Most annoying SU behavior
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When I first open Sketchup, even from selecting a skp, it defaults to the "Selection Tool". Once Sketchup is open, and when I open an file from File > Open, the file opens with the "Line Tool". Perhaps the confusion is simply circumstantial.
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must be a windows thing. :0
Thanks TIG for the script - works perfectly.
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@john sayers said:
I find it annoying that the program always opens with the line tool instead of the select arrow.
When I first started using SU 3 years ago with V6.0 on my PC, that was the very first thing I complained about in a previous forum.
I was directed to a Ruby plugin fix.But the select pointer SHOULD be the default startup pointer, not the line or any other construction tool.
It makes no sense otherwise. -
Unwanted lines that cause disappearing surfaces when deleted. As far as I can see the disappearance does not always relate to lines bounding areas. Sometimes it's because a surface I did NOT want was formed mysteriously.
I just know that I tried to do a table top, and eve3ry time I rotated the view I would find surfaces gone, surfaces appearing etc.
I actually find that5 creation of surfaces a nuisance: sometimes you just want lines.....this IS "SKETCH-up"
Colour me old fashioned and maybe I need that "paradigm", but I want to be able to create and delete surfaces as I require, not at the whim of the programme.
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Just found this out.....apparently SU doesn't like having to share resources with Adobe Reader. While I have one or more pdfs open SU doesn't want't to open. I have to close the pdfs and then it works and if I open pdfs again while it's open then both the open and save windows don't appear when I press the button.
This is new behaviour as I haven't noticed it until today. It might have something to do with the fact that I unistalled Adobe Reader X yesterday because it was unstable and reinstalled version 9.40 which works perfect...but now this happens........ugh software..... -
Re selection sets:
You could always save/update all your scenes without any layer visibility stored.
Then you make a few scenes with only the Layer visibility stored,
like L-All, L-NoPlans, L-NoModel and so on.
I do this all the time, as it saves a lot of time and frustrations when working on big projects with lots of layers, versions of dwg-imports etc. -
OK.. No bro's.
Must just be me. Sorry guys. This kills SU for me
@oldnick said:
Unwanted lines that cause disappearing surfaces when deleted. As far as I can see the disappearance does not always relate to lines bounding areas. Sometimes it's because a surface I did NOT want was formed mysteriously.
I just know that I tried to do a table top, and eve3ry time I rotated the view I would find surfaces gone, surfaces appearing etc.
I actually find that5 creation of surfaces a nuisance: sometimes you just want lines.....this IS "SKETCH-up"
Colour me old fashioned and maybe I need that "paradigm", but I want to be able to create and delete surfaces as I require, not at the whim of the programme.
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@oldnick said:
Unwanted lines that cause disappearing surfaces when deleted. As far as I can see the disappearance does not always relate to lines bounding areas. Sometimes it's because a surface I did NOT want was formed mysteriously.
I just know that I tried to do a table top, and eve3ry time I rotated the view I would find surfaces gone, surfaces appearing etc.
honestly, this sounds like mistakes on your part.. uploading a model which shows the behavior you're talking about would help understand the problem better but i think it would be more about people pointing out errors you made instead of sketchup errors.
@unknownuser said:
I actually find that5 creation of surfaces a nuisance: sometimes you just want lines.....this IS "SKETCH-up"
Colour me old fashioned and maybe I need that "paradigm", but I want to be able to create and delete surfaces as I require, not at the whim of the programme.
meh.. there are apps out there that work the way you describe.. more times than not, you want the surfaces to auto fill and having to manually fill in surfaces from edges is more of a headache than deleting an occasional undesired surface.. if you want to do a lot of line only drawings in sketchup, use wireframe mode.. surfaces will still be formed though you won't see them.. before you exit wireframe mode, select all the lines you'd like to keep as lines only then copy (ctrlC on windows).. switch to another render mode which shows surfaces then edit->paste in place.. only the lines will be pasted.
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While it may not bother me as much as it does OldNick, the "always make a face" aspect of SU can be annoying at times, especially when fixing problems inside geometry.
Especially now, using Solid Inspector, where I have a number of internal errors, I will temporarily delete an outside face to see and get inside the object. If the problem is in any way connected to that face, and I fix the problem, the face reforms. Not exactly a terminal action, but it does get tedious after a few times.
But then the most exasperating thing is when I want to reface the very same perimeter and IT WON'T.Then there are constructs that I do not want a face, but they form automatically every time I modify the perimeter.
A solution is the "NOFACE.rb" where you select the perimeter and click NOFACE. It will define those perimeter lines not to form a face, until they are reselected and the FACE command is clicked.
Any RUBY magicians want to take that one????? -
@jgb said:
A solution is the "NOFACE.rb" where you select the perimeter and click NOFACE. It will define those perimeter lines not to form a face, until they are reselected and the FACE command is clicked.
Any RUBY magicians want to take that one?????you can use Edge Draw from Rich's pen tool to do that if you're just using the a line tool (ie- this won't work with the circle tool for instance)
http://forums.sketchucation.com/viewtopic.php?t=37359
and hey, good to know that rich is a magician now
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All of the tools in 2dTools like circle, arc, line, rectangle etc draw lines only, with no faces - unlike the native tools. The 2d ones are constrained to the z-plane [which you can set if you don't want z=0]
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I get extremely annoyed by the Materials window constantly opening every time I select the bucket tool. I have already chosen the material I want to use, so I double click the window to collapse it and move it out of the way. When I've finished paint all the parts currently in my view with the selected material, I rotate the camera to a new spot, switch back to the bucket, and BOOM! It un-collapses and gets in my way...again...
Grrrrr....
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@gr8fzy1 said:
I get extremely annoyed by the Materials window constantly opening every time I select the bucket tool. I have already chosen the material I want to use, so I double click the window to collapse it and move it out of the way. When I've finished paint all the parts currently in my view with the selected material, I rotate the camera to a new spot, switch back to the bucket, and BOOM! It un-collapses and gets in my way...again...
Grrrrr....
Yeah, I hate that too. However you don't really need the bucket to paint, avoiding the Materials window.
Simply open the Entity Info window and just select the faces with the select pointer. Then select the material/color that is already present in the model, either/both front and back faces, (and/or lines if Line color is on, and lines selected). Works on comp/group external coloring too.
You only really need the bucket if you need a mat/color that is not in the model.
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Also, while the paint bucket tool is active, you do not really need to change to Orbit or pan tools but use the middle mouse button to change views and when you release it, the Paint tool will be "re-activated" without the Material browser popping up again.
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@gr8fzy1 said:
I get extremely annoyed by the Materials window constantly opening every time I select the bucket tool. I have already chosen the material I want to use, so I double click the window to collapse it and move it out of the way. When I've finished paint all the parts currently in my view with the selected material, I rotate the camera to a new spot, switch back to the bucket, and BOOM! It un-collapses and gets in my way...again...
Grrrrr....
You really should look at running twin screens - I run all my dropdowns on the second screen.
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Is version 9 going to allow multiple models in Sketchup for Windows? You can do it in Mac but not Windows.
Could someone sort out the discrepancies with the axes/guides relationship. They were always independent of each other but now they react with each other.
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@gaieus said:
Also, while the paint bucket tool is active, you do not really need to change to Orbit or pan tools but use the middle mouse button to change views and when you release it, the Paint tool will be "re-activated" without the Material browser popping up again.
I don't use a mouse, I'm using a laptop and the fingerpad.
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Too bad. Get a mouse for SketchUp jobs. The quick access to the navigation tools with the middle mouse button is indispensable. Look at the SU system requirements where it (not incidentally) says "...3 button, scroll-wheel mouse".
However, if you insist, the Orbit (and Pan: Shift+Orbit) tools have a special behaviour when launched as tools used by the left mouse button (or equivalent of the touchpad): whatever tool you were using before, if you press the Escape key while in Orbit or Pan, you will be put back to that tool (so no need to select that particular tool gain).
But this is really a "hidden" and rarely if ever used feature since (as I said and also suggested by the developers), most people use a proper, 3-button mouse.
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