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    Saving an reloading a material from an attribut

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    • thomthomT Offline
      thomthom
      last edited by

      btw comparing strings to find a entity tyep e.typename == "Face" is very slow.
      Instead use compare the actuall classes - like e.is_a?(Sketchup::Face)

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        @tig said:

        You can only save certain types of classesas attributes - integer, float, string, array and boolean.
        Other types like ' Sketchup::material' are not usable.

        @tig said:

        BUT you could simply use material.display_name [which is always unique] and save that string

        he did in fact try that - material.name. so it should work. unless .name returned some bogus data.
        The API docs doesn't say for .name that .display_name should be used - and it never explains what the difference is.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • TIGT Offline
          TIG Moderator
          last edited by

          But the API does say for material.display_name use it instead of material.name 😒 http://code.google.com/apis/sketchup/docs/ourdoc/material.html#display_name ...

          TIG

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          • K Offline
            kiesewetter
            last edited by

            ok, i assigned a material to a face with the tool in sketchup that is invoken by the icon with the color bucket. after that i loaded a script with the following code (only the face with the material was selected)

            <span class="syntaxdefault">mod&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />ents&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mod</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities&nbsp;<br />sel&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mod</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">selection<br />mats&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mod</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">materials<br />mat</span><span class="syntaxkeyword">=</span><span class="syntaxstring">""<br /><br /></span><span class="syntaxdefault">sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">mat</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">display_name<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxkeyword">}<br /><br /><br /></span><span class="syntaxdefault">ents</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mats</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">mat</span><span class="syntaxkeyword">]<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}&nbsp;</span><span class="syntaxdefault"></span>
            

            the debugger says: #<NoMethodError: undefined method `display_name' for nil:NilClass>

            somehow the material doesn't seem to stored in the materials array...
            that can't be true, or?

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            • thomthomT Offline
              thomthom
              last edited by

              Sounds like you've tried to store the material of an entity with the Default material. Entities with default material return nil for entity.material .

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • K Offline
                kiesewetter
                last edited by

                i used some of the materials looking like wood. do they belong to the default materials that return nil?

                another opportunity could be to save the whole model in the script, then to do something in the script an after that to load the old version that was saved before.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Ok - I'm looking at your snippet again:

                  <span class="syntaxdefault"><br />mod&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />ents&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mod</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities&nbsp;<br />sel&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mod</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">selection<br />mats&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mod</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">materials<br />mat</span><span class="syntaxkeyword">=</span><span class="syntaxstring">""<br /><br /></span><span class="syntaxdefault">sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;</span><span class="syntaxdefault">mat</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">display_name<br /></span><span class="syntaxkeyword">}<br /><br /><br /></span><span class="syntaxdefault">ents</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mats</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">mat</span><span class="syntaxkeyword">]<br />}&nbsp;<br />&nbsp;</span><span class="syntaxdefault"></span>
                  

                  What are you trying to do with this?

                  <span class="syntaxdefault"><br />sel</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;</span><span class="syntaxdefault">mat</span><span class="syntaxkeyword">=</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">display_name<br /></span><span class="syntaxkeyword">}<br />&nbsp;</span><span class="syntaxdefault"></span>
                  

                  You're assigning the variable mat a material name - which in effect you'll only have the name of the material of the last entity in the selection you just iterated over.

                  And I also don't understand what you try to do next:

                  <span class="syntaxdefault"><br />ents</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each</span><span class="syntaxkeyword">{|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">mats</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">mat</span><span class="syntaxkeyword">]<br />}&nbsp;<br />&nbsp;</span><span class="syntaxdefault"></span>
                  

                  @kiesewetter said:

                  i used some of the materials looking like wood. do they belong to the default materials that return nil?

                  No. But at least one of the entities you iterate over in the selection has no material (returns nil) - so you need to inspect the data you have at hand. (Maybe you have an edge in the selection without any materials?)

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    You current snippets will only set 'mat' to the last value founs as you aren't doing anything with it in side the {} block ??
                    Your original example ought to work with set attrib' e.material.display_name... IF you use the iteration loops to set/set the attributes
                    e.material=mat_temp
                    by name [NOT by finding it in the materials list] then if it's '=nil' then the default material is used anyway ?

                    TIG

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      I looked at your original code and made some smaller rewrites:

                      <span class="syntaxdefault"><br /></span><span class="syntaxcomment">#&nbsp;Store&nbsp;face's&nbsp;material&nbsp;name&nbsp;as&nbsp;attributes<br /></span><span class="syntaxdefault">model&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each&nbsp;</span><span class="syntaxkeyword">{&nbsp;|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;</span><span class="syntaxdefault">next&nbsp;unless&nbsp;e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;if&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material<br />&nbsp;&nbsp;&nbsp;&nbsp;e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">set_attribute</span><span class="syntaxkeyword">(</span><span class="syntaxstring">"time"</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxstring">"material"</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">name</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;</span><span class="syntaxdefault">end<br /></span><span class="syntaxkeyword">}<br /><br /><br /></span><span class="syntaxcomment">#&nbsp;Read&nbsp;face's&nbsp;material&nbsp;name&nbsp;from&nbsp;attributes<br /></span><span class="syntaxdefault">model&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_model<br />materials&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">materials<br />model</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">active_entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">each&nbsp;</span><span class="syntaxkeyword">{&nbsp;|</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">|<br />&nbsp;&nbsp;</span><span class="syntaxdefault">next&nbsp;unless&nbsp;e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">is_a</span><span class="syntaxkeyword">?(&nbsp;</span><span class="syntaxdefault">Sketchup</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Face&nbsp;</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;</span><span class="syntaxdefault">material&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">get_attribute</span><span class="syntaxkeyword">(</span><span class="syntaxstring">"time"</span><span class="syntaxkeyword">,&nbsp;</span><span class="syntaxstring">"material"</span><span class="syntaxkeyword">)<br />&nbsp;&nbsp;if&nbsp;</span><span class="syntaxdefault">material&nbsp;</span><span class="syntaxkeyword">&&&nbsp;</span><span class="syntaxdefault">materials</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">]<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span class="syntaxdefault">e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material&nbsp;</span><span class="syntaxkeyword">=&nbsp;</span><span class="syntaxdefault">materials</span><span class="syntaxkeyword">[</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">]<br />&nbsp;&nbsp;</span><span class="syntaxdefault">end<br /></span><span class="syntaxkeyword">}<br />&nbsp;</span><span class="syntaxdefault"></span>
                      

                      Note
                      I did in fact have to use material.name as oppose to material.display_name.

                      I did some testing on the default metric template in SU8 with the Susan character. When I used .display_name I could not restore the material for her hair.

                      SketchUp's material editor lists the material as "Color_B24" and so do .display_name.
                      However, model.materials['Color_B24'] returns nil.

                      When I used .name I got "[Color_B24]" - and when I used model.materials['[Color_B24]'] I got the correct material.

                      So for some reason SU decides to hide start and end brackets.

                      Once again the API docs fail to provide accurate data.

                      It appear that .display_name is intended to be used only as presentation to the user - while for referencing materials one should use .name. 😒 sigh

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • K Offline
                        kiesewetter
                        last edited by

                        first of all i got to thank you fpr the time youre spending.

                        i wrote the last script to test wheter it is possible to assign a material to an entitiy in that way. i wanted to execute it with only one face selected that has a material (the one looking like wood). the name of the material should be saved in the variable mat.

                        that should be realised with

                        sel.each{|e|
                        mat=e.material.display_name
                        }

                        after that i wanted to assigne every entity in the model with the same material with that part of the code

                        ents.each{|e|
                        e.material = mats[mat]
                        }

                        i still don't know how to acces a material, to save an reload it. using the diplay_name and saving it as an attribut didn't work so far.

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Did you try the snipped I just posted?

                          (p.s. can you please wrap the code you post in code blocks? - Makes it easier to read.)

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • K Offline
                            kiesewetter
                            last edited by

                            oh, ok, when i wrote my last post yours wasn't uploaded. i'll test it tommorrow because it's meanwhile hard to hold the eyes open. thanks once more for the great help.
                            good night.
                            tim

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                            • K Offline
                              kiesewetter
                              last edited by

                              hallo again!
                              saving to an attribute and reloading works 😄

                              but now another problems appears. i only want the materials name to be stored in the attribute if it is not the name of one of the materials bau_mat, fertig_mat or inplanung.

                              i tried to realise it with the following code, but it seems to be stored every time, even the assigned material is one of the before mentioned:

                              
                               if e.material.name != bau_mat.name && e.material.name != fertig_mat.name && e.material.name != inplanung.name
                                        mat_vorher = e.material.name
                                        e.set_attribute "ablauf", "material", mat_vorher
                               end
                              
                              
                              
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                              • thomthomT Offline
                                thomthom
                                last edited by

                                <span class="syntaxdefault">invalid_materials </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> </span><span class="syntaxkeyword">[</span><span class="syntaxstring">'bau_mat'</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxstring">'fertig_mat'</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxstring">'inplanung'</span><span class="syntaxkeyword">]<br /><br /></span><span class="syntaxdefault">unless invalid_materials</span><span class="syntaxkeyword">.include?(</span><span class="syntaxdefault"> e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">name </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  mat_vorher </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">material</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">name<br />  e</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">set_attribute</span><span class="syntaxkeyword">(</span><span class="syntaxstring">"ablauf"</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> </span><span class="syntaxstring">"material"</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> mat_vorher</span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">end<br /></span>
                                

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • K Offline
                                  kiesewetter
                                  last edited by

                                  thank you so much.

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                                  • K Offline
                                    kiesewetter
                                    last edited by

                                    me again...

                                    i don't know why, but the attribut "ablauf", "material" always receives a new value, even if the face's material is included in the array caled invalid_material. i'll post the code, because i realy don't know how to fix it.

                                    
                                    ents.each{|e|
                                                if e.typename == "Face"
                                                     start = e.get_attribute "ablauf", "baubeginn"
                                                     ende = e.get_attribute "ablauf", "bauende"
                                                     if (e.material) 
                                                       invalid_materials = ['bau_mat', 'fertig_mat', 'inplanung']
                                                       unless invalid_materials.include?( e.material.name )
                                                         mat_vorher = e.material.name
                                                         e.set_attribute("ablauf", "material", mat_vorher)
                                                       end
                                                     end
                                                     
                                                     
                                                     if @woche.to_i >= start.to_i && @woche.to_i < ende.to_i 
                                                       e.material = bau_mat
                                                     end
                                                     if @woche.to_i >= ende.to_i 
                                                       e.material =fertig_mat
                                                     end
                                                     if @woche.to_i < start.to_i 
                                                       e.material = inplanung
                                                     end
                                                end
                                                     
                                               }
                                    end
                                    
                                    #now the code that reloads the material
                                    
                                    def mat_back 
                                       mod = Sketchup.active_model
                                       ents = mod.entities 
                                       mats = mod.materials
                                       default_mat = mats.add "standardwert"
                                       default_mat.color = [50,250,50] 
                                       ents.each{|e|
                                                      if e.typename == "Face"
                                                        if (e.get_attribute "ablauf", "material")
                                                         mat_temp=e.get_attribute "ablauf", "material"
                                                         e.material=mats[mat_temp]
                                                        else
                                                         e.material=default_mat 
                                                        end
                                                      end
                                                     }
                                    
                                    
                                    end
                                    
                                    
                                    
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