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    Bending a textured face

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    • GaieusG Offline
      Gaieus
      last edited by

      When you modify geometry in SU, the texture does not get modified (unfortunately). So yes, other people also notice things like this but we cannot do anything about it. So the general rule is to model first and texture next.

      Gai...

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      • Chris FullmerC Offline
        Chris Fullmer
        last edited by

        I don't see the pontiac logo moved at all. Did it?

        Lately you've been tan, suspicious for the winter.
        All my Plugins I've written

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        • hellnbakH Offline
          hellnbak
          last edited by

          Yeah it did. Unfortunately 😒 I only used the logo as a reference, as you can see, everything moved.


          1a.jpg


          1b.jpg

          "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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          • numbthumbN Offline
            numbthumb
            last edited by

            Well, then it shouldn´t be "bending a textured face", but the other way around 😄

            Comfortably numb...

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            • Dave RD Offline
              Dave R
              last edited by

              It actually did cut a bunch off of the top. I did it this morning around 4 am before my coffee had kicked in so I didn't notice it. I measured out the line with the bend in it so it is the same length as the flat mat. I suppose the material is the projected length.

              As Csaba says, there's probably nothing that can be done about it with the way SU currently handles materials. Perhaps if things like this are really important, it would make sense to look at some other application either for applying the materials or possibly for doing the whole drawing. Although all sorts of folks are using SketchUp for things for which it wasn't originally designed, including myself, and making it work quite well, I am sure there are some jobs that are still better left to other programs.

              Etaoin Shrdlu

              %

              (THERE'S NO PLACE LIKE)

              G28 X0.0 Y0.0 Z0.0

              M30

              %

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              • GaieusG Offline
                Gaieus
                last edited by

                If this object is bending only one direction, you should not use projected material on it but simply wrap it around the curve.

                Gai...

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                • hellnbakH Offline
                  hellnbak
                  last edited by

                  Any chance of a plugin for this?

                  "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                  • hellnbakH Offline
                    hellnbak
                    last edited by

                    Something to glue the texture to the face or object so that it is affected the same way. Or maybe turn the texture into a face. As you can see, I know not of what I speak 😆

                    You could call it "Texture Superglue" 😍

                    "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Thomthom is working on some kind of UV plugin. Maybe that will be able to do it. Also, I have seen sneak previews of Whaat's new Subdivide and smooth plugin.

                      Gai...

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                      • Chris FullmerC Offline
                        Chris Fullmer
                        last edited by

                        If you made the texture unique on each face of the mat, it might work then?

                        Chris

                        Lately you've been tan, suspicious for the winter.
                        All my Plugins I've written

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                        • hellnbakH Offline
                          hellnbak
                          last edited by

                          @chris fullmer said:

                          If you made the texture unique on each face of the mat, it might work then?

                          Chris

                          The mat only has one face. If you're talking about dividing it into parts before bending it and making each of them unique, I thought of that, but wouldn't that increase the number of textures? I don't know enuf about this stuff to even be saying anything, but I am trying to keep my textures to a minimum to keep my file size down.

                          Probably not what you meant anyhow.

                          I'll shut up now and go away 😒

                          "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                          • Chris FullmerC Offline
                            Chris Fullmer
                            last edited by

                            That is exactly what I meant. It might be the only way to do it? I don't know. Where's Thom?

                            Lately you've been tan, suspicious for the winter.
                            All my Plugins I've written

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                            • Wo3DanW Offline
                              Wo3Dan
                              last edited by

                              @chris fullmer said:

                              If you made the texture unique on each face of the mat, it might work then?

                              Hi Chris, that shouldn't be necessary in the way that you get multiple textures.
                              Only one should do.
                              If you do this manually it's an easy proces towards the result. See attached file.
                              (Although I don't suppose hellnbak is looking for laborious modelling).

                              I don't know enough about your plugin but when done manually the texture I used is fixed to the original flat mat geometry. Once you split up the mat and rotate mat "segments" successively, the texture stays as it should. This could be done the same way in a script can't it?


                              textured floor mat without distortion in texture

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                              • hellnbakH Offline
                                hellnbak
                                last edited by

                                @wo3dan said:

                                (Although I don't suppose hellnbak is looking for laborious modelling)

                                Is anybody?

                                "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  @hellnbak said:

                                  Is anybody?

                                  Even if I am not deliberately looking for it, I do not mind doing it when I know I cannot achieve it otherwise and the result is worth the laborious way. Wrapping a texture around a curved face should not take longer (even if you go facet by facet) than writing a forum post.

                                  This window below is on a curved wall (a basilica apse), arched and all the edges are rounded. So there was no other way than manually doing it.

                                  (By the way, in this model, all the edges are rounded everywhere as you can see from the buttress, too, so when I made the textures, I even counted the pixels how they would wrap around to make a seamless tiling when they reach around pillars and such - tell me about labour! 😄 )

                                  http://lh5.ggpht.com/_zcvsIuYiVbo/Suw3FoVmC8I/AAAAAAAACu4/pZfgc8630Gg/Bazilika-Texture20.jpg

                                  Gai...

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                                  • R Offline
                                    Roger
                                    last edited by

                                    Texture on a curved shape

                                    The leather textures were applied to the curved shape with hidden geometry showing and clicking the paint texture tool at each change of plane. Rendered in Twilight Render using Metropolis Light Transport with Bidirectional Path Tracing. This is one small part of my project without end.

                                    http://www.azcreative.com

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                                    • hellnbakH Offline
                                      hellnbak
                                      last edited by

                                      @gaieus said:

                                      If this object is bending only one direction, you should not use projected material on it but simply wrap it around the curve.

                                      Could you please elaborate? I've tried so many things with this I'm not sure if this is one of them.

                                      "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        Where's that model?

                                        Gai...

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                                        • hellnbakH Offline
                                          hellnbak
                                          last edited by

                                          If you mean the jpg for the mat, here it is


                                          FLOOR MATS 1 a copy.jpg

                                          "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            @hellnbak said:

                                            If you mean the jpg for the mat, here it is

                                            Well, not really the jpg but the model (as I do not know where and how you wanted to bend it) however here it is


                                            Mat.skp


                                            mat.jpg

                                            Gai...

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