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    Corinthian order

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    • N Offline
      notareal
      last edited by

      How about this? Used unbiased engine of Thea this time. Relight to balance indirect light from HDR sky and dropped AO (except what been baked in textures). Render time 10 minutes.


      Corinthian_order_Thea_TR1_Portra-800CD.jpg

      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        A more completed scene, blender internal render. 1 min at 2000 px.
        Aphrodite sculpted in blender-3dcoat-zbrush. Here at 40k faces + displacement and normal maps.

        http://www.mediafire.com/imgbnc.php/8799a52e70dc15e2c15779c27e68f4690c848f2bbac6577d00c429ec970ae58d6g.jpg

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        • K Offline
          KarinaGM
          last edited by

          Where is the clap clap clap?
          ๐Ÿ˜ excelent (as always)

          **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminarรก perdiendo ambas"

          -Benjamรญn Franklin.**

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          • david57D Offline
            david57
            last edited by

            You got a good render there. ๐Ÿ‘
            Oh, I didnt know it was posted in October, I though
            it was rendered today, i guess i wasn't around then.

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            • michaliszissiouM Offline
              michaliszissiou
              last edited by

              Thanks david57, the last ones are new renders, using latest builds from graphicall.
              Another view here, now having baked all shadows-AO, render times at ~10 sec. Ready for a nice camera traveling.

              http://www.mediafire.com/imgbnc.php/71ee49d335907d588f3c4aebfe548c1dfa69cf24444f1fb85f181b7bc4c33e256g.jpg

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              • michaliszissiouM Offline
                michaliszissiou
                last edited by

                Thanks KarinaGM, the clap clap is in the 3dcoat forum ๐Ÿ˜†
                Well, I used SU for very basic structure + to export the capital and retopo-resculpt it.
                Tools like artisan couldn't help at all. Blender, 3dcoat and zbrush are of the best tools around anyway. (for digital sculpting)

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                • numbthumbN Offline
                  numbthumb
                  last edited by

                  Where those photos were taken? ๐Ÿ˜„

                  Comfortably numb...

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                  • david57D Offline
                    david57
                    last edited by

                    You've done excellent. Renders like dont get any better then that.
                    I'm guessing your using an HDRI to light your models.

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                    • michaliszissiouM Offline
                      michaliszissiou
                      last edited by

                      No HDRI, I'm using a generated sky and this same for AO, environment lighting.
                      All these HDRI lighting is a myth actually. Same myth for reflections via HDRI. All these are just maps projected via normal to camera or to lighting direction. The "matcaps" of zbrush work exactly the same. A spherize distortion (Ps) projection through camera. This is all. Not a big deal but it works.

                      Thanks modelhead, 3dc, right. A great app. Zbrush is a perfect app, 3dc is a unique one. My favorite apps.

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                      • david57D Offline
                        david57
                        last edited by

                        Michaliszissiou,
                        I tried that with blender but i used an hdri.
                        It looks like a toy. ๐Ÿ˜„

                        Render time was 4 minutes 48 seconds on an old single core
                        laptop.

                        Columns are from the Google Warehouse.


                        RenderTest.jpg

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Nice, a tip: when using HDRI for lighting ask blender to export a RGBA (png), then use a background decent photo in Ps. Or just do similar in compositor via nodes.
                          But see how more poly I rendered in less than a minute. And the best trick is that I can bake all these AO shadows lights in UV maps (these already exist) and have similar render quality in real time. Best for animation. I'm already traveling around in blender game engine.

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                          • david57D Offline
                            david57
                            last edited by

                            Thanks, Michalis,
                            for settings and the help. I'm also
                            trying out the examples from the net.
                            I think I'm getting it.

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                            • orgelfO Offline
                              orgelf
                              last edited by

                              excellent work Michaliszissiou !!

                              "as always" as a lot of people said before ๐Ÿ˜‰

                              http://www.orgelf.com

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                Thank you orgelf
                                Testing a new blender build here, using just one subdivision for displacement but using the same displacement map as bumps. Similar to new modo501 solution for fast renders. Not so crisp but really fast render (10 sec) Added SSS and indirect lighting.

                                http://www.mediafire.com/imgbnc.php/ba4e594ab41c011f7c2d574380312271a62efcdcbdc8e5cecb26ec7c13872e176g.jpg

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Virtual stones carving at the top! ๐Ÿ˜Ž

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • orgelfO Offline
                                    orgelf
                                    last edited by

                                    excellent ! ๐Ÿ˜„

                                    which build did you use ?

                                    http://www.orgelf.com

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      thanks orgelf, r35474. have a closer look in textures palette when nor is enabled (negative values in this case)

                                      Another one, this at 40k, one sub for displ and the rest as new blender bumps. A 30 sec render.

                                      http://www.mediafire.com/imgbnc.php/18831fc3e109bc67c4c844d31fb75bc3d8c912c6bc83ab55b4479c962a8080226g.jpg


                                      Screen shot 2011-03-16 at 1.54.34 AM.jpg

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                                      • N Offline
                                        nomeradona
                                        last edited by

                                        now i cant follow the workflow. too many new things to me. nevertheless you are far far so far with your workflow. congratulations michalis/ ๐Ÿ‘

                                        visit my blog: http://www.nomeradona.blogspot.com

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                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          Hi nomer ๐Ÿ˜„
                                          Thanks, yeah, its a little complicated workflow. It has to as dealing with hi definition sculpting, decimated and still trying to render all these details. Blender is an experimental project and will always be so. For advanced users. But it has lot of fun.

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                                          • FrederikF Offline
                                            Frederik
                                            last edited by

                                            Can't see the image... ๐Ÿ˜•

                                            Cheers
                                            Kim Frederik

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