[NEW]Sketchup 2 Vue
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I've got a question about syncing objects between SU and Vue.
Is there a way to set things up so that the models exported from SU to Vue would update if the original SketchUp model was modified. I don't believe there is a way to link the sketchup file, but I have read that there is a synchronizing feature that should allow you to update modified objects.
So far I have been opening the .vob file created from the exporter and then saving the model as an object into my Vue library. Then I have access to it in Vue for any of my scenes. This is were the question came up... if I use it in a scene and then decide to modify it a bit, do I need to reopen it in Vue, overwrite it in the library and reload/replace it in the scene. Is there not a way for this to update itself... I even tried to just overwrite the object in the library and see if it would update once the scene was reopened but that did not seem to work either.
So when does the synchronizing of objects apply... is that only for certain file types of programs?
Thanks for any thoughts.
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So I managed to get the links feature to work...
If I save it as a obj. file and then import it to Vue it shows up in the Links tab. I can then save it to my library as a .vob file. After going back and updating it in SU and re-saving the obj. file Vue informs me the file has changed and asks me if I want to update it.
So shouldn't this also work with the .vob file that is created with the SU to Vue exporter?
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how do you get the cameras in sketchup to import to Vue?
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Only the camera active when you export from SU is imported into Vue.
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so you can't export an animation? that sux.
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I remember Dave saying that it should be in the next version, but not yet
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thanks Dozr
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does anyone know how to make the buttons or toolbars smaller in Vue?
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You can drag the right pane left/right to change its size, but the toolbars aren't adjustable. Alt+Enter will toggle full-screen if that helps...
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Hey, I finally made something in Vue that I thought was worth showing. I've finally got approval (after nearly 2 years of false starts) to buy VUE for the office, but for now I am still just playing with the PLE. So please forgive my watermarks.
When I made the ecosystem and added the little rocks, I couldn't figure out a way to make them stick to the overhangs of the cliff. Any ideas how to make that work?
Chris
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Chris, there are many ways to do it, the easiest would be to use the material brush in the terrain editor and define the areas where you want the various materials, see image.
You can also control this using a mixed material and setting the influence and conditions in the material editor.
Alternatively you can do it the slow but accurate way and use the 'paint ecosystem' option found in edit menu to hand paint where you want your grass and stones.
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Well, what I did was made that cliff as a matablob. And then I applied an eco system material to it that I made. But in making the material and adding the rock element to the ecosystem, I couldn't get the rock to adhere to an overhang. It seems that the material ecosystem forces objects to contraint to a slope somewherre between flat and perfectly vertical, and does not allow ecosystems to populate objects on slopes that are overhangs.
I know I could just paint it on the overhang, but I really wanted it to be an automated population process because I clear it and re-populate it so many times through my process. I didn't want to have to keep repainting the overhang. Plus I was atempting to use a map to vary the density, so that the rocks would add themselves in seems throughout the mud, but I never could tell if it was working since they refused to populate ontot he overhangs. Oh well, unless you have a cure, I'm not that worried about it I suppose.
Chris
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I noticed that this latest version of the exporter (Version 1.1) places the pivot point of all groups and components at the origin of the global axes in the Sketchup model. When I open the file in Vue and try to swap out imported proxies as described here, all of the plants are placed on top of each other at the origin. (Please see attached pictures)
This bug is new to V 1.1 -- V 1.0 kept the pivot point of each component at the Component axes from Sketchup, which is the correct behavior. Its not a big deal for only a few plants, but if there are 20 or more precisely placed, then it becomes a problem.
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@d12dozr said:
I noticed that this latest version of the exporter (Version 1.1) places the pivot point of all groups and components at the origin of the global axes in the Sketchup model. When I open the file in Vue and try to swap out imported proxies as described here, all of the plants are placed on top of each other at the origin. (Please see attached pictures)
This bug is new to V 1.1 -- V 1.0 kept the pivot point of each component at the Component axes from Sketchup, which is the correct behavior. Its not a big deal for only a few plants, but if there are 20 or more precisely placed, then it becomes a problem.
Hi Marcus,
This is the way Vue has always handled imported objects. I will check on this and see if there is a fix.
Regards,
Dave
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@dburdick said:
Hi Marcus,
This is the way Vue has always handled imported objects. I will check on this and see if there is a fix.
Regards,
Dave
That's weird, I believe it worked the way I needed when I first swapped proxies here (date 11/26/10, Version 1.0): http://forums.sketchucation.com/viewtopic.php?p=290374#p290374 I still have that file if comparison with the new one will help.
Pivots placed at component axes are also nice for animating imported objects - like vehicles - so that tires rotate correctly without lots of extra work.
Thanks, Dave!
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anybody else got any more renders to show using vue and sketchup? Im on the fence about getting the export plugin for sketchup and would like to see more renders etc to give me an idea whats achievable.
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@samo8076 said:
anybody else got any more renders to show using vue and sketchup? Im on the fence about getting the export plugin for sketchup and would like to see more renders etc to give me an idea whats achievable.
Search the forum for Solo's Vue renders...
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here are some...
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ok, question. I don't fully understand displacement maps. Here's what I would like to do. I thought it was possible, but perhaps it is not.
I would like to have a simple shape, a cube, and apply one of the default displacement materials to it - limestone. But when I render it, the faces are all displaced, and the edges do not meet up. I had thought that UV mapping would somehow fix that so that the edges would know how to align with eachother and not leave large gaps between them.
Am I just trying to make this more simple than it really is? Do I need to do something special? I've never really noticed the gap between faces on other objects (olike a sphere for example). But when I do it on a cube, it always leaves a gap.
This image shows how the sphere seems to map and displace correctly, but the cubes are all lame. The cubes measure 5' x 5' x 3'. The cube on the left is a series of 1" faces (all triangles in VUE) and the cube on the right is a single face on each side of the cube. I applied a material to them in SketchUp and made sure it was aligned how I wanted it. I replaced that material with a displacement rock one in VUE.
So, what do I need to do? Let me have it, Thanks,
Chris
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Hey Chris I don't have Vue so I don't know what options are available but I know displacement works best in other rendering apps if you sub-divide and smooth your model first and sometimes even slightly round the corners so they aren't that sharp.
Mike
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