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Human face-trials,tutorial..challenge?!

Scheduled Pinned Locked Moved Organic Modelling
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  • E Offline
    ely862me
    last edited by 28 Dec 2010, 09:29

    Hi guys! I found a nice tutorial and i want to follow it in sketchup.
    [flash=700,418:203usea1]http://www.youtube.com/v/ac4qV2uIF3Q?fs=1&hl=en_US&color1=0x5d1719&color2=0xcd311b[/flash:203usea1]

    And this is what i got so far. πŸ˜† (pretty challenging )Human head by EliseiDesign.jpg

    If anyone wanna give it a try,it will be nice πŸ˜„.

    Take care!

    Elisei (sketchupper)


    Before no life was done on Earth it was THE LIFE ITSELF...GOD
    Come and See EliseiDesign

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    • R Online
      Rich O Brien Moderator
      last edited by 28 Dec 2010, 12:10

      More suited to Blender. Triangles are the enemy of organic modelling. But definitely deserves a go! The video is great πŸ‘

      As an extra bit of info here's a neat little tut showing how to make a skull in Blender

      http://cg.tutsplus.com/tutorials/blender/sculpt-model-and-texture-a-low-poly-skull-in-blender/

      It has some interesting techniques that might get the juices flowing

      Download the free D'oh Book for SketchUp πŸ“–

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      • S Offline
        solo
        last edited by 28 Dec 2010, 12:24

        Eli, you may want to wait for SDS2 and use the sculpting tools as well as face selected division options where you can divide only the areas you need to sculpt, keeping polys under control. SDS2 can also sculpt in symmetry so making things easier.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • M Offline
          mitcorb
          last edited by 28 Dec 2010, 12:34

          Here is an image of work in progress.
          About the only thing in common is the fact that I used a Sketchup UV sphere as a starting point.
          This is all in the interest of learning.
          Scale? Forget it. All done by eye-- which this model lacks.


          closed hands.jpg

          I take the slow, deliberate approach in my aimless wandering.

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          • D Offline
            derei
            last edited by 28 Dec 2010, 12:59

            @solo said:

            [...]you may want to wait for SDS2 and use the sculpting tools as well as face selected division options where you can divide only the areas you need to sculpt, keeping polys under control. SDS2 can also sculpt in symmetry so making things easier.

            Any idea when it will be available ? πŸ’š πŸŽ‰

            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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            • M Offline
              mitcorb
              last edited by 28 Dec 2010, 13:00

              I saw in another thread that it would be available sometime in first quarter of 2011?

              I take the slow, deliberate approach in my aimless wandering.

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              • E Offline
                ely862me
                last edited by 28 Dec 2010, 13:07

                Right now i m in the mood for modeling this(i have no doubt that sds2 will rock on).
                It will only be the face and i m not worried for the polycount.

                Nice one mitcorb, i hope i will be able to give mine a nice feminine face πŸ˜„.

                Cheers!


                Human head by EliseiDesign 1.jpg

                Elisei (sketchupper)


                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                Come and See EliseiDesign

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                • M Offline
                  mitcorb
                  last edited by 28 Dec 2010, 13:12

                  Well, it appears already to have the feminine proportions well established.

                  I take the slow, deliberate approach in my aimless wandering.

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                  • S Offline
                    solo
                    last edited by 28 Dec 2010, 14:01

                    Proxy progress, 1/2 face first:

                    face test half1.png

                    Join two halves, run SDS2 with 1 iriteration in order to smooth mesh, then select face only and run 1 more irriteration for dividing polys in order to get model ready for sculpting.

                    face testsds2.png

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • S Offline
                      solo
                      last edited by 28 Dec 2010, 14:26

                      A quick idea of the sculpting progress.

                      (original .gif removed as it was slow and boring, used a timelapse instead, more happens and faster, however if you wanna see it it's here: http://dl.dropbox.com/u/1129899/sculpting.gif )

                      http://dl.dropbox.com/u/1129899/timelapse sculpt.gif

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • S Offline
                        solo
                        last edited by 28 Dec 2010, 15:06

                        More selective subdivision in order to get more sculpting detail.


                        face modeling1a.png

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • E Offline
                          ely862me
                          last edited by 28 Dec 2010, 15:41

                          Nice,it will be a very useful tool.

                          Eyelids ..


                          Human head by EliseiDesign eye.jpg


                          Human head by EliseiDesign eye 1.jpg


                          Human head by EliseiDesign eye 2.jpg

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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                          • R Online
                            Rich O Brien Moderator
                            last edited by 28 Dec 2010, 15:54

                            I withdraw my comment on triangles making the human head difficult. That is a masterclass in SketchUp! Well done Eli πŸ‘

                            Download the free D'oh Book for SketchUp πŸ“–

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                            • jamalitoJ Offline
                              jamalito
                              last edited by 28 Dec 2010, 15:57

                              @solo said:

                              A quick idea of the sculpting progress.

                              http://dl.dropbox.com/u/1129899/sculpting progress.gif

                              your tool look like a z Brush

                              Albert Einstein:
                              ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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                              • jamalitoJ Offline
                                jamalito
                                last edited by 28 Dec 2010, 16:04

                                great Topic Ely all threads were talking about architecture, few of the subjects talking about Human

                                Albert Einstein:
                                ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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                                • S Offline
                                  solo
                                  last edited by 28 Dec 2010, 21:35

                                  Eli, great eyelids so far, I will use glasses for now until I get around to playing more...oh the mouth also is missing. πŸ˜‰

                                  I stole the hair from a previous model I did a few years ago, used FFD to shape to this head.
                                  Cartoon faces are so much quicker and easier.

                                  face modeling3.jpg

                                  face modeling3a.jpg


                                  thea face.jpg

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • M Offline
                                    mitcorb
                                    last edited by 28 Dec 2010, 21:42

                                    Great work Solo. I was watching your progress in the previous posts. The results are starting to look like a self portrait, at least when compared to your avatar image. SDS seems to have all of the elements of Sculpt Tools by -BTM and then some. I notice a red line projecting normal out of the circle of influence, or is that my imagination? Because it appears to lengthen as if reflecting a dynamically changing parameter?

                                    I take the slow, deliberate approach in my aimless wandering.

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                                    • S Offline
                                      solo
                                      last edited by 28 Dec 2010, 21:54

                                      mitcorb, you are correct, the arrow is intensity and the circle is size of brush very easy to work with as you have TAB buttons to select mode, up and down keys for strength and direction and left and right for sizing the brush. So work-flow is pretty smooth once you get used to the keys. What's also great is that you can select mesh to be subdivided so no need in having whole model tight meshed but the areas you need to add detail and then you can select those areas again and reduce the complexity using the poly reduce tools, there are other tools that I'm still getting to play with and learn, like vertice selection and editing tools.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

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                                      • S Offline
                                        solo
                                        last edited by 28 Dec 2010, 23:53

                                        Update...

                                        Details to ears, more defined and muscular torso, mouth detail.
                                        I used sculpt, divide and reduce. The thing is one can either overdo or under do so easily, it's actually hard to stop as it never looks finished or right.


                                        FACE4.jpg

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • BoxB Offline
                                          Box
                                          last edited by 29 Dec 2010, 00:03

                                          Wonderful and very useful work, but I'm not quite understanding which tools you are using?

                                          I have achieved similar,nowhere near as good, using Tigs extrusion tools, but it required a multitude of beziers and a lot of planning.

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