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    Saving an reloading a material from an attribut

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    • K Offline
      kiesewetter
      last edited by

      ok, i assigned a material to a face with the tool in sketchup that is invoken by the icon with the color bucket. after that i loaded a script with the following code (only the face with the material was selected)

      <span class="syntaxdefault">mod&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />ents&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mod</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities&nbsp;<br />sel&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mod</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">selection<br />mats&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mod</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">materials<br />mat</span><span class="syntaxkeyword">=</span><span class="syntaxstring">""<br /><br /></span><span class="syntaxdefault">sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">mat</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">display_name<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxkeyword">}<br /><br /><br /></span><span class="syntaxdefault">ents</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mats</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">mat</span><span class="syntaxkeyword">]<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;</span><span class="syntaxdefault"></span>
      

      the debugger says: #<NoMethodError: undefined method `display_name' for nil:NilClass>

      somehow the material doesn't seem to stored in the materials array...
      that can't be true, or?

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      • thomthomT Offline
        thomthom
        last edited by

        Sounds like you've tried to store the material of an entity with the Default material. Entities with default material return nil for entity.material .

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • K Offline
          kiesewetter
          last edited by

          i used some of the materials looking like wood. do they belong to the default materials that return nil?

          another opportunity could be to save the whole model in the script, then to do something in the script an after that to load the old version that was saved before.

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          • thomthomT Offline
            thomthom
            last edited by

            Ok - I'm looking at your snippet again:

            <span class="syntaxdefault"><br />mod&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />ents&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mod</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities&nbsp;<br />sel&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mod</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">selection<br />mats&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mod</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">materials<br />mat</span><span class="syntaxkeyword">=</span><span class="syntaxstring">""<br /><br /></span><span class="syntaxdefault">sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;</span><span class="syntaxdefault">mat</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">display_name<br /></span><span class="syntaxkeyword">}<br /><br /><br /></span><span class="syntaxdefault">ents</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mats</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">mat</span><span class="syntaxkeyword">]<br />}&nbsp;<br />&nbsp;</span><span class="syntaxdefault"></span>
            

            What are you trying to do with this?

            <span class="syntaxdefault"><br />sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;</span><span class="syntaxdefault">mat</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">display_name<br /></span><span class="syntaxkeyword">}<br />&nbsp;</span><span class="syntaxdefault"></span>
            

            You're assigning the variable mat a material name - which in effect you'll only have the name of the material of the last entity in the selection you just iterated over.

            And I also don't understand what you try to do next:

            <span class="syntaxdefault"><br />ents</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mats</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">mat</span><span class="syntaxkeyword">]<br />}&nbsp;<br />&nbsp;</span><span class="syntaxdefault"></span>
            

            @kiesewetter said:

            i used some of the materials looking like wood. do they belong to the default materials that return nil?

            No. But at least one of the entities you iterate over in the selection has no material (returns nil) - so you need to inspect the data you have at hand. (Maybe you have an edge in the selection without any materials?)

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • TIGT Offline
              TIG Moderator
              last edited by

              You current snippets will only set 'mat' to the last value founs as you aren't doing anything with it in side the {} block ??
              Your original example ought to work with set attrib' e.material.display_name... IF you use the iteration loops to set/set the attributes
              e.material=mat_temp
              by name [NOT by finding it in the materials list] then if it's '=nil' then the default material is used anyway ?

              TIG

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              • thomthomT Offline
                thomthom
                last edited by

                I looked at your original code and made some smaller rewrites:

                <span class="syntaxdefault"><br /></span><span class="syntaxcomment">#&nbsp;Store&nbsp;face's&nbsp;material&nbsp;name&nbsp;as&nbsp;attributes<br /></span><span class="syntaxdefault">model&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each&nbsp;</span><span class="syntaxkeyword">{&nbsp;|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;</span><span class="syntaxdefault">next&nbsp;unless&nbsp;e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;if&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material<br />&nbsp;&nbsp;&nbsp;&nbsp;e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">set_attribute</span><span class="syntaxkeyword">(</span><span class="syntaxstring">"time"</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxstring">"material"</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">name</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;</span><span class="syntaxdefault">end<br /></span><span class="syntaxkeyword">}<br /><br /><br /></span><span class="syntaxcomment">#&nbsp;Read&nbsp;face's&nbsp;material&nbsp;name&nbsp;from&nbsp;attributes<br /></span><span class="syntaxdefault">model&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />materials&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">materials<br />model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each&nbsp;</span><span class="syntaxkeyword">{&nbsp;|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;</span><span class="syntaxdefault">next&nbsp;unless&nbsp;e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;</span><span class="syntaxdefault">material&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">get_attribute</span><span class="syntaxkeyword">(</span><span class="syntaxstring">"time"</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxstring">"material"</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;if&nbsp;</span><span class="syntaxdefault">material&nbsp;</span><span class="syntaxkeyword">&&&nbsp;</span><span class="syntaxdefault">materials</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">]<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">materials</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">]<br />&nbsp;&nbsp;</span><span class="syntaxdefault">end<br /></span><span class="syntaxkeyword">}<br />&nbsp;</span><span class="syntaxdefault"></span>
                

                Note
                I did in fact have to use material.name as oppose to material.display_name.

                I did some testing on the default metric template in SU8 with the Susan character. When I used .display_name I could not restore the material for her hair.

                SketchUp's material editor lists the material as "Color_B24" and so do .display_name.
                However, model.materials['Color_B24'] returns nil.

                When I used .name I got "[Color_B24]" - and when I used model.materials['[Color_B24]'] I got the correct material.

                So for some reason SU decides to hide start and end brackets.

                Once again the API docs fail to provide accurate data.

                It appear that .display_name is intended to be used only as presentation to the user - while for referencing materials one should use .name. 😒 sigh

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • K Offline
                  kiesewetter
                  last edited by

                  first of all i got to thank you fpr the time youre spending.

                  i wrote the last script to test wheter it is possible to assign a material to an entitiy in that way. i wanted to execute it with only one face selected that has a material (the one looking like wood). the name of the material should be saved in the variable mat.

                  that should be realised with

                  sel.each{|e|
                  mat=e.material.display_name
                  }

                  after that i wanted to assigne every entity in the model with the same material with that part of the code

                  ents.each{|e|
                  e.material = mats[mat]
                  }

                  i still don't know how to acces a material, to save an reload it. using the diplay_name and saving it as an attribut didn't work so far.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Did you try the snipped I just posted?

                    (p.s. can you please wrap the code you post in code blocks? - Makes it easier to read.)

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • K Offline
                      kiesewetter
                      last edited by

                      oh, ok, when i wrote my last post yours wasn't uploaded. i'll test it tommorrow because it's meanwhile hard to hold the eyes open. thanks once more for the great help.
                      good night.
                      tim

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                      • K Offline
                        kiesewetter
                        last edited by

                        hallo again!
                        saving to an attribute and reloading works 😄

                        but now another problems appears. i only want the materials name to be stored in the attribute if it is not the name of one of the materials bau_mat, fertig_mat or inplanung.

                        i tried to realise it with the following code, but it seems to be stored every time, even the assigned material is one of the before mentioned:

                        
                         if e.material.name != bau_mat.name && e.material.name != fertig_mat.name && e.material.name != inplanung.name
                                  mat_vorher = e.material.name
                                  e.set_attribute "ablauf", "material", mat_vorher
                         end
                        
                        
                        
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                        • thomthomT Offline
                          thomthom
                          last edited by

                          <span class="syntaxdefault">invalid_materials </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxstring">'bau_mat'</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxstring">'fertig_mat'</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxstring">'inplanung'</span><span class="syntaxkeyword">]<br /><br /></span><span class="syntaxdefault">unless invalid_materials</span><span class="syntaxkeyword">.include?(</span><span class="syntaxdefault"> e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">name </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  mat_vorher </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">name<br />  e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">set_attribute</span><span class="syntaxkeyword">(</span><span class="syntaxstring">"ablauf"</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxstring">"material"</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> mat_vorher</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">end<br /></span>
                          

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • K Offline
                            kiesewetter
                            last edited by

                            thank you so much.

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                            • K Offline
                              kiesewetter
                              last edited by

                              me again...

                              i don't know why, but the attribut "ablauf", "material" always receives a new value, even if the face's material is included in the array caled invalid_material. i'll post the code, because i realy don't know how to fix it.

                              
                              ents.each{|e|
                                          if e.typename == "Face"
                                               start = e.get_attribute "ablauf", "baubeginn"
                                               ende = e.get_attribute "ablauf", "bauende"
                                               if (e.material) 
                                                 invalid_materials = ['bau_mat', 'fertig_mat', 'inplanung']
                                                 unless invalid_materials.include?( e.material.name )
                                                   mat_vorher = e.material.name
                                                   e.set_attribute("ablauf", "material", mat_vorher)
                                                 end
                                               end
                                               
                                               
                                               if @woche.to_i >= start.to_i && @woche.to_i < ende.to_i 
                                                 e.material = bau_mat
                                               end
                                               if @woche.to_i >= ende.to_i 
                                                 e.material =fertig_mat
                                               end
                                               if @woche.to_i < start.to_i 
                                                 e.material = inplanung
                                               end
                                          end
                                               
                                         }
                              end
                              
                              #now the code that reloads the material
                              
                              def mat_back 
                                 mod = Sketchup.active_model
                                 ents = mod.entities 
                                 mats = mod.materials
                                 default_mat = mats.add "standardwert"
                                 default_mat.color = [50,250,50] 
                                 ents.each{|e|
                                                if e.typename == "Face"
                                                  if (e.get_attribute "ablauf", "material")
                                                   mat_temp=e.get_attribute "ablauf", "material"
                                                   e.material=mats[mat_temp]
                                                  else
                                                   e.material=default_mat 
                                                  end
                                                end
                                               }
                              
                              
                              end
                              
                              
                              
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