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    Bending a textured face

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    • R Offline
      Roger
      last edited by

      Texture on a curved shape

      The leather textures were applied to the curved shape with hidden geometry showing and clicking the paint texture tool at each change of plane. Rendered in Twilight Render using Metropolis Light Transport with Bidirectional Path Tracing. This is one small part of my project without end.

      http://www.azcreative.com

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      • hellnbakH Offline
        hellnbak
        last edited by

        @gaieus said:

        If this object is bending only one direction, you should not use projected material on it but simply wrap it around the curve.

        Could you please elaborate? I've tried so many things with this I'm not sure if this is one of them.

        "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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        • GaieusG Offline
          Gaieus
          last edited by

          Where's that model?

          Gai...

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          • hellnbakH Offline
            hellnbak
            last edited by

            If you mean the jpg for the mat, here it is


            FLOOR MATS 1 a copy.jpg

            "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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            • GaieusG Offline
              Gaieus
              last edited by

              @hellnbak said:

              If you mean the jpg for the mat, here it is

              Well, not really the jpg but the model (as I do not know where and how you wanted to bend it) however here it is


              Mat.skp


              mat.jpg

              Gai...

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              • hellnbakH Offline
                hellnbak
                last edited by

                Great! Now, could you please explain the process of what you did?

                "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Some pictures. After sampling / painting in picture 5, repeat the steps for the rest of the facets. It takes less than a minute. The point is that now you are not projecting but wrapping the material around that curve by positioning it.

                  1.png
                  3.png
                  3a.png
                  2.png
                  4.png
                  5.png
                  (Sorry, previously I attached a wrong screenshot)

                  Gai...

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    Excellent Csaba. πŸ‘

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

                    %

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                    • hellnbakH Offline
                      hellnbak
                      last edited by

                      Finally! I won't have to track mud and snow into my nice clean Goat. Much appreciated! 😍

                      "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Good thing in Fredo's plugin that it keeps the sizes of all the facets and the rest of the model as a whole (so the image will fit exactly as it does on the flat one). Bad thing is that it screws up UV mapping even when I position the texture before subdividing (i.e. all the texture pieces should still be positioned - or not? I will have to check).


                        Edit; even if I "pre-position" the texture on each facet first, the plugin screws everything up. I wonder if Fredo could do something with it.

                        Gai...

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