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    Corinthian order

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    • K Offline
      Karlfucious
      last edited by

      Are the columns you are using the ones I did? If so I am glad they are getting put to good use. Very nice work.

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        Oh yes, I couldn't remember, of course its yours (the capital only), corbel is may sculpt in 3dc. Columns are mine too but not big deal.
        It looks like roman (diocletian baths- Maria degli Angeli)? The problem is that its a over 100K faces model, it also has a non friendly topology for some apps (zbrush, 3DCoat. these apps prefer waterproof meshes) Probably lot of non manifolds. Common problem. what I did? I wrapped a hi def quad mesh around and imported this last as voxels to 3dcoat. Then resculpted some details fast, not accurate. Ended as an 6K faces light mesh with nice UVs and normal map. You have done a very accurate work 👍 , I was looking now the ionic capital too. I may use this too, this time some modifications for the corner capital.
        All these aren't too accurate of course, its a background for a scene I'm working on. Thats why I didn't import them in SU again, this gonna be heavy, the object in front I mean.


        columns.jpg

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        • K Offline
          Karlfucious
          last edited by

          Feel free to use them any way you want. I was just curious how well they worked w/ 3d coat. Ive never tried it. Ive used Zbrush and Mudbox quite a bit but they do not like sketchup meshes at all. In all honesty I'm glad they are getting put to good use. It seems like typical topology (quad models) sketchup doesn't like and vise verse. My only Experience from sketchup to a sculpting app required quite a bit of retopo work for it to even work. This isn't required when you import as voxels in 3d coat?

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            As I already mentioned, I used a trick in this case. (wrapping)
            I could also just retopo - skin directly in 3DC, but this will take some hour.

            In many cases SU obj export can be imported directly to voxels -3dc. As it is translated to vox space, all su topology is a past now.
            The problem is when you have non waterproof objects. They have to be closed. Inverted normals don't seem to be a problem. The worst of all is the non manifolds. You have to clean them (in SU) before exporting. Otherwise, I clean them in blender but its not really easier.

            After dropped to voxels room of 3DC you can sculpt as much you like but have in mind that in end you'll need to retopo this (if UVS and low-poly mesh is needed)
            This corinthian capital (excellent model) was really a PITA. It doesn't have holes but its too complicated and you can find your pc out of memory. Or just import it to low density vox-room and loose all details and deal with some artifacts. Not practical IMO.
            You can simply import this capital model just for UVs and direct surface painting in 3DC though (you can't with ZBrush). You can (real time preview) paint normal maps (depth) and even displacement map.

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            • K Offline
              kev_N
              last edited by

              So in inspired by these images, fantastic, im guessing you work in this industry?

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              • N Offline
                notareal
                last edited by

                Very inspiring model, can't wait the final work. Here is some 10 min renders from Thea IR. Original resolution at Thea Render forum.


                Corinthian_order_Thea_Progressive(BSD)_AO_Agfa-Scala-200xPull1.jpg


                Corinthian_order_Thea_Progressive(BSD)_AO_Portra-800CD.jpg

                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  You should lower the indirect lighting. The Ao as well. Normal maps working perfectly.

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                  • N Offline
                    notareal
                    last edited by

                    Perhaps I need to give this another try.

                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                    • N Offline
                      notareal
                      last edited by

                      How about this? Used unbiased engine of Thea this time. Relight to balance indirect light from HDR sky and dropped AO (except what been baked in textures). Render time 10 minutes.


                      Corinthian_order_Thea_TR1_Portra-800CD.jpg

                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        A more completed scene, blender internal render. 1 min at 2000 px.
                        Aphrodite sculpted in blender-3dcoat-zbrush. Here at 40k faces + displacement and normal maps.

                        http://www.mediafire.com/imgbnc.php/8799a52e70dc15e2c15779c27e68f4690c848f2bbac6577d00c429ec970ae58d6g.jpg

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                        • K Offline
                          KarinaGM
                          last edited by

                          Where is the clap clap clap?
                          😍 excelent (as always)

                          **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

                          -Benjamín Franklin.**

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                          • david57D Offline
                            david57
                            last edited by

                            You got a good render there. 👍
                            Oh, I didnt know it was posted in October, I though
                            it was rendered today, i guess i wasn't around then.

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                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              Thanks david57, the last ones are new renders, using latest builds from graphicall.
                              Another view here, now having baked all shadows-AO, render times at ~10 sec. Ready for a nice camera traveling.

                              http://www.mediafire.com/imgbnc.php/71ee49d335907d588f3c4aebfe548c1dfa69cf24444f1fb85f181b7bc4c33e256g.jpg

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                Thanks KarinaGM, the clap clap is in the 3dcoat forum 😆
                                Well, I used SU for very basic structure + to export the capital and retopo-resculpt it.
                                Tools like artisan couldn't help at all. Blender, 3dcoat and zbrush are of the best tools around anyway. (for digital sculpting)

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                                • numbthumbN Offline
                                  numbthumb
                                  last edited by

                                  Where those photos were taken? 😄

                                  Comfortably numb...

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                                  • david57D Offline
                                    david57
                                    last edited by

                                    You've done excellent. Renders like dont get any better then that.
                                    I'm guessing your using an HDRI to light your models.

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                                    • michaliszissiouM Offline
                                      michaliszissiou
                                      last edited by

                                      No HDRI, I'm using a generated sky and this same for AO, environment lighting.
                                      All these HDRI lighting is a myth actually. Same myth for reflections via HDRI. All these are just maps projected via normal to camera or to lighting direction. The "matcaps" of zbrush work exactly the same. A spherize distortion (Ps) projection through camera. This is all. Not a big deal but it works.

                                      Thanks modelhead, 3dc, right. A great app. Zbrush is a perfect app, 3dc is a unique one. My favorite apps.

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                                      • david57D Offline
                                        david57
                                        last edited by

                                        Michaliszissiou,
                                        I tried that with blender but i used an hdri.
                                        It looks like a toy. 😄

                                        Render time was 4 minutes 48 seconds on an old single core
                                        laptop.

                                        Columns are from the Google Warehouse.


                                        RenderTest.jpg

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                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          Nice, a tip: when using HDRI for lighting ask blender to export a RGBA (png), then use a background decent photo in Ps. Or just do similar in compositor via nodes.
                                          But see how more poly I rendered in less than a minute. And the best trick is that I can bake all these AO shadows lights in UV maps (these already exist) and have similar render quality in real time. Best for animation. I'm already traveling around in blender game engine.

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                                          • david57D Offline
                                            david57
                                            last edited by

                                            Thanks, Michalis,
                                            for settings and the help. I'm also
                                            trying out the examples from the net.
                                            I think I'm getting it.

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