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    Corinthian order

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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      As I already mentioned, I used a trick in this case. (wrapping)
      I could also just retopo - skin directly in 3DC, but this will take some hour.

      In many cases SU obj export can be imported directly to voxels -3dc. As it is translated to vox space, all su topology is a past now.
      The problem is when you have non waterproof objects. They have to be closed. Inverted normals don't seem to be a problem. The worst of all is the non manifolds. You have to clean them (in SU) before exporting. Otherwise, I clean them in blender but its not really easier.

      After dropped to voxels room of 3DC you can sculpt as much you like but have in mind that in end you'll need to retopo this (if UVS and low-poly mesh is needed)
      This corinthian capital (excellent model) was really a PITA. It doesn't have holes but its too complicated and you can find your pc out of memory. Or just import it to low density vox-room and loose all details and deal with some artifacts. Not practical IMO.
      You can simply import this capital model just for UVs and direct surface painting in 3DC though (you can't with ZBrush). You can (real time preview) paint normal maps (depth) and even displacement map.

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      • K Offline
        kev_N
        last edited by

        So in inspired by these images, fantastic, im guessing you work in this industry?

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        • N Offline
          notareal
          last edited by

          Very inspiring model, can't wait the final work. Here is some 10 min renders from Thea IR. Original resolution at Thea Render forum.


          Corinthian_order_Thea_Progressive(BSD)_AO_Agfa-Scala-200xPull1.jpg


          Corinthian_order_Thea_Progressive(BSD)_AO_Portra-800CD.jpg

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            You should lower the indirect lighting. The Ao as well. Normal maps working perfectly.

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            • N Offline
              notareal
              last edited by

              Perhaps I need to give this another try.

              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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              • N Offline
                notareal
                last edited by

                How about this? Used unbiased engine of Thea this time. Relight to balance indirect light from HDR sky and dropped AO (except what been baked in textures). Render time 10 minutes.


                Corinthian_order_Thea_TR1_Portra-800CD.jpg

                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  A more completed scene, blender internal render. 1 min at 2000 px.
                  Aphrodite sculpted in blender-3dcoat-zbrush. Here at 40k faces + displacement and normal maps.

                  http://www.mediafire.com/imgbnc.php/8799a52e70dc15e2c15779c27e68f4690c848f2bbac6577d00c429ec970ae58d6g.jpg

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                  • K Offline
                    KarinaGM
                    last edited by

                    Where is the clap clap clap?
                    😍 excelent (as always)

                    **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

                    -Benjamín Franklin.**

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                    • david57D Offline
                      david57
                      last edited by

                      You got a good render there. 👍
                      Oh, I didnt know it was posted in October, I though
                      it was rendered today, i guess i wasn't around then.

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        Thanks david57, the last ones are new renders, using latest builds from graphicall.
                        Another view here, now having baked all shadows-AO, render times at ~10 sec. Ready for a nice camera traveling.

                        http://www.mediafire.com/imgbnc.php/71ee49d335907d588f3c4aebfe548c1dfa69cf24444f1fb85f181b7bc4c33e256g.jpg

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                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          Thanks KarinaGM, the clap clap is in the 3dcoat forum 😆
                          Well, I used SU for very basic structure + to export the capital and retopo-resculpt it.
                          Tools like artisan couldn't help at all. Blender, 3dcoat and zbrush are of the best tools around anyway. (for digital sculpting)

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                          • numbthumbN Offline
                            numbthumb
                            last edited by

                            Where those photos were taken? 😄

                            Comfortably numb...

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                            • david57D Offline
                              david57
                              last edited by

                              You've done excellent. Renders like dont get any better then that.
                              I'm guessing your using an HDRI to light your models.

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                No HDRI, I'm using a generated sky and this same for AO, environment lighting.
                                All these HDRI lighting is a myth actually. Same myth for reflections via HDRI. All these are just maps projected via normal to camera or to lighting direction. The "matcaps" of zbrush work exactly the same. A spherize distortion (Ps) projection through camera. This is all. Not a big deal but it works.

                                Thanks modelhead, 3dc, right. A great app. Zbrush is a perfect app, 3dc is a unique one. My favorite apps.

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                                • david57D Offline
                                  david57
                                  last edited by

                                  Michaliszissiou,
                                  I tried that with blender but i used an hdri.
                                  It looks like a toy. 😄

                                  Render time was 4 minutes 48 seconds on an old single core
                                  laptop.

                                  Columns are from the Google Warehouse.


                                  RenderTest.jpg

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                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    Nice, a tip: when using HDRI for lighting ask blender to export a RGBA (png), then use a background decent photo in Ps. Or just do similar in compositor via nodes.
                                    But see how more poly I rendered in less than a minute. And the best trick is that I can bake all these AO shadows lights in UV maps (these already exist) and have similar render quality in real time. Best for animation. I'm already traveling around in blender game engine.

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                                    • david57D Offline
                                      david57
                                      last edited by

                                      Thanks, Michalis,
                                      for settings and the help. I'm also
                                      trying out the examples from the net.
                                      I think I'm getting it.

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                                      • orgelfO Offline
                                        orgelf
                                        last edited by

                                        excellent work Michaliszissiou !!

                                        "as always" as a lot of people said before 😉

                                        http://www.orgelf.com

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                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          Thank you orgelf
                                          Testing a new blender build here, using just one subdivision for displacement but using the same displacement map as bumps. Similar to new modo501 solution for fast renders. Not so crisp but really fast render (10 sec) Added SSS and indirect lighting.

                                          http://www.mediafire.com/imgbnc.php/ba4e594ab41c011f7c2d574380312271a62efcdcbdc8e5cecb26ec7c13872e176g.jpg

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            Virtual stones carving at the top! 😎

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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