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    Corinthian order

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    • david57D Offline
      david57
      last edited by

      You've done excellent. Renders like dont get any better then that.
      I'm guessing your using an HDRI to light your models.

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      • michaliszissiouM Offline
        michaliszissiou
        last edited by

        No HDRI, I'm using a generated sky and this same for AO, environment lighting.
        All these HDRI lighting is a myth actually. Same myth for reflections via HDRI. All these are just maps projected via normal to camera or to lighting direction. The "matcaps" of zbrush work exactly the same. A spherize distortion (Ps) projection through camera. This is all. Not a big deal but it works.

        Thanks modelhead, 3dc, right. A great app. Zbrush is a perfect app, 3dc is a unique one. My favorite apps.

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        • david57D Offline
          david57
          last edited by

          Michaliszissiou,
          I tried that with blender but i used an hdri.
          It looks like a toy. πŸ˜„

          Render time was 4 minutes 48 seconds on an old single core
          laptop.

          Columns are from the Google Warehouse.


          RenderTest.jpg

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          • michaliszissiouM Offline
            michaliszissiou
            last edited by

            Nice, a tip: when using HDRI for lighting ask blender to export a RGBA (png), then use a background decent photo in Ps. Or just do similar in compositor via nodes.
            But see how more poly I rendered in less than a minute. And the best trick is that I can bake all these AO shadows lights in UV maps (these already exist) and have similar render quality in real time. Best for animation. I'm already traveling around in blender game engine.

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            • david57D Offline
              david57
              last edited by

              Thanks, Michalis,
              for settings and the help. I'm also
              trying out the examples from the net.
              I think I'm getting it.

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              • orgelfO Offline
                orgelf
                last edited by

                excellent work Michaliszissiou !!

                "as always" as a lot of people said before πŸ˜‰

                http://www.orgelf.com

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  Thank you orgelf
                  Testing a new blender build here, using just one subdivision for displacement but using the same displacement map as bumps. Similar to new modo501 solution for fast renders. Not so crisp but really fast render (10 sec) Added SSS and indirect lighting.

                  http://www.mediafire.com/imgbnc.php/ba4e594ab41c011f7c2d574380312271a62efcdcbdc8e5cecb26ec7c13872e176g.jpg

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                  • pilouP Offline
                    pilou
                    last edited by

                    Virtual stones carving at the top! 😎

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • orgelfO Offline
                      orgelf
                      last edited by

                      excellent ! πŸ˜„

                      which build did you use ?

                      http://www.orgelf.com

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        thanks orgelf, r35474. have a closer look in textures palette when nor is enabled (negative values in this case)

                        Another one, this at 40k, one sub for displ and the rest as new blender bumps. A 30 sec render.

                        http://www.mediafire.com/imgbnc.php/18831fc3e109bc67c4c844d31fb75bc3d8c912c6bc83ab55b4479c962a8080226g.jpg


                        Screen shot 2011-03-16 at 1.54.34 AM.jpg

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                        • N Offline
                          nomeradona
                          last edited by

                          now i cant follow the workflow. too many new things to me. nevertheless you are far far so far with your workflow. congratulations michalis/ πŸ‘

                          visit my blog: http://www.nomeradona.blogspot.com

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            Hi nomer πŸ˜„
                            Thanks, yeah, its a little complicated workflow. It has to as dealing with hi definition sculpting, decimated and still trying to render all these details. Blender is an experimental project and will always be so. For advanced users. But it has lot of fun.

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                            • FrederikF Offline
                              Frederik
                              last edited by

                              Can't see the image... πŸ˜•

                              Cheers
                              Kim Frederik

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                              • michaliszissiouM Offline
                                michaliszissiou
                                last edited by

                                And a fast hdr lighted blender render in 30 sec (1920 px)


                                venusHdr1.jpg

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  We can see the 2 pictures with rapture! 😎

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

                                  1 Reply Last reply Reply Quote 0
                                  • michaliszissiouM Offline
                                    michaliszissiou
                                    last edited by

                                    sorry frederik
                                    I'll start hatting all these servers like media fire, like dropbox, like... I don't know how these work, an unpredictable behavior for me. Sorry again.

                                    Please, I need some help, can you see this picture here?

                                    http://dl.dropbox.com/u/24090090/aphroditehdr2.jpg

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                                    • FrederikF Offline
                                      Frederik
                                      last edited by

                                      Yes - now I can also see the images... πŸ‘

                                      May I suggest that you use the board attachment system in the future...
                                      This is also to avoid images getting lost in the future when using 3rd party hosts... πŸ˜‰

                                      Cheers
                                      Kim Frederik

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                                      • R Offline
                                        rv1974
                                        last edited by

                                        I saw your stuff on zbrush central. Well man this is something outstanding. Respect! πŸ‘
                                        I guess the artisan indeed looks a bit lol from your level

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                                        • orgelfO Offline
                                          orgelf
                                          last edited by

                                          yep, I see your pictures . πŸ˜„

                                          Very impressive ! πŸ‘

                                          http://www.orgelf.com

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                                          • michaliszissiouM Offline
                                            michaliszissiou
                                            last edited by

                                            thanks frederik, of course I'll use board att in the future. Its just a test. Though ICC profiles are preserved this way.
                                            rv1974, thanks, you can't compare artisan with the blender-3dcoat-zbrush combo, you can't compare SU either. But artisan is easy to use and -which is important to me- exports friendly to zbrush meshes. So its easy to fast sculpt some base in SU, export for broad sculpting and import again.
                                            Try an interior scene modeling and start thinking otherwise, here SU is perfect. It took me a week to start modeling in SU and 1.5 year to learn the combo, still learning. Many ways to skin a cat. πŸ˜†

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