[Plugin][WIP][OpenSource] Bezier Surface
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Another situation where surface is brilliant.
The ten minute custom shaped bathtub.
The bath itself and it's edge are a solid skin, theoretically printable. -
@box said:
Yes for me using the Gizmo defaults to subdivisions and will bug splat if you try 2.
However, the Move tool works properly with measurements, including 2m.Yes I noticed that move works...
Shame also that we can't scale to 0.
Those are the only things that make this imperfect, otherwise the tool is GORGEOUS to work with!
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@box said:
Another situation where surface is brilliant.
The ten minute custom shaped bathtub.
The bath itself and it's edge are a solid skin, theoretically printable.I could do that in say, 20 min. I can just send it to Box and open the file when it comes back done
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looking good.
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@thomthom said:
I'm about to take a weeks vacation so I'll be off the grid.
I wish you a pleasant and relaxing holiday!
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What a tub!
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But, will it blend?
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@pbacot said:
I could do that in say, 20 min. I can just send it to Box and open the file when it comes back done
Got a patch view of that?
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@tt_su said:
Got a patch view of that?
I assume you are asking me.
No I don't have the original as you need to explode it to work on it.
It would have looked very similar to this before I trimmed the rim and gave it a follow me profile. It's only a few moves to create it, move the center down, scale a few points lift a bit here and there.....
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thank you very much for sharing this very fun tool.
a consultation:
as add tripatch tool is used? -
@jql said:
(Thomthom - I submited the bugsplats.)
Which platform and what OS? Did you mention Bezier Surface in the BugSplats?
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@jql said:
I think subdivision is really important to be able to input quickly, but distance is even more. What would you feel about introducing subdivisions as "2s" while "2" would be used for units?
That sounds like a good idea. Filing feature request.
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@box said:
Yes for me using the Gizmo defaults to subdivisions and will bug splat if you try 2.
I'm not entirely sure I understand the steps for this. Can you elaborate?
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If you type 2 enter, in other words try to set the subdivisions to 2, it will bug splatt.
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Other suggestion, it would be very interesting if you could adjust the control points to a external geometry of the bezier surface, like the inference in SU, so you can adjust quickly your bezier surface to a predefined shape.
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Where are the instructions?
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Thanks Oxer.
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@box said:
If you type 2 enter, in other words try to set the subdivisions to 2, it will bug splatt.
I have reproduced this and created a fix. The fix will appear in TT_Lib2 however. I'm still looking into a couple of other issues - so I'm not pushing an update right now. Just be careful no to change the subdivs to less than 3 until Bezier Surface and TT_Lib2 is updated.
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@box said:
I found a little problem with it.
If you scale to 0 as a way of straightening an edge it freezes and won't update the surface. If you get out of edit mode and go back in an move a point it will revert to the unscaled skin.This is turning out to be trickier to fix. What happens is that when you scale the edges it currently scales the handles. So when you scale to zero it scales the handles to zero and all kind of bad things happen.
I need to add the implicit handle scaling as an option (by default off is probably best). Also need to prevent handles from becoming completely zero length - or some way to restore them.
There is also an issue in the current way the scaling that once you have scaled to zero, nothing will scale back. That is even tricker to fix.I need to split this out into multiple fixes.
You can check the status in the Issue Tracker:
https://bitbucket.org/thomthom/bezier-surface/issues?status=new%26amp;status=open
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