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    • D Offline
      d12dozr
      last edited by

      Vladimir from Geekatplay has posted some excellent SU2Vue tutorials. I found the "Working with textures" tut very helpful 👍

      3D Printing with SketchUp Book
      http://goo.gl/f7ooYh

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      • N Offline
        notareal
        last edited by

        In general (don't have much experience with vue) displacement does require a good mesh topology. Something like this if triangulated (quad faces are even better). Perhaps need more sub divs.


        Topogoly.jpg

        Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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        • thomthomT Offline
          thomthom
          last edited by

          @notareal said:

          In general (don't have much experience with vue) displacement does require a good mesh topology. Something like this if triangulated (quad faces are even better). Perhaps need more sub divs.

          Why are quad-faces better than triangles?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT Offline
            thomthom
            last edited by

            What Solso asked there - turning a mesh into quads - I recently replied to a similar thread where I mentioned that Quad faces in other applications are often different in that they are not limited to being co-linear. Internally they are triangulated, it's just the application that treats two triangles as a quad and simplifies the presentation tot he user so you get a more predictable mesh.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              Ah - that post was also from Solo... http://forums.sketchucation.com/viewtopic.php?f=323&t=33895&p=297883#p297883

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • N Offline
                notareal
                last edited by

                It's later more demanding to go from tris to quads, if you happen to export mesh to a program that uses quads.
                For rendering quads are not particular critical as most render engines do use triangulated meshes. But even then if mesh is triangulated and is not dense enough and render engine have some issue with geometry smoothing, smoothing artifacts may appear when "poles" or "spikes" are present. Using quads for modelling should prevent this, even if mesh is later triangulated. This topic might be good to look http://forums.sketchucation.com/viewtopic.php?f=18&t=33894
                I do believe that if Starlex where modelling with quads in the beginning, he would not had those displacement issues.

                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                • N Offline
                  notareal
                  last edited by

                  Requirements for displacement are similar than in Subdivision Modeling (Displacement essentially needs to subdivide the original mesh). Considering SU limitations with quads, it might be best to model quad-like manner, like you suggest in the other topic, and then avoid need for co-planar quads. Anyhow, basic issue in earlier displacement problem is in the poor mesh topology.

                  Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                  • S Offline
                    Starlex
                    last edited by

                    @notareal said:

                    I do believe that if Starlex where modelling with quads in the beginning, he would not had those displacement issues.

                    this is it, but I can't imagine how it will be with arcs...

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                    • N Offline
                      notareal
                      last edited by

                      @starlex said:

                      @notareal said:

                      I do believe that if Starlex where modelling with quads in the beginning, he would not had those displacement issues.

                      this is it, but I can't imagine how it will be with arcs...

                      If you know that you are going to use displacement, use some lofting tool like in this tutorial http://forums.sketchucation.com/viewtopic.php?f=18&t=34018 You will automatically get reasonable good topology.

                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                      • J Offline
                        JT Artifex
                        last edited by

                        I've got a question about syncing objects between SU and Vue.

                        Is there a way to set things up so that the models exported from SU to Vue would update if the original SketchUp model was modified. I don't believe there is a way to link the sketchup file, but I have read that there is a synchronizing feature that should allow you to update modified objects.

                        So far I have been opening the .vob file created from the exporter and then saving the model as an object into my Vue library. Then I have access to it in Vue for any of my scenes. This is were the question came up... if I use it in a scene and then decide to modify it a bit, do I need to reopen it in Vue, overwrite it in the library and reload/replace it in the scene. Is there not a way for this to update itself... I even tried to just overwrite the object in the library and see if it would update once the scene was reopened but that did not seem to work either.

                        So when does the synchronizing of objects apply... is that only for certain file types of programs?

                        Thanks for any thoughts.

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                        • J Offline
                          JT Artifex
                          last edited by

                          So I managed to get the links feature to work...

                          If I save it as a obj. file and then import it to Vue it shows up in the Links tab. I can then save it to my library as a .vob file. After going back and updating it in SU and re-saving the obj. file Vue informs me the file has changed and asks me if I want to update it.

                          So shouldn't this also work with the .vob file that is created with the SU to Vue exporter?

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                          • KrisidiousK Offline
                            Krisidious
                            last edited by

                            how do you get the cameras in sketchup to import to Vue?

                            By: Kristoff Rand
                            Home DesignerUnique House Plans

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                            • D Offline
                              d12dozr
                              last edited by

                              Only the camera active when you export from SU is imported into Vue.

                              3D Printing with SketchUp Book
                              http://goo.gl/f7ooYh

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                              • KrisidiousK Offline
                                Krisidious
                                last edited by

                                so you can't export an animation? that sux.

                                By: Kristoff Rand
                                Home DesignerUnique House Plans

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                                • D Offline
                                  d12dozr
                                  last edited by

                                  I remember Dave saying that it should be in the next version, but not yet

                                  3D Printing with SketchUp Book
                                  http://goo.gl/f7ooYh

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                                  • KrisidiousK Offline
                                    Krisidious
                                    last edited by

                                    thanks Dozr

                                    By: Kristoff Rand
                                    Home DesignerUnique House Plans

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                                    • KrisidiousK Offline
                                      Krisidious
                                      last edited by

                                      does anyone know how to make the buttons or toolbars smaller in Vue?

                                      By: Kristoff Rand
                                      Home DesignerUnique House Plans

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                                      • D Offline
                                        d12dozr
                                        last edited by

                                        You can drag the right pane left/right to change its size, but the toolbars aren't adjustable. Alt+Enter will toggle full-screen if that helps...

                                        3D Printing with SketchUp Book
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                                        • Chris FullmerC Offline
                                          Chris Fullmer
                                          last edited by

                                          Hey, I finally made something in Vue that I thought was worth showing. I've finally got approval (after nearly 2 years of false starts) to buy VUE for the office, but for now I am still just playing with the PLE. So please forgive my watermarks.

                                          When I made the ecosystem and added the little rocks, I couldn't figure out a way to make them stick to the overhangs of the cliff. Any ideas how to make that work?

                                          Chris


                                          vue_beach1_color_adjusted.png

                                          Lately you've been tan, suspicious for the winter.
                                          All my Plugins I've written

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                                          • soloS Offline
                                            solo
                                            last edited by

                                            Chris, there are many ways to do it, the easiest would be to use the material brush in the terrain editor and define the areas where you want the various materials, see image.

                                            Vue terrain brush.jpg

                                            You can also control this using a mixed material and setting the influence and conditions in the material editor.

                                            ifluence of environment.jpg

                                            Alternatively you can do it the slow but accurate way and use the 'paint ecosystem' option found in edit menu to hand paint where you want your grass and stones.

                                            paint terrain.jpg

                                            http://www.solos-art.com

                                            If you see a toilet in your dreams do not use it.

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