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    • david57D Offline
      david57
      last edited by

      Thanks, Michalis,
      for settings and the help. I'm also
      trying out the examples from the net.
      I think I'm getting it.

      1 Reply Last reply Reply Quote 0
      • orgelfO Offline
        orgelf
        last edited by

        excellent work Michaliszissiou !!

        "as always" as a lot of people said before πŸ˜‰

        http://www.orgelf.com

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          Thank you orgelf
          Testing a new blender build here, using just one subdivision for displacement but using the same displacement map as bumps. Similar to new modo501 solution for fast renders. Not so crisp but really fast render (10 sec) Added SSS and indirect lighting.

          http://www.mediafire.com/imgbnc.php/ba4e594ab41c011f7c2d574380312271a62efcdcbdc8e5cecb26ec7c13872e176g.jpg

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          • pilouP Offline
            pilou
            last edited by

            Virtual stones carving at the top! 😎

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

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            • orgelfO Offline
              orgelf
              last edited by

              excellent ! πŸ˜„

              which build did you use ?

              http://www.orgelf.com

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                thanks orgelf, r35474. have a closer look in textures palette when nor is enabled (negative values in this case)

                Another one, this at 40k, one sub for displ and the rest as new blender bumps. A 30 sec render.

                http://www.mediafire.com/imgbnc.php/18831fc3e109bc67c4c844d31fb75bc3d8c912c6bc83ab55b4479c962a8080226g.jpg


                Screen shot 2011-03-16 at 1.54.34 AM.jpg

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                • N Offline
                  nomeradona
                  last edited by

                  now i cant follow the workflow. too many new things to me. nevertheless you are far far so far with your workflow. congratulations michalis/ πŸ‘

                  visit my blog: http://www.nomeradona.blogspot.com

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                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    Hi nomer πŸ˜„
                    Thanks, yeah, its a little complicated workflow. It has to as dealing with hi definition sculpting, decimated and still trying to render all these details. Blender is an experimental project and will always be so. For advanced users. But it has lot of fun.

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      Can't see the image... πŸ˜•

                      Cheers
                      Kim Frederik

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        And a fast hdr lighted blender render in 30 sec (1920 px)


                        venusHdr1.jpg

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                        • pilouP Offline
                          pilou
                          last edited by

                          We can see the 2 pictures with rapture! 😎

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

                          1 Reply Last reply Reply Quote 0
                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            sorry frederik
                            I'll start hatting all these servers like media fire, like dropbox, like... I don't know how these work, an unpredictable behavior for me. Sorry again.

                            Please, I need some help, can you see this picture here?

                            http://dl.dropbox.com/u/24090090/aphroditehdr2.jpg

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                            • FrederikF Offline
                              Frederik
                              last edited by

                              Yes - now I can also see the images... πŸ‘

                              May I suggest that you use the board attachment system in the future...
                              This is also to avoid images getting lost in the future when using 3rd party hosts... πŸ˜‰

                              Cheers
                              Kim Frederik

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                              • R Offline
                                rv1974
                                last edited by

                                I saw your stuff on zbrush central. Well man this is something outstanding. Respect! πŸ‘
                                I guess the artisan indeed looks a bit lol from your level

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                                • orgelfO Offline
                                  orgelf
                                  last edited by

                                  yep, I see your pictures . πŸ˜„

                                  Very impressive ! πŸ‘

                                  http://www.orgelf.com

                                  1 Reply Last reply Reply Quote 0
                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    thanks frederik, of course I'll use board att in the future. Its just a test. Though ICC profiles are preserved this way.
                                    rv1974, thanks, you can't compare artisan with the blender-3dcoat-zbrush combo, you can't compare SU either. But artisan is easy to use and -which is important to me- exports friendly to zbrush meshes. So its easy to fast sculpt some base in SU, export for broad sculpting and import again.
                                    Try an interior scene modeling and start thinking otherwise, here SU is perfect. It took me a week to start modeling in SU and 1.5 year to learn the combo, still learning. Many ways to skin a cat. πŸ˜†

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                                    • S Offline
                                      sepo
                                      last edited by

                                      Looks good ...must give blender a whirl.

                                      1 Reply Last reply Reply Quote 0
                                      • michaliszissiouM Offline
                                        michaliszissiou
                                        last edited by

                                        thank you orgelf, we probably posted same time. sorry.
                                        hey thanks sid, this 'must' is killing me... πŸ˜†

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                                        • S Offline
                                          sepo
                                          last edited by

                                          lol.... I know, IO know, I keep promissing ....ok one of these days....

                                          1 Reply Last reply Reply Quote 0
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