sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Corinthian order

    Scheduled Pinned Locked Moved Gallery
    55 Posts 17 Posters 12.1k Views 17 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      You should lower the indirect lighting. The Ao as well. Normal maps working perfectly.

      1 Reply Last reply Reply Quote 0
      • N Offline
        notareal
        last edited by

        Perhaps I need to give this another try.

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

        1 Reply Last reply Reply Quote 0
        • N Offline
          notareal
          last edited by

          How about this? Used unbiased engine of Thea this time. Relight to balance indirect light from HDR sky and dropped AO (except what been baked in textures). Render time 10 minutes.


          Corinthian_order_Thea_TR1_Portra-800CD.jpg

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

          1 Reply Last reply Reply Quote 0
          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            A more completed scene, blender internal render. 1 min at 2000 px.
            Aphrodite sculpted in blender-3dcoat-zbrush. Here at 40k faces + displacement and normal maps.

            http://www.mediafire.com/imgbnc.php/8799a52e70dc15e2c15779c27e68f4690c848f2bbac6577d00c429ec970ae58d6g.jpg

            1 Reply Last reply Reply Quote 0
            • K Offline
              KarinaGM
              last edited by

              Where is the clap clap clap?
              😍 excelent (as always)

              **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

              -Benjamín Franklin.**

              1 Reply Last reply Reply Quote 0
              • david57D Offline
                david57
                last edited by

                You got a good render there. 👍
                Oh, I didnt know it was posted in October, I though
                it was rendered today, i guess i wasn't around then.

                1 Reply Last reply Reply Quote 0
                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Thanks david57, the last ones are new renders, using latest builds from graphicall.
                  Another view here, now having baked all shadows-AO, render times at ~10 sec. Ready for a nice camera traveling.

                  http://www.mediafire.com/imgbnc.php/71ee49d335907d588f3c4aebfe548c1dfa69cf24444f1fb85f181b7bc4c33e256g.jpg

                  1 Reply Last reply Reply Quote 0
                  • michaliszissiouM Offline
                    michaliszissiou
                    last edited by

                    Thanks KarinaGM, the clap clap is in the 3dcoat forum 😆
                    Well, I used SU for very basic structure + to export the capital and retopo-resculpt it.
                    Tools like artisan couldn't help at all. Blender, 3dcoat and zbrush are of the best tools around anyway. (for digital sculpting)

                    1 Reply Last reply Reply Quote 0
                    • numbthumbN Offline
                      numbthumb
                      last edited by

                      Where those photos were taken? 😄

                      Comfortably numb...

                      1 Reply Last reply Reply Quote 0
                      • david57D Offline
                        david57
                        last edited by

                        You've done excellent. Renders like dont get any better then that.
                        I'm guessing your using an HDRI to light your models.

                        1 Reply Last reply Reply Quote 0
                        • michaliszissiouM Offline
                          michaliszissiou
                          last edited by

                          No HDRI, I'm using a generated sky and this same for AO, environment lighting.
                          All these HDRI lighting is a myth actually. Same myth for reflections via HDRI. All these are just maps projected via normal to camera or to lighting direction. The "matcaps" of zbrush work exactly the same. A spherize distortion (Ps) projection through camera. This is all. Not a big deal but it works.

                          Thanks modelhead, 3dc, right. A great app. Zbrush is a perfect app, 3dc is a unique one. My favorite apps.

                          1 Reply Last reply Reply Quote 0
                          • david57D Offline
                            david57
                            last edited by

                            Michaliszissiou,
                            I tried that with blender but i used an hdri.
                            It looks like a toy. 😄

                            Render time was 4 minutes 48 seconds on an old single core
                            laptop.

                            Columns are from the Google Warehouse.


                            RenderTest.jpg

                            1 Reply Last reply Reply Quote 0
                            • michaliszissiouM Offline
                              michaliszissiou
                              last edited by

                              Nice, a tip: when using HDRI for lighting ask blender to export a RGBA (png), then use a background decent photo in Ps. Or just do similar in compositor via nodes.
                              But see how more poly I rendered in less than a minute. And the best trick is that I can bake all these AO shadows lights in UV maps (these already exist) and have similar render quality in real time. Best for animation. I'm already traveling around in blender game engine.

                              1 Reply Last reply Reply Quote 0
                              • david57D Offline
                                david57
                                last edited by

                                Thanks, Michalis,
                                for settings and the help. I'm also
                                trying out the examples from the net.
                                I think I'm getting it.

                                1 Reply Last reply Reply Quote 0
                                • orgelfO Offline
                                  orgelf
                                  last edited by

                                  excellent work Michaliszissiou !!

                                  "as always" as a lot of people said before 😉

                                  http://www.orgelf.com

                                  1 Reply Last reply Reply Quote 0
                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    Thank you orgelf
                                    Testing a new blender build here, using just one subdivision for displacement but using the same displacement map as bumps. Similar to new modo501 solution for fast renders. Not so crisp but really fast render (10 sec) Added SSS and indirect lighting.

                                    http://www.mediafire.com/imgbnc.php/ba4e594ab41c011f7c2d574380312271a62efcdcbdc8e5cecb26ec7c13872e176g.jpg

                                    1 Reply Last reply Reply Quote 0
                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      Virtual stones carving at the top! 😎

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

                                      1 Reply Last reply Reply Quote 0
                                      • orgelfO Offline
                                        orgelf
                                        last edited by

                                        excellent ! 😄

                                        which build did you use ?

                                        http://www.orgelf.com

                                        1 Reply Last reply Reply Quote 0
                                        • michaliszissiouM Offline
                                          michaliszissiou
                                          last edited by

                                          thanks orgelf, r35474. have a closer look in textures palette when nor is enabled (negative values in this case)

                                          Another one, this at 40k, one sub for displ and the rest as new blender bumps. A 30 sec render.

                                          http://www.mediafire.com/imgbnc.php/18831fc3e109bc67c4c844d31fb75bc3d8c912c6bc83ab55b4479c962a8080226g.jpg


                                          Screen shot 2011-03-16 at 1.54.34 AM.jpg

                                          1 Reply Last reply Reply Quote 0
                                          • N Offline
                                            nomeradona
                                            last edited by

                                            now i cant follow the workflow. too many new things to me. nevertheless you are far far so far with your workflow. congratulations michalis/ 👍

                                            visit my blog: http://www.nomeradona.blogspot.com

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement