sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Human face-trials,tutorial..challenge?!

    Scheduled Pinned Locked Moved Organic Modelling
    68 Posts 14 Posters 44.4k Views 14 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      More suited to Blender. Triangles are the enemy of organic modelling. But definitely deserves a go! The video is great 👍

      As an extra bit of info here's a neat little tut showing how to make a skull in Blender

      http://cg.tutsplus.com/tutorials/blender/sculpt-model-and-texture-a-low-poly-skull-in-blender/

      It has some interesting techniques that might get the juices flowing

      Download the free D'oh Book for SketchUp 📖

      1 Reply Last reply Reply Quote 0
      • soloS Offline
        solo
        last edited by

        Eli, you may want to wait for SDS2 and use the sculpting tools as well as face selected division options where you can divide only the areas you need to sculpt, keeping polys under control. SDS2 can also sculpt in symmetry so making things easier.

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

        1 Reply Last reply Reply Quote 0
        • mitcorbM Offline
          mitcorb
          last edited by

          Here is an image of work in progress.
          About the only thing in common is the fact that I used a Sketchup UV sphere as a starting point.
          This is all in the interest of learning.
          Scale? Forget it. All done by eye-- which this model lacks.


          closed hands.jpg

          I take the slow, deliberate approach in my aimless wandering.

          1 Reply Last reply Reply Quote 0
          • dereiD Offline
            derei
            last edited by

            @solo said:

            [...]you may want to wait for SDS2 and use the sculpting tools as well as face selected division options where you can divide only the areas you need to sculpt, keeping polys under control. SDS2 can also sculpt in symmetry so making things easier.

            Any idea when it will be available ? 💚 🎉

            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

            1 Reply Last reply Reply Quote 0
            • mitcorbM Offline
              mitcorb
              last edited by

              I saw in another thread that it would be available sometime in first quarter of 2011?

              I take the slow, deliberate approach in my aimless wandering.

              1 Reply Last reply Reply Quote 0
              • ely862meE Offline
                ely862me
                last edited by

                Right now i m in the mood for modeling this(i have no doubt that sds2 will rock on).
                It will only be the face and i m not worried for the polycount.

                Nice one mitcorb, i hope i will be able to give mine a nice feminine face 😄.

                Cheers!


                Human head by EliseiDesign 1.jpg

                Elisei (sketchupper)


                Before no life was done on Earth it was THE LIFE ITSELF...GOD
                Come and See EliseiDesign

                1 Reply Last reply Reply Quote 0
                • mitcorbM Offline
                  mitcorb
                  last edited by

                  Well, it appears already to have the feminine proportions well established.

                  I take the slow, deliberate approach in my aimless wandering.

                  1 Reply Last reply Reply Quote 0
                  • soloS Offline
                    solo
                    last edited by

                    Proxy progress, 1/2 face first:

                    face test half1.png

                    Join two halves, run SDS2 with 1 iriteration in order to smooth mesh, then select face only and run 1 more irriteration for dividing polys in order to get model ready for sculpting.

                    face testsds2.png

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

                    1 Reply Last reply Reply Quote 0
                    • soloS Offline
                      solo
                      last edited by

                      A quick idea of the sculpting progress.

                      (original .gif removed as it was slow and boring, used a timelapse instead, more happens and faster, however if you wanna see it it's here: http://dl.dropbox.com/u/1129899/sculpting.gif )

                      http://dl.dropbox.com/u/1129899/timelapse sculpt.gif

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

                      1 Reply Last reply Reply Quote 0
                      • soloS Offline
                        solo
                        last edited by

                        More selective subdivision in order to get more sculpting detail.


                        face modeling1a.png

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

                        1 Reply Last reply Reply Quote 0
                        • ely862meE Offline
                          ely862me
                          last edited by

                          Nice,it will be a very useful tool.

                          Eyelids ..


                          Human head by EliseiDesign eye.jpg


                          Human head by EliseiDesign eye 1.jpg


                          Human head by EliseiDesign eye 2.jpg

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

                          1 Reply Last reply Reply Quote 0
                          • Rich O BrienR Offline
                            Rich O Brien Moderator
                            last edited by

                            I withdraw my comment on triangles making the human head difficult. That is a masterclass in SketchUp! Well done Eli 👍

                            Download the free D'oh Book for SketchUp 📖

                            1 Reply Last reply Reply Quote 0
                            • jamalitoJ Offline
                              jamalito
                              last edited by

                              @solo said:

                              A quick idea of the sculpting progress.

                              http://dl.dropbox.com/u/1129899/sculpting progress.gif

                              your tool look like a z Brush

                              Albert Einstein:
                              ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

                              1 Reply Last reply Reply Quote 0
                              • jamalitoJ Offline
                                jamalito
                                last edited by

                                great Topic Ely all threads were talking about architecture, few of the subjects talking about Human

                                Albert Einstein:
                                ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

                                1 Reply Last reply Reply Quote 0
                                • soloS Offline
                                  solo
                                  last edited by

                                  Eli, great eyelids so far, I will use glasses for now until I get around to playing more...oh the mouth also is missing. 😉

                                  I stole the hair from a previous model I did a few years ago, used FFD to shape to this head.
                                  Cartoon faces are so much quicker and easier.

                                  face modeling3.jpg

                                  face modeling3a.jpg


                                  thea face.jpg

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

                                  1 Reply Last reply Reply Quote 0
                                  • mitcorbM Offline
                                    mitcorb
                                    last edited by

                                    Great work Solo. I was watching your progress in the previous posts. The results are starting to look like a self portrait, at least when compared to your avatar image. SDS seems to have all of the elements of Sculpt Tools by -BTM and then some. I notice a red line projecting normal out of the circle of influence, or is that my imagination? Because it appears to lengthen as if reflecting a dynamically changing parameter?

                                    I take the slow, deliberate approach in my aimless wandering.

                                    1 Reply Last reply Reply Quote 0
                                    • soloS Offline
                                      solo
                                      last edited by

                                      mitcorb, you are correct, the arrow is intensity and the circle is size of brush very easy to work with as you have TAB buttons to select mode, up and down keys for strength and direction and left and right for sizing the brush. So work-flow is pretty smooth once you get used to the keys. What's also great is that you can select mesh to be subdivided so no need in having whole model tight meshed but the areas you need to add detail and then you can select those areas again and reduce the complexity using the poly reduce tools, there are other tools that I'm still getting to play with and learn, like vertice selection and editing tools.

                                      http://www.solos-art.com

                                      If you see a toilet in your dreams do not use it.

                                      1 Reply Last reply Reply Quote 0
                                      • soloS Offline
                                        solo
                                        last edited by

                                        Update...

                                        Details to ears, more defined and muscular torso, mouth detail.
                                        I used sculpt, divide and reduce. The thing is one can either overdo or under do so easily, it's actually hard to stop as it never looks finished or right.


                                        FACE4.jpg

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

                                        1 Reply Last reply Reply Quote 0
                                        • BoxB Offline
                                          Box
                                          last edited by

                                          Wonderful and very useful work, but I'm not quite understanding which tools you are using?

                                          I have achieved similar,nowhere near as good, using Tigs extrusion tools, but it required a multitude of beziers and a lot of planning.

                                          1 Reply Last reply Reply Quote 0
                                          • soloS Offline
                                            solo
                                            last edited by

                                            Ben, I'm using SDS2 which is in Alpha testing at moment, Dale lets me show and tell, so do not worry about not knowing the tools I'm using yet, once it becomes available I should be versed well enough to help y'all out the gates. This is a new process for me also as I used to create proxy's and divide, now I start with a basic proxy, divide, sculpt, divide, reduce, and so on. This is my first sculpting attempt on this scale, I dabbled a week or so ago with the scooter.

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 1 / 4
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement