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    [NEW]Sketchup 2 Vue

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    • Bob JamesB Offline
      Bob James
      last edited by

      It's really strange: I have both Vue 8 Complete and Vue 9 Complete.

      I can export from SU into V8C just fine, but the same model winds up being just a sphere in V9C.

      It seems to me that there is a bug in V9C.

      i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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      • D Offline
        dburdick
        last edited by

        @bob james said:

        Great news, Dave, but...

        I've gone to my C3D account, but see no obvious way to download the update.
        I did a search for SU to Vue and it led me to your post: the link on the post sent me to a page to buy it.

        Edit: My SU2Vue came as a part of the Vue 9 Complete Bundle - I didn't buy it separately: is that the problem?

        Hi Bob,

        There's a new update of Vue 9 complete coming out next week which should have the updated plugin as well. In the meantime, drop me an e-mail and I'll send you a copy of the plugin:

        dburdick@e-onsoftware.com

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        • T Offline
          thecravatman
          last edited by

          @dburdick said:

          There's a new update of Vue 9 complete coming out next week which should have the updated plugin as well.
          dburdick@e-onsoftware.com

          Hi Dave are we still on for the update this week?

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          • T Offline
            thecravatman
            last edited by

            Many thanks Dave, the new build works really well. I have something I actually want for Christmas now!

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            • Bob JamesB Offline
              Bob James
              last edited by

              What about the update to SU2Vue?
              Where do I download that in the future?

              i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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              • S Offline
                Starlex
                last edited by

                Does this bug solved in SU2Vue Exporter? Using via .3ds or .obj export method it is impossible to use texture displacement on sketchup surfaces


                VUE1.PNG


                VUE2.png


                Single-sided, inverted normals reduce high freq noise, but still bad

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                • D Offline
                  dburdick
                  last edited by

                  @starlex said:

                  Does this bug solved in SU2Vue Exporter? Using via .3ds or .obj export method it is impossible to use texture displacement on sketchup surfaces

                  It looks like your base model is too low poly for such high frequency displacement. Have you tried just using bump?

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                  • D Offline
                    d12dozr
                    last edited by

                    Vladimir from Geekatplay has posted some excellent SU2Vue tutorials. I found the "Working with textures" tut very helpful 👍

                    3D Printing with SketchUp Book
                    http://goo.gl/f7ooYh

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                    • N Offline
                      notareal
                      last edited by

                      In general (don't have much experience with vue) displacement does require a good mesh topology. Something like this if triangulated (quad faces are even better). Perhaps need more sub divs.


                      Topogoly.jpg

                      Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @notareal said:

                        In general (don't have much experience with vue) displacement does require a good mesh topology. Something like this if triangulated (quad faces are even better). Perhaps need more sub divs.

                        Why are quad-faces better than triangles?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          What Solso asked there - turning a mesh into quads - I recently replied to a similar thread where I mentioned that Quad faces in other applications are often different in that they are not limited to being co-linear. Internally they are triangulated, it's just the application that treats two triangles as a quad and simplifies the presentation tot he user so you get a more predictable mesh.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Ah - that post was also from Solo... http://forums.sketchucation.com/viewtopic.php?f=323&t=33895&p=297883#p297883

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • N Offline
                              notareal
                              last edited by

                              It's later more demanding to go from tris to quads, if you happen to export mesh to a program that uses quads.
                              For rendering quads are not particular critical as most render engines do use triangulated meshes. But even then if mesh is triangulated and is not dense enough and render engine have some issue with geometry smoothing, smoothing artifacts may appear when "poles" or "spikes" are present. Using quads for modelling should prevent this, even if mesh is later triangulated. This topic might be good to look http://forums.sketchucation.com/viewtopic.php?f=18&t=33894
                              I do believe that if Starlex where modelling with quads in the beginning, he would not had those displacement issues.

                              Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                              • N Offline
                                notareal
                                last edited by

                                Requirements for displacement are similar than in Subdivision Modeling (Displacement essentially needs to subdivide the original mesh). Considering SU limitations with quads, it might be best to model quad-like manner, like you suggest in the other topic, and then avoid need for co-planar quads. Anyhow, basic issue in earlier displacement problem is in the poor mesh topology.

                                Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                • S Offline
                                  Starlex
                                  last edited by

                                  @notareal said:

                                  I do believe that if Starlex where modelling with quads in the beginning, he would not had those displacement issues.

                                  this is it, but I can't imagine how it will be with arcs...

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                                  • N Offline
                                    notareal
                                    last edited by

                                    @starlex said:

                                    @notareal said:

                                    I do believe that if Starlex where modelling with quads in the beginning, he would not had those displacement issues.

                                    this is it, but I can't imagine how it will be with arcs...

                                    If you know that you are going to use displacement, use some lofting tool like in this tutorial http://forums.sketchucation.com/viewtopic.php?f=18&t=34018 You will automatically get reasonable good topology.

                                    Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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                                    • J Offline
                                      JT Artifex
                                      last edited by

                                      I've got a question about syncing objects between SU and Vue.

                                      Is there a way to set things up so that the models exported from SU to Vue would update if the original SketchUp model was modified. I don't believe there is a way to link the sketchup file, but I have read that there is a synchronizing feature that should allow you to update modified objects.

                                      So far I have been opening the .vob file created from the exporter and then saving the model as an object into my Vue library. Then I have access to it in Vue for any of my scenes. This is were the question came up... if I use it in a scene and then decide to modify it a bit, do I need to reopen it in Vue, overwrite it in the library and reload/replace it in the scene. Is there not a way for this to update itself... I even tried to just overwrite the object in the library and see if it would update once the scene was reopened but that did not seem to work either.

                                      So when does the synchronizing of objects apply... is that only for certain file types of programs?

                                      Thanks for any thoughts.

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                                      • J Offline
                                        JT Artifex
                                        last edited by

                                        So I managed to get the links feature to work...

                                        If I save it as a obj. file and then import it to Vue it shows up in the Links tab. I can then save it to my library as a .vob file. After going back and updating it in SU and re-saving the obj. file Vue informs me the file has changed and asks me if I want to update it.

                                        So shouldn't this also work with the .vob file that is created with the SU to Vue exporter?

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                                        • KrisidiousK Offline
                                          Krisidious
                                          last edited by

                                          how do you get the cameras in sketchup to import to Vue?

                                          By: Kristoff Rand
                                          Home DesignerUnique House Plans

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                                          • D Offline
                                            d12dozr
                                            last edited by

                                            Only the camera active when you export from SU is imported into Vue.

                                            3D Printing with SketchUp Book
                                            http://goo.gl/f7ooYh

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