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    Human face-trials,tutorial..challenge?!

    Scheduled Pinned Locked Moved Organic Modelling
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    • ely862meE Offline
      ely862me
      last edited by

      Hi guys! I found a nice tutorial and i want to follow it in sketchup.
      [flash=700,418:203usea1]http://www.youtube.com/v/ac4qV2uIF3Q?fs=1&hl=en_US&color1=0x5d1719&color2=0xcd311b[/flash:203usea1]

      And this is what i got so far. 😆 (pretty challenging )Human head by EliseiDesign.jpg

      If anyone wanna give it a try,it will be nice 😄.

      Take care!

      Elisei (sketchupper)


      Before no life was done on Earth it was THE LIFE ITSELF...GOD
      Come and See EliseiDesign

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        More suited to Blender. Triangles are the enemy of organic modelling. But definitely deserves a go! The video is great 👍

        As an extra bit of info here's a neat little tut showing how to make a skull in Blender

        http://cg.tutsplus.com/tutorials/blender/sculpt-model-and-texture-a-low-poly-skull-in-blender/

        It has some interesting techniques that might get the juices flowing

        Download the free D'oh Book for SketchUp 📖

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        • soloS Offline
          solo
          last edited by

          Eli, you may want to wait for SDS2 and use the sculpting tools as well as face selected division options where you can divide only the areas you need to sculpt, keeping polys under control. SDS2 can also sculpt in symmetry so making things easier.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • mitcorbM Offline
            mitcorb
            last edited by

            Here is an image of work in progress.
            About the only thing in common is the fact that I used a Sketchup UV sphere as a starting point.
            This is all in the interest of learning.
            Scale? Forget it. All done by eye-- which this model lacks.


            closed hands.jpg

            I take the slow, deliberate approach in my aimless wandering.

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            • dereiD Offline
              derei
              last edited by

              @solo said:

              [...]you may want to wait for SDS2 and use the sculpting tools as well as face selected division options where you can divide only the areas you need to sculpt, keeping polys under control. SDS2 can also sculpt in symmetry so making things easier.

              Any idea when it will be available ? 💚 🎉

              DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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              • mitcorbM Offline
                mitcorb
                last edited by

                I saw in another thread that it would be available sometime in first quarter of 2011?

                I take the slow, deliberate approach in my aimless wandering.

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                • ely862meE Offline
                  ely862me
                  last edited by

                  Right now i m in the mood for modeling this(i have no doubt that sds2 will rock on).
                  It will only be the face and i m not worried for the polycount.

                  Nice one mitcorb, i hope i will be able to give mine a nice feminine face 😄.

                  Cheers!


                  Human head by EliseiDesign 1.jpg

                  Elisei (sketchupper)


                  Before no life was done on Earth it was THE LIFE ITSELF...GOD
                  Come and See EliseiDesign

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                  • mitcorbM Offline
                    mitcorb
                    last edited by

                    Well, it appears already to have the feminine proportions well established.

                    I take the slow, deliberate approach in my aimless wandering.

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                    • soloS Offline
                      solo
                      last edited by

                      Proxy progress, 1/2 face first:

                      face test half1.png

                      Join two halves, run SDS2 with 1 iriteration in order to smooth mesh, then select face only and run 1 more irriteration for dividing polys in order to get model ready for sculpting.

                      face testsds2.png

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • soloS Offline
                        solo
                        last edited by

                        A quick idea of the sculpting progress.

                        (original .gif removed as it was slow and boring, used a timelapse instead, more happens and faster, however if you wanna see it it's here: http://dl.dropbox.com/u/1129899/sculpting.gif )

                        http://dl.dropbox.com/u/1129899/timelapse%20sculpt.gif

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • soloS Offline
                          solo
                          last edited by

                          More selective subdivision in order to get more sculpting detail.


                          face modeling1a.png

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • ely862meE Offline
                            ely862me
                            last edited by

                            Nice,it will be a very useful tool.

                            Eyelids ..


                            Human head by EliseiDesign eye.jpg


                            Human head by EliseiDesign eye 1.jpg


                            Human head by EliseiDesign eye 2.jpg

                            Elisei (sketchupper)


                            Before no life was done on Earth it was THE LIFE ITSELF...GOD
                            Come and See EliseiDesign

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                            • Rich O BrienR Offline
                              Rich O Brien Moderator
                              last edited by

                              I withdraw my comment on triangles making the human head difficult. That is a masterclass in SketchUp! Well done Eli 👍

                              Download the free D'oh Book for SketchUp 📖

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                              • jamalitoJ Offline
                                jamalito
                                last edited by

                                @solo said:

                                A quick idea of the sculpting progress.

                                http://dl.dropbox.com/u/1129899/sculpting%20progress.gif

                                your tool look like a z Brush

                                Albert Einstein:
                                ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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                                • jamalitoJ Offline
                                  jamalito
                                  last edited by

                                  great Topic Ely all threads were talking about architecture, few of the subjects talking about Human

                                  Albert Einstein:
                                  ((I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world.))

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                                  • soloS Offline
                                    solo
                                    last edited by

                                    Eli, great eyelids so far, I will use glasses for now until I get around to playing more...oh the mouth also is missing. 😉

                                    I stole the hair from a previous model I did a few years ago, used FFD to shape to this head.
                                    Cartoon faces are so much quicker and easier.

                                    face modeling3.jpg

                                    face modeling3a.jpg


                                    thea face.jpg

                                    http://www.solos-art.com

                                    If you see a toilet in your dreams do not use it.

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                                    • mitcorbM Offline
                                      mitcorb
                                      last edited by

                                      Great work Solo. I was watching your progress in the previous posts. The results are starting to look like a self portrait, at least when compared to your avatar image. SDS seems to have all of the elements of Sculpt Tools by -BTM and then some. I notice a red line projecting normal out of the circle of influence, or is that my imagination? Because it appears to lengthen as if reflecting a dynamically changing parameter?

                                      I take the slow, deliberate approach in my aimless wandering.

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        mitcorb, you are correct, the arrow is intensity and the circle is size of brush very easy to work with as you have TAB buttons to select mode, up and down keys for strength and direction and left and right for sizing the brush. So work-flow is pretty smooth once you get used to the keys. What's also great is that you can select mesh to be subdivided so no need in having whole model tight meshed but the areas you need to add detail and then you can select those areas again and reduce the complexity using the poly reduce tools, there are other tools that I'm still getting to play with and learn, like vertice selection and editing tools.

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • soloS Offline
                                          solo
                                          last edited by

                                          Update...

                                          Details to ears, more defined and muscular torso, mouth detail.
                                          I used sculpt, divide and reduce. The thing is one can either overdo or under do so easily, it's actually hard to stop as it never looks finished or right.


                                          FACE4.jpg

                                          http://www.solos-art.com

                                          If you see a toilet in your dreams do not use it.

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                                          • BoxB Offline
                                            Box
                                            last edited by

                                            Wonderful and very useful work, but I'm not quite understanding which tools you are using?

                                            I have achieved similar,nowhere near as good, using Tigs extrusion tools, but it required a multitude of beziers and a lot of planning.

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