrow is intensity and the circle is size of brush very easy to work with as you have TAB buttons to select mode, up and down keys for strength and direction and left and right for sizing the brush. So work-flow is pretty smooth once you get used to the keys. What's also great is that you can select mesh to be subdivided so no need in having whole model tight meshed but the areas you need to add detail and then you can select those areas again and reduce the complexity using the poly reduce tools, there are other tools that I'm still getting to play with and learn, like vertice selection and editing tools.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • soloS Offline
                          solo
                          last edited by

                          Update...

                          Details to ears, more defined and muscular torso, mouth detail.
                          I used sculpt, divide and reduce. The thing is one can either overdo or under do so easily, it's actually hard to stop as it never looks finished or right.


                          FACE4.jpg

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • BoxB Offline
                            Box
                            last edited by

                            Wonderful and very useful work, but I'm not quite understanding which tools you are using?

                            I have achieved similar,nowhere near as good, using Tigs extrusion tools, but it required a multitude of beziers and a lot of planning.

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                            • soloS Offline
                              solo
                              last edited by

                              Ben, I'm using SDS2 which is in Alpha testing at moment, Dale lets me show and tell, so do not worry about not knowing the tools I'm using yet, once it becomes available I should be versed well enough to help y'all out the gates. This is a new process for me also as I used to create proxy's and divide, now I start with a basic proxy, divide, sculpt, divide, reduce, and so on. This is my first sculpting attempt on this scale, I dabbled a week or so ago with the scooter.

                              http://www.solos-art.com

                              If you see a toilet in your dreams do not use it.

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                              • BoxB Offline
                                Box
                                last edited by

                                Ah, of course, I've been following SDS2 with interest, as a sculptor this sort of workflow is wonderful to me. I can do it physically in stone, wood, glass etc but to be able to do it virtually would be amazing for me.
                                Thanks Pete, I will follow quietly with great interest.

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                                • mitcorbM Offline
                                  mitcorb
                                  last edited by

                                  @Solo:
                                  Quoting from your previous reply:
                                  "What's also great is that you can select mesh to be subdivided so no need in having whole model tight meshed"
                                  Do you mean that you can discreetly select without engaging geometry on the opposite side of the volume, or discreetly select from only what the camera sees?

                                  I take the slow, deliberate approach in my aimless wandering.

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                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    Thomthom's Vertex Tools has that ability and from what I've seen at BaseCamp SDS2 has implemented alot of Thomthom's features.

                                    But if your looking for a means of 'ignoring backfaces' when selecting geometry maybe give it a whirl?

                                    Download the free D'oh Book for SketchUp 📖

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                                    • ely862meE Offline
                                      ely862me
                                      last edited by

                                      Hi guys,thanks a lot.I think i could build a car(with some help).
                                      I found myself sometimes in my designs modeling living figures(faces),so i figure that modeling cars or human faces are not that different.

                                      Solo,your torso is coming along very well,,i really like it,unfortunately i'm not that much of an artist to make my model that close to reality(anyway i'll continue till it's done).

                                      Some more details: ears.


                                      Human head by EliseiDesign ear.jpg

                                      Elisei (sketchupper)


                                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                      Come and See EliseiDesign

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                                      • mitcorbM Offline
                                        mitcorb
                                        last edited by

                                        @Elisei:
                                        What modeling program is it in the video tutorial? Are you analyzing frame by frame, or is there a step by step version? It appears you are using a background image for this, obviously for the ear.

                                        I take the slow, deliberate approach in my aimless wandering.

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                                        • jo-keJ Offline
                                          jo-ke
                                          last edited by

                                          Ah this is a very interessting thread.

                                          I've scanned my face with the David Laser Scanner, smoothed and reduced polys at meshlab, then sculpted at sculptries, imported to SU and textured there. Hair with fur plugin.


                                          joke2-2-render004.jpg

                                          http://www.zz7.de

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                                          • dereiD Offline
                                            derei
                                            last edited by

                                            @jo-ke said:

                                            I've scanned my face with the David Laser Scanne

                                            How did it worked? I just went on their website... it's interesting. Can you post the original scanning result? Maybe some ideas, opinions about the process?

                                            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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