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    [Plugin][WIP][OpenSource] Bezier Surface

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    • pilouP Offline
      pilou
      last edited by

      About coons surface πŸ˜‰
      And scroll you have even the code (button "Show code" πŸ˜‰

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • boofredlayB Offline
        boofredlay
        last edited by

        Looking forward to this one Thomas.

        http://www.coroflot.com/boofredlay

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        • jason_marantoJ Offline
          jason_maranto
          last edited by

          Wow, that looks like a cross between SDS and Sketchy FFD, I can see this useful for many things but especially cloth modelling. 😍

          Best,
          Jason.

          I create video tutorial series about several 2D & 3D graphics programs.

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          • PixeroP Offline
            Pixero
            last edited by

            Looks great. I have the old Bezier patch plugin by Victor Liu but this looks so much better.

            Just at the end after watching it two times I realised something... 😲 ...a transform gizmo!!!
            Wow! Cant you make a version of the move, rotate and scale tools that uses the gizmo? πŸ‘

            P.S. I just hope you haven't given up on the UV Tools plugin... πŸ˜’

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            • thomthomT Offline
              thomthom
              last edited by

              @pixero said:

              a transform gizmo!!!
              Wow! Cant you make a version of the move, rotate and scale tools that uses the gizmo? πŸ‘

              Yup - the gizmo will find its way into Vertex Tools 1.1.

              Wikii got a gizmo plugin available (I've not tried it) - though it says it'll work only until 2011.
              In any case - once the gizmo is done (need to make the rotate, scale3d, scale2d and scale1d functions) it'd be easy to make a standalone gadget.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                @pixero said:

                P.S. I just hope you haven't given up on the UV Tools plugin... πŸ˜’

                Nope - but it also needs this manupulator gizmo. Once that is done I hope to get a first release out.
                Vertex Tools, UV Tools and Bezier Surface share some reusable components so work on one often means benefit for the other. For instance, UV Tools will be of use for Bezier Surface as bezier surfaces are predictable surfaces that makes them easier to map.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • W Offline
                  Whaat
                  last edited by

                  Looks awesome Thomthom!

                  SketchUp Plugins for Professionals

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                  • mitcorbM Offline
                    mitcorb
                    last edited by

                    I guess this is an inevitable next step after Vertex Tools. You have proven you are a master, already.

                    I take the slow, deliberate approach in my aimless wandering.

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                    • Bob JamesB Offline
                      Bob James
                      last edited by

                      Sign me up

                      Gizmos in Vertex Tools πŸŽ‰

                      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                      • P Offline
                        Panga
                        last edited by

                        As a vertex tool user, I'm also looking forward for this plugin !! Thanks in advance for this one !!

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                        • N Offline
                          nektares
                          last edited by

                          Great Job! i must buy it when itΒ΄s ready!

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                          • N Offline
                            notareal
                            last edited by

                            Looking good so far.

                            Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                            • FrederikF Offline
                              Frederik
                              last edited by

                              Godt gjort, Thomas...!
                              I'm definitely going to purchase this one... πŸ˜„

                              Cheers
                              Kim Frederik

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                              • utilerU Offline
                                utiler
                                last edited by

                                Way cool TT!!!

                                One question; will you be able to inference selected points with others? I see in the video where you have selected outside points and stretched them up then selected another few and moved then too. will you be able to move them to, say inference with the outside points as they were int he original position?

                                Looking forward to the release!!!

                                purpose/expression/purpose/....

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @utiler said:

                                  One question; will you be able to inference selected points with others? I see in the video where you have selected outside points and stretched them up then selected another few and moved then too. will you be able to move them to, say inference with the outside points as they were int he original position?

                                  Good question. I have an idea for how to do so - I'm just not sure how it'll work performance wise. (Backup plan would be to add CPoints in the positions of the control points - so SU's infere3nce engine will find them. But I hope I don't have to resort to that. I want to make a custom inference engine that prioritize the control points over the normal inference.)

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • H Offline
                                    hebeijianke
                                    last edited by

                                    Its amazing
                                    THX

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                                    • 1 Offline
                                      123zxy
                                      last edited by

                                      esto es tambien muy interesante

                                      301 Moved Permanently

                                      favicon

                                      (www.geepers.co.uk)

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                                      • utilerU Offline
                                        utiler
                                        last edited by

                                        @thomthom said:

                                        Good question. I have an idea for how to do so - I'm just not sure how it'll work performance wise. (Backup plan would be to add CPoints in the positions of the control points - so SU's infere3nce engine will find them. But I hope I don't have to resort to that. I want to make a custom inference engine that prioritize the control points over the normal inference.)

                                        Thanks Thom, looking forward to seeing the end result. πŸ‘

                                        purpose/expression/purpose/....

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                                        • EdsonE Offline
                                          Edson
                                          last edited by

                                          😍 😍

                                          edson mahfuz, architect| porto alegre β€’ brasil
                                          http://www.mahfuz.arq.br

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                                          • X Offline
                                            xrok1
                                            last edited by

                                            how's it going πŸ˜‰

                                            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                            http://www.Twilightrender.com try it!

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