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    Bending a textured face

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    • GaieusG Offline
      Gaieus
      last edited by

      Thomthom is working on some kind of UV plugin. Maybe that will be able to do it. Also, I have seen sneak previews of Whaat's new Subdivide and smooth plugin.

      Gai...

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        If you made the texture unique on each face of the mat, it might work then?

        Chris

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • hellnbakH Offline
          hellnbak
          last edited by

          @chris fullmer said:

          If you made the texture unique on each face of the mat, it might work then?

          Chris

          The mat only has one face. If you're talking about dividing it into parts before bending it and making each of them unique, I thought of that, but wouldn't that increase the number of textures? I don't know enuf about this stuff to even be saying anything, but I am trying to keep my textures to a minimum to keep my file size down.

          Probably not what you meant anyhow.

          I'll shut up now and go away 😒

          "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            That is exactly what I meant. It might be the only way to do it? I don't know. Where's Thom?

            Lately you've been tan, suspicious for the winter.
            All my Plugins I've written

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            • Wo3DanW Offline
              Wo3Dan
              last edited by

              @chris fullmer said:

              If you made the texture unique on each face of the mat, it might work then?

              Hi Chris, that shouldn't be necessary in the way that you get multiple textures.
              Only one should do.
              If you do this manually it's an easy proces towards the result. See attached file.
              (Although I don't suppose hellnbak is looking for laborious modelling).

              I don't know enough about your plugin but when done manually the texture I used is fixed to the original flat mat geometry. Once you split up the mat and rotate mat "segments" successively, the texture stays as it should. This could be done the same way in a script can't it?


              textured floor mat without distortion in texture

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              • hellnbakH Offline
                hellnbak
                last edited by

                @wo3dan said:

                (Although I don't suppose hellnbak is looking for laborious modelling)

                Is anybody?

                "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  @hellnbak said:

                  Is anybody?

                  Even if I am not deliberately looking for it, I do not mind doing it when I know I cannot achieve it otherwise and the result is worth the laborious way. Wrapping a texture around a curved face should not take longer (even if you go facet by facet) than writing a forum post.

                  This window below is on a curved wall (a basilica apse), arched and all the edges are rounded. So there was no other way than manually doing it.

                  (By the way, in this model, all the edges are rounded everywhere as you can see from the buttress, too, so when I made the textures, I even counted the pixels how they would wrap around to make a seamless tiling when they reach around pillars and such - tell me about labour! 😄 )

                  http://lh5.ggpht.com/_zcvsIuYiVbo/Suw3FoVmC8I/AAAAAAAACu4/pZfgc8630Gg/Bazilika-Texture20.jpg

                  Gai...

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                  • R Offline
                    Roger
                    last edited by

                    Texture on a curved shape

                    The leather textures were applied to the curved shape with hidden geometry showing and clicking the paint texture tool at each change of plane. Rendered in Twilight Render using Metropolis Light Transport with Bidirectional Path Tracing. This is one small part of my project without end.

                    http://www.azcreative.com

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                    • hellnbakH Offline
                      hellnbak
                      last edited by

                      @gaieus said:

                      If this object is bending only one direction, you should not use projected material on it but simply wrap it around the curve.

                      Could you please elaborate? I've tried so many things with this I'm not sure if this is one of them.

                      "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Where's that model?

                        Gai...

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                        • hellnbakH Offline
                          hellnbak
                          last edited by

                          If you mean the jpg for the mat, here it is


                          FLOOR MATS 1 a copy.jpg

                          "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            @hellnbak said:

                            If you mean the jpg for the mat, here it is

                            Well, not really the jpg but the model (as I do not know where and how you wanted to bend it) however here it is


                            Mat.skp


                            mat.jpg

                            Gai...

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                            • hellnbakH Offline
                              hellnbak
                              last edited by

                              Great! Now, could you please explain the process of what you did?

                              "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Some pictures. After sampling / painting in picture 5, repeat the steps for the rest of the facets. It takes less than a minute. The point is that now you are not projecting but wrapping the material around that curve by positioning it.

                                1.png
                                3.png
                                3a.png
                                2.png
                                4.png
                                5.png
                                (Sorry, previously I attached a wrong screenshot)

                                Gai...

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                                • Dave RD Offline
                                  Dave R
                                  last edited by

                                  Excellent Csaba. 👍

                                  Etaoin Shrdlu

                                  %

                                  (THERE'S NO PLACE LIKE)

                                  G28 X0.0 Y0.0 Z0.0

                                  M30

                                  %

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                                  • hellnbakH Offline
                                    hellnbak
                                    last edited by

                                    Finally! I won't have to track mud and snow into my nice clean Goat. Much appreciated! 😍

                                    "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Good thing in Fredo's plugin that it keeps the sizes of all the facets and the rest of the model as a whole (so the image will fit exactly as it does on the flat one). Bad thing is that it screws up UV mapping even when I position the texture before subdividing (i.e. all the texture pieces should still be positioned - or not? I will have to check).


                                      Edit; even if I "pre-position" the texture on each facet first, the plugin screws everything up. I wonder if Fredo could do something with it.

                                      Gai...

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