Human face-trials,tutorial..challenge?!
-
Hi guys! I found a nice tutorial and i want to follow it in sketchup.
[flash=700,418:203usea1]http://www.youtube.com/v/ac4qV2uIF3Q?fs=1&hl=en_US&color1=0x5d1719&color2=0xcd311b[/flash:203usea1]And this is what i got so far.
(pretty challenging )
If anyone wanna give it a try,it will be nice
.
Take care!
-
More suited to Blender. Triangles are the enemy of organic modelling. But definitely deserves a go! The video is great
As an extra bit of info here's a neat little tut showing how to make a skull in Blender
http://cg.tutsplus.com/tutorials/blender/sculpt-model-and-texture-a-low-poly-skull-in-blender/
It has some interesting techniques that might get the juices flowing
-
Eli, you may want to wait for SDS2 and use the sculpting tools as well as face selected division options where you can divide only the areas you need to sculpt, keeping polys under control. SDS2 can also sculpt in symmetry so making things easier.
-
-
@solo said:
[...]you may want to wait for SDS2 and use the sculpting tools as well as face selected division options where you can divide only the areas you need to sculpt, keeping polys under control. SDS2 can also sculpt in symmetry so making things easier.
Any idea when it will be available ?
-
I saw in another thread that it would be available sometime in first quarter of 2011?
-
-
Well, it appears already to have the feminine proportions well established.
-
-
A quick idea of the sculpting progress.
(original .gif removed as it was slow and boring, used a timelapse instead, more happens and faster, however if you wanna see it it's here: http://dl.dropbox.com/u/1129899/sculpting.gif )
-
-
-
I withdraw my comment on triangles making the human head difficult. That is a masterclass in SketchUp! Well done Eli
-
-
great Topic Ely all threads were talking about architecture, few of the subjects talking about Human
-
-
Great work Solo. I was watching your progress in the previous posts. The results are starting to look like a self portrait, at least when compared to your avatar image. SDS seems to have all of the elements of Sculpt Tools by -BTM and then some. I notice a red line projecting normal out of the circle of influence, or is that my imagination? Because it appears to lengthen as if reflecting a dynamically changing parameter?
-
mitcorb, you are correct, the arrow is intensity and the circle is size of brush very easy to work with as you have TAB buttons to select mode, up and down keys for strength and direction and left and right for sizing the brush. So work-flow is pretty smooth once you get used to the keys. What's also great is that you can select mesh to be subdivided so no need in having whole model tight meshed but the areas you need to add detail and then you can select those areas again and reduce the complexity using the poly reduce tools, there are other tools that I'm still getting to play with and learn, like vertice selection and editing tools.
-
-
Wonderful and very useful work, but I'm not quite understanding which tools you are using?
I have achieved similar,nowhere near as good, using Tigs extrusion tools, but it required a multitude of beziers and a lot of planning.
Advertisement