Bending a textured face
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Excellent Csaba.

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Finally! I won't have to track mud and snow into my nice clean Goat. Much appreciated!

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Good thing in Fredo's plugin that it keeps the sizes of all the facets and the rest of the model as a whole (so the image will fit exactly as it does on the flat one). Bad thing is that it screws up UV mapping even when I position the texture before subdividing (i.e. all the texture pieces should still be positioned - or not? I will have to check).
Edit; even if I "pre-position" the texture on each facet first, the plugin screws everything up. I wonder if Fredo could do something with it.
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With your input, this post could be even better π
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