sketchucation logo sketchucation
    • 登入
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] OBJexporter v3.0 20130131

    已排程 已置頂 已鎖定 已移動 Plugins
    304 貼文 96 Posters 451.3k 瀏覽 96 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • michaliszissiouM 離線
      michaliszissiou
      最後由 編輯

      @jolran
      Just use blender. No need lo learn anything. Just import the obj/edit mode/[W key]/delete double vertices. exit edit mode and export. This will weld all vertices automatically. It's also useful to convert objs to 3ds for nice SU import.
      To eliminate non manifolds/inner faces is more difficult. The ruby plugin works in most cases.

      1 條回覆 最後回覆 回覆 引用 0
      • TIGT 離線
        TIG Moderator
        最後由 編輯

        Here's v1.7 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
        Material images with no filetype now auto-revert to PNG [possible with Google Earth Snapshots etc].
        [This betters Pro OBJ-exporter which fails in this case]
        Tolerance for deciding if there is a distorted texture relaxed.

        TIG

        1 條回覆 最後回覆 回覆 引用 0
        • B 離線
          Ben Ritter
          最後由 編輯

          TIG, thank you again.

          1 條回覆 最後回覆 回覆 引用 0
          • IdahoJI 離線
            IdahoJ
            最後由 編輯

            @michaliszissiou said:

            @jolran
            Just use blender.

            Or Meshlab. http://meshlab.sourceforge.net/ I use this a lot to post process exported .obj files and it works very well. Works on cleaning up manifolds and inner faces as well. Very powerful application. Free too ...

            Cheers

            "For a moment, nothing happened. Then, after a second or so, nothing continued to happen."

            1 條回覆 最後回覆 回覆 引用 0
            • W 離線
              wongfoon
              最後由 編輯

              Great work! I have been looking for something similar for a long time.

              1 條回覆 最後回覆 回覆 引用 0
              • W 離線
                wongfoon
                最後由 編輯

                It works well in most cases. However there seems to be some problem with flipped (mirrored) objects. Half of the object will be black, maybe due to incorrect normals. Try this model http://sketchup.google.com/3dwarehouse/details?mid=dd9ece07d4bc696c2bafe808edd44356&prevstart=0 and you'll see how.

                1 條回覆 最後回覆 回覆 引用 0
                • TIGT 離線
                  TIG Moderator
                  最後由 編輯

                  Indeed the SKP is made from two mirrored halves as component-instances.
                  Somehow one mirrored version seems to flip the exported faces.
                  The SKP does have some issues with faces reverse - like the windows - but even with those fixed it messes up...Capture.PNG
                  If you explode the parts and export it's all OK...
                  I'll investigate - an instance's transformation SHOULD be properly transferred to any exported faces, obviously it's failing here...
                  However, note this... if I export the OBJ to Octane [that should be using the very same OBJexporter algorithms and code (I wrote both!)] then it renders OK with the two parts intact OR exploded. CaptureO.PNG
                  Only when it's reimported into a SKP does it mess up... However, the Octane OBJ reimported into a SKP displays no flipped face issues either because the materials are on the backs of one half! - just weirder and weirder...CaptureR.PNGCapture2.PNGCapture3.PNG

                  TIG

                  1 條回覆 最後回覆 回覆 引用 0
                  • W 離線
                    wongfoon
                    最後由 編輯

                    I am really thankful to your kind and timely response. Similar problems are found with several models downloaded from the warehouse. At this moment I'll try to explode them before exporting, as instructed. So keep up your excellent work!

                    1 條回覆 最後回覆 回覆 引用 0
                    • TIGT 離線
                      TIG Moderator
                      最後由 編輯

                      I have found that if a component is 'flipped' the triangulated face loops in the OBJ are returned clockwise rather than counterclockwise, while the vertex normals remain correct.
                      Some apps like Octane [and even my olde OBJimporter] ignore this issue and import it as expected, BUT others like the Fluid-OBJimporter and some other MeshLab type app's baulk at this and make the face 'reversed' with the material on its 'back' so you see 'black' 😮 ...
                      I need to think of a way to see if an instance is mirrored and then reverse the order of the face's vertices to be ccw...
                      😕

                      TIG

                      1 條回覆 最後回覆 回覆 引用 0
                      • TIGT 離線
                        TIG Moderator
                        最後由 編輯

                        Here's v1.8 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                        Fixed the recently reported issues with flipped-instance having reversed face vertices.
                        Now any mirrored/flipped instances should have their exported faces' vertices correctly ordered [ccwise]...
                        Although it's probably safest to explode any mirrored instances if you can, as some apps might still be flaky...


                        Fixed up x-wing SKP


                        Renderer OBJexport [with mirroring correction]

                        TIG

                        1 條回覆 最後回覆 回覆 引用 0
                        • TIGT 離線
                          TIG Moderator
                          最後由 編輯

                          NOTE: After further testing v1.8 also has issues... so stick with v1.7 till another update is ready ! 😞

                          TIG

                          1 條回覆 最後回覆 回覆 引用 0
                          • W 離線
                            wongfoon
                            最後由 編輯

                            Is it possible to do this internally within the plugin, to explode and then undo explosion after exporting, as an quick & dirty fix 😉 Hopefully doing so might also fix some other potential tricky issues.

                            1 條回覆 最後回覆 回覆 引用 0
                            • TIGT 離線
                              TIG Moderator
                              最後由 編輯

                              Here's v1.9 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                              Completely has been recoded.
                              Issues with mirrored-instance's faces being reversed is now fully fixed.Capture.PNG

                              TIG

                              1 條回覆 最後回覆 回覆 引用 0
                              • IdahoJI 離線
                                IdahoJ
                                最後由 編輯

                                TIG, thanks a million for the updates! I've been using this plugin quite a bit and it's a real time saver for me ... 😎

                                Cheers.

                                "For a moment, nothing happened. Then, after a second or so, nothing continued to happen."

                                1 條回覆 最後回覆 回覆 引用 0
                                • TIGT 離線
                                  TIG Moderator
                                  最後由 編輯

                                  Here's v2.0 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                                  The tolerance checks for deciding if it's a 'distorted texture' have been further improved...

                                  TIG

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • G 離線
                                    gzotti
                                    最後由 編輯

                                    Hi!

                                    First, thank you for this superb OBJ exporter! I have previously used V1.6 for a large model (about 450.000 triangles mostly from a terrain TIN, counted by Meshlab), which took about an hour to export. The result looked perfect in Meshlab. All other OBJ exporters I tried including the Pro failed on that, so I warmly recommend yours. However, the V2.0 is not finished on the same model after 4 hours. (Win7pro, Core2duo, SU8pro uses 1GB RAM, lots of RAM free.) Was there any big change in the algorithm that causes this? Is it possible to find and try V1.7..1.9?

                                    Kind regards,
                                    Georg

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • TIGT 離線
                                      TIG Moderator
                                      最後由 編輯

                                      The issue is that any 'mirrored' groups/instances don't export properly with the old versions.
                                      The new version obviously has to do more work to ensure that the nested faces' orientation/UVmapping are now sorted properly in the OBJ code, so it takes longer to complete: unfortunately with Sketchup the processing time gets 'exponentially' longer the more entities there are to be considered - a small file might only takes a second or two longer to complete, but a much larger file WILL take a lot longer to finish...
                                      One way to speed up processing would be to work on a copy SKP, and explode all groups/components before exporting the geometry? Then there'd be nothing to check/explode/heal etc, and therefore less to slow it down...

                                      Here's a copy of the now superseded v1.8 [very similar to v1.6] IF you'd prefer to use that - it IS faster than more recent versions BUT it will give a flawed result with many third-party apps importing the OBJ, IF you have any mirrored instances... You choose...OBJexporter_18.rb

                                      TIG

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • B 離線
                                        BigOto
                                        最後由 編輯

                                        Hi, this is BigOto2 from YouTube and other places. I'm just here to say this plug-in has been absolutely revolutionary when it comes to modding and creating new tracks for Mario Kart Wii. Me and many others in our community use it to design tracks in Sketchup and then convert them to the model format Mario Kart Wii uses (which requires OBJ). If you want to see any of the tracks created by us just search YouTube for "Mario Kart Wii Custom Track" or something like that. Keep up the great work!

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • TIGT 離線
                                          TIG Moderator
                                          最後由 編輯

                                          Here's v2.1 http://forums.sketchucation.com/viewtopic.php?p=294844#p294844
                                          Further work on avoiding the glitches with some flipped-instances' face-reversal/orientation/UVmapping.
                                          Slight speed improvement over v2.0...

                                          TIG

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • G 離線
                                            gzotti
                                            最後由 編輯

                                            Thanks a lot for 1.8 (for my large model) and explaining the differences. 2.0 finally came to an end, after about 6 hours. The model is technically simple enough to hope 1.8 will do.

                                            I tried the 2.1 export on a different, quite complex model with lots of layers and some hidden and, yes, mirrored instances. After a while, a message popup says (I try to translate from the German SU8pro): "By your last action visible geometric shapes were joined to existing geometric shapes on an invisible layer." The model behind the panel looked weird, with lots of missing faces. After closing the panel the export then continued. The message and in-between appearance imply an unwanted edit operation, so I don't dare saving the SKP afterwards. However, after the export, it seems OK again - is there any chance/danger that something is actually edited? On the other hand, the OBJ misses a few faces. The 2.0, which gives the same message, looks worse, with some duplicate and maybe inverted faces in addition to the missing ones, so 2.1 is better, but I am afraid still some work is open. Just to let you know. Again, splendid job, I was disappointed with the Pro export.

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 15
                                            • 16
                                            • 6 / 16
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement