• Login
sketchucation logo sketchucation
  • Login
๐Ÿค‘ SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

Bending a textured face

Scheduled Pinned Locked Moved SketchUp Discussions
sketchup
43 Posts 8 Posters 3.3k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • H Offline
    hellnbak
    last edited by 1 Dec 2010, 18:04

    Yeah it did. Unfortunately ๐Ÿ˜’ I only used the logo as a reference, as you can see, everything moved.


    1a.jpg


    1b.jpg

    "Politicians are just like diapers -- they need to be changed often, and for the same reason"

    1 Reply Last reply Reply Quote 0
    • N Offline
      numbthumb
      last edited by 1 Dec 2010, 18:12

      Well, then it shouldnยดt be "bending a textured face", but the other way around ๐Ÿ˜„

      Comfortably numb...

      1 Reply Last reply Reply Quote 0
      • D Offline
        Dave R
        last edited by 1 Dec 2010, 18:18

        It actually did cut a bunch off of the top. I did it this morning around 4 am before my coffee had kicked in so I didn't notice it. I measured out the line with the bend in it so it is the same length as the flat mat. I suppose the material is the projected length.

        As Csaba says, there's probably nothing that can be done about it with the way SU currently handles materials. Perhaps if things like this are really important, it would make sense to look at some other application either for applying the materials or possibly for doing the whole drawing. Although all sorts of folks are using SketchUp for things for which it wasn't originally designed, including myself, and making it work quite well, I am sure there are some jobs that are still better left to other programs.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

        1 Reply Last reply Reply Quote 0
        • G Offline
          Gaieus
          last edited by 1 Dec 2010, 18:34

          If this object is bending only one direction, you should not use projected material on it but simply wrap it around the curve.

          Gai...

          1 Reply Last reply Reply Quote 0
          • H Offline
            hellnbak
            last edited by 1 Dec 2010, 18:39

            Any chance of a plugin for this?

            "Politicians are just like diapers -- they need to be changed often, and for the same reason"

            1 Reply Last reply Reply Quote 0
            • H Offline
              hellnbak
              last edited by 1 Dec 2010, 18:51

              Something to glue the texture to the face or object so that it is affected the same way. Or maybe turn the texture into a face. As you can see, I know not of what I speak ๐Ÿ˜†

              You could call it "Texture Superglue" ๐Ÿ˜

              "Politicians are just like diapers -- they need to be changed often, and for the same reason"

              1 Reply Last reply Reply Quote 0
              • G Offline
                Gaieus
                last edited by 1 Dec 2010, 19:01

                Thomthom is working on some kind of UV plugin. Maybe that will be able to do it. Also, I have seen sneak previews of Whaat's new Subdivide and smooth plugin.

                Gai...

                1 Reply Last reply Reply Quote 0
                • C Offline
                  Chris Fullmer
                  last edited by 2 Dec 2010, 04:49

                  If you made the texture unique on each face of the mat, it might work then?

                  Chris

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

                  1 Reply Last reply Reply Quote 0
                  • H Offline
                    hellnbak
                    last edited by 2 Dec 2010, 06:00

                    @chris fullmer said:

                    If you made the texture unique on each face of the mat, it might work then?

                    Chris

                    The mat only has one face. If you're talking about dividing it into parts before bending it and making each of them unique, I thought of that, but wouldn't that increase the number of textures? I don't know enuf about this stuff to even be saying anything, but I am trying to keep my textures to a minimum to keep my file size down.

                    Probably not what you meant anyhow.

                    I'll shut up now and go away ๐Ÿ˜’

                    "Politicians are just like diapers -- they need to be changed often, and for the same reason"

                    1 Reply Last reply Reply Quote 0
                    • C Offline
                      Chris Fullmer
                      last edited by 2 Dec 2010, 06:12

                      That is exactly what I meant. It might be the only way to do it? I don't know. Where's Thom?

                      Lately you've been tan, suspicious for the winter.
                      All my Plugins I've written

                      1 Reply Last reply Reply Quote 0
                      • W Offline
                        Wo3Dan
                        last edited by 2 Dec 2010, 11:47

                        @chris fullmer said:

                        If you made the texture unique on each face of the mat, it might work then?

                        Hi Chris, that shouldn't be necessary in the way that you get multiple textures.
                        Only one should do.
                        If you do this manually it's an easy proces towards the result. See attached file.
                        (Although I don't suppose hellnbak is looking for laborious modelling).

                        I don't know enough about your plugin but when done manually the texture I used is fixed to the original flat mat geometry. Once you split up the mat and rotate mat "segments" successively, the texture stays as it should. This could be done the same way in a script can't it?


                        textured floor mat without distortion in texture

                        1 Reply Last reply Reply Quote 0
                        • H Offline
                          hellnbak
                          last edited by 2 Dec 2010, 14:36

                          @wo3dan said:

                          (Although I don't suppose hellnbak is looking for laborious modelling)

                          Is anybody?

                          "Politicians are just like diapers -- they need to be changed often, and for the same reason"

                          1 Reply Last reply Reply Quote 0
                          • G Offline
                            Gaieus
                            last edited by 2 Dec 2010, 17:55

                            @hellnbak said:

                            Is anybody?

                            Even if I am not deliberately looking for it, I do not mind doing it when I know I cannot achieve it otherwise and the result is worth the laborious way. Wrapping a texture around a curved face should not take longer (even if you go facet by facet) than writing a forum post.

                            This window below is on a curved wall (a basilica apse), arched and all the edges are rounded. So there was no other way than manually doing it.

                            (By the way, in this model, all the edges are rounded everywhere as you can see from the buttress, too, so when I made the textures, I even counted the pixels how they would wrap around to make a seamless tiling when they reach around pillars and such - tell me about labour! ๐Ÿ˜„ )

                            http://lh5.ggpht.com/_zcvsIuYiVbo/Suw3FoVmC8I/AAAAAAAACu4/pZfgc8630Gg/Bazilika-Texture20.jpg

                            Gai...

                            1 Reply Last reply Reply Quote 0
                            • R Offline
                              Roger
                              last edited by 2 Dec 2010, 18:16

                              Texture on a curved shape

                              The leather textures were applied to the curved shape with hidden geometry showing and clicking the paint texture tool at each change of plane. Rendered in Twilight Render using Metropolis Light Transport with Bidirectional Path Tracing. This is one small part of my project without end.

                              http://www.azcreative.com

                              1 Reply Last reply Reply Quote 0
                              • H Offline
                                hellnbak
                                last edited by 3 Dec 2010, 06:42

                                @gaieus said:

                                If this object is bending only one direction, you should not use projected material on it but simply wrap it around the curve.

                                Could you please elaborate? I've tried so many things with this I'm not sure if this is one of them.

                                "Politicians are just like diapers -- they need to be changed often, and for the same reason"

                                1 Reply Last reply Reply Quote 0
                                • G Offline
                                  Gaieus
                                  last edited by 3 Dec 2010, 08:42

                                  Where's that model?

                                  Gai...

                                  1 Reply Last reply Reply Quote 0
                                  • H Offline
                                    hellnbak
                                    last edited by 3 Dec 2010, 10:12

                                    If you mean the jpg for the mat, here it is


                                    FLOOR MATS 1 a copy.jpg

                                    "Politicians are just like diapers -- they need to be changed often, and for the same reason"

                                    1 Reply Last reply Reply Quote 0
                                    • G Offline
                                      Gaieus
                                      last edited by 3 Dec 2010, 10:35

                                      @hellnbak said:

                                      If you mean the jpg for the mat, here it is

                                      Well, not really the jpg but the model (as I do not know where and how you wanted to bend it) however here it is


                                      Mat.skp


                                      mat.jpg

                                      Gai...

                                      1 Reply Last reply Reply Quote 0
                                      • H Offline
                                        hellnbak
                                        last edited by 3 Dec 2010, 10:44

                                        Great! Now, could you please explain the process of what you did?

                                        "Politicians are just like diapers -- they need to be changed often, and for the same reason"

                                        1 Reply Last reply Reply Quote 0
                                        • G Offline
                                          Gaieus
                                          last edited by 3 Dec 2010, 10:51

                                          Some pictures. After sampling / painting in picture 5, repeat the steps for the rest of the facets. It takes less than a minute. The point is that now you are not projecting but wrapping the material around that curve by positioning it.

                                          1.png
                                          3.png
                                          3a.png
                                          2.png
                                          4.png
                                          5.png
                                          (Sorry, previously I attached a wrong screenshot)

                                          Gai...

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 3
                                          • 2 / 3
                                          2 / 3
                                          • First post
                                            37/43
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement