[Plugin][WIP][OpenSource] Bezier Surface
-
@bob james said:
Sort of Vertex Tools on steroids. Love your use of the gizmo (I still have problems with Vertex Tools getting them to move in a fixed direction - any chance of slipping gizmos into VT?)
The Gizmo will be ported to Vertex Tools when it's done.
-
Looking good
Sort of Vertex Tools on steroids. Love your use of the gizmo.
I still have problems with Vertex Tools getting them to move in a fixed direction - any chance of slipping gizmos into VT? Or do you see BS (unfortunate abbreviation ) as a replacement for VT? -
You must have had your finger on the Reply trigger during my edit
-
It won't be a replacement. Vertex Tools and Bezier Surface do their very own specialised function.
-
I really like the look of the bezier handles in the screenshot.
Will there be both linked and unlinked handles for smooth and hard corners? -
@pixero said:
Will there be both linked and unlinked handles for smooth and hard corners?
Yes. And manual and automatic interior points.
I'll compile a list of planned features for the initial and future releases. -
-
It looks very very promising!
Zaha Hadid's architecture cuold no longer be a mirage in Sketchup with such a plugin!
Congratulation.
Keep working on it -
Looking forward to this
-
^9
-
Looks great,thank You!
-
this is going to be a great plugin !
I was using SoapSkin Bubble to make curved surfaces from 4 connected curves/lines and that one too is a great plugin. It allowed me to produce projects with free form facades or landscaping.
But the ability to manipulate the surface after it has been created is a great addition!
many thanks !
-
I can't wait to get that great plugin!
-
Soon?
-
Drooling!
-
Holy beep!
-
anything new here?
-
@jo-ke said:
anything new here?
I've sidestepped with QuadFace Tools. But everything in QuadFace Tools are things that can and will be transferred to Bezier Surface - since it's dealing with quad-patches. So it gives a double benefit - free tools for people now while at the same time it acts as research and development for Bezier Surface.
I'm close to release QuadFace 0.4.0 now, which features UV mapping. Then I'll finish off Vertex Tools 1.1 which is also nearly done. Then focus goes back to Bezier Surface directly, porting lost of stuff from Vertex Tools and QuadFace.So yes, lots of new stuff!
-
-
this sounds promissing. thank you for your fast reply.
Advertisement