[Plugin] OBJexporter v3.0 20130131
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Hello Tig ... Great tool thanks, I only have one problem, some files do not work, especially one quite complicated design file. Problem is sketchup crashes during the export and I get an incomplete file ...
@alain said:
Older versions with Sketchup 7 worked perfect.
But since I use the latest version of the OBJ exporter with Sketchup 8, then Sketchup always freezes while the exportprocess.
Tested it on Window XP 32 Bit and Win 7 64 Bit.Then when I kill the Sketchupprocess in the Windows Taskmanager then a (sometimes) usable but incomplete new created OBJ-File is created anyway.
Does anybody know what could be wrong ?
Kind regards
Alain -
When you say 'crash' do you mean a 'bugsplat'?
If so this is unexpected!
If you mean that the screen goes white and Sketchup becomes 'unresponsive' then it is probably still processing [use the Task Manager to see that Sketchup is still chugging away].
Under intensive processing it's a known issue that Sketchup becomes 'unresponsive' - left for long enough it should finish the task.
OBJ format is usually limited to specific objects or rooms, or buildings.
What are you trying to export? PM me the [zipped] SKP file if you can ?
To help the exporter please remember that only visible 'faces' [or images] are exported, so you can switch off layers containing unneeded objects like text/dims, also hide any other objects you are not interested in...
Many thousands of facets can be exported, the more nested objects the longer the export, the files get very very large... -
I am new to Google Sketchup 8.
What do I do after I download so that it could work on Google Sketchup 8?
If you can help me, thanks : )
-MG
P.S.- Thanks for setting the download
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@mattgame96 said:
I am new to Google Sketchup 8.
What do I do after I download so that it could work on Google Sketchup 8?
If you can help me, thanks : )
-MG
P.S.- Thanks for setting the download
You really need to read the Help files, there are also several useful threads on this forum about downloading and installing scripts...
In this case it's very simple - as it says under the download link - place the .rb file that you've downloaded into the Sketchup v8 'Plugins' folder, restart Sketchup... and as explained on the download page the tool now appears in the Sketchup > File menu... -
Hi TIG,
I've been reading this thread after beeingdirected here. I asked a question about export formats in the sketchup discussion part of the forum.
My question is if there is any way to export from SU with Ngons. When rendering in C4D my mesh gives strange results in the geometry around the area where I used Round corners plugin. I think it's because of the triangulation. Any suggestions?
greetz Twan
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Your profile says you have 'Pro', so its built in OBJexporter has several Options [button on export save_as dialog] which are not available with mine... like you can switch off triangulation and keep ngons ???
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@unknownuser said:
When rendering in C4D my mesh gives strange results in the geometry around the area where I used Round corners plugin. I think it's because of the triangulation. Any suggestions?
I'm a poor blender user. However, in C4d, try to weld vertices. SU does insist to export non welded vertices. If C4d has some option like tris to quads or similar, give it a try. In C4d, select all the mesh and ask for something like recalculate normals, or normals outside or similar.
I know nothing about C4d but I'm sure, these functions exist, maybe under a different name. -
Tig, thanks for a great tool to enable us to use the free SketchUp to export models to obj's to be used in Blender.
Is there a way to get the models to have all faces connected?
As of now i can't apply a subsurf modifier since all faces are disconnected.
I can load the obj in Mesh Lab and connect the faces, but is this the only wayThanks again for your addon!
Cheers
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Faces that form part of a smoothed Surface are exported somewhat differently from un-smoothed ones - with different #vertex normal# definitions for applied textures etc to appear smoothed etc ?
As far as I know the Pro tool does nothing more that that either.
What do you mean exactly by 'connected' faces ?
Can't this be done effectively in the receiving apps ? -
Yes, seemed like removing all doubles solved the problem in Blender.
Now i can apply subsurf and smooth objects. -
Hey Tig,
When I put this in the 'Plugins' folder, it doesn't appear.
I have tried everything you said in other posts that have the same problem, but it didn't work.
I have Sketchup 8 and Windows 7.
Please help! -
@unknownuser said:
Usage: menu File > 'OBJexporter...'
Are you saying it does not appear in the file menu?
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@rich o brien said:
@unknownuser said:
Usage: menu File > 'OBJexporter...'
Are you saying it does not appear in the file menu?
Mine doesn't appear in the file menu.
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Have you administration rights on your plugins folder?
Can you post a screenshot of your plugins folder?
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@rich o brien said:
Have you administration rights on your plugins folder?
Can you post a screenshot of your plugins folder?
And yes, I do have admin rights. -
What Plugins folder is that? It isn't the one that belongs to SketchUp. You have to put the .rb file into the Plugins folder under SketchUp and not just the first folder you come across labeled Plugins.
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C;\Program Files (x86)\Google\Google SketchUp 8\Plugins
Your plugins path should be as above
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@rich o brien said:
C;\Program Files (x86)\Google\Google SketchUp 8\Plugins
Your plugins path should be as above
Thank you guys! My friend was at my house and he told me the folder in my pic was the right one (I had 2 plugin folders in that location and one was hidden)
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You shouldn't have two Plugins folders under Google SketchUp 8.
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There is no option inside the plugin for "weld" the commun edges between faces ?
And if exist in another plugin, the fact to export with the present plugin will not "unweld" them ?
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