Bending a textured face
-
The leather textures were applied to the curved shape with hidden geometry showing and clicking the paint texture tool at each change of plane. Rendered in Twilight Render using Metropolis Light Transport with Bidirectional Path Tracing. This is one small part of my project without end.
-
@gaieus said:
If this object is bending only one direction, you should not use projected material on it but simply wrap it around the curve.
Could you please elaborate? I've tried so many things with this I'm not sure if this is one of them.
-
Where's that model?
-
If you mean the jpg for the mat, here it is
-
-
Great! Now, could you please explain the process of what you did?
-
Some pictures. After sampling / painting in picture 5, repeat the steps for the rest of the facets. It takes less than a minute. The point is that now you are not projecting but wrapping the material around that curve by positioning it.
(Sorry, previously I attached a wrong screenshot) -
Excellent Csaba.
-
Finally! I won't have to track mud and snow into my nice clean Goat. Much appreciated!
-
Good thing in Fredo's plugin that it keeps the sizes of all the facets and the rest of the model as a whole (so the image will fit exactly as it does on the flat one). Bad thing is that it screws up UV mapping even when I position the texture before subdividing (i.e. all the texture pieces should still be positioned - or not? I will have to check).
Edit; even if I "pre-position" the texture on each facet first, the plugin screws everything up. I wonder if Fredo could do something with it.
Advertisement